The Red Twins Assassination by ErikU
Hello and welcome to my Ludum Dare Compo entry. In this game, you'll play as an assassin with two daggers that can throw each independently. First you'll go through the training level to learn how to use them and then go on to the two main levels which are timed.

Controls
W / A / S / D - Move
Left click / Left Shift - Throw or retrieve left dagger
Right click / F - Throw or retrieve right dagger
Middle click / Space - Throw or retrieve both daggers
R - Restart the level
Z - Quit to the level select stage

Dagger Mechanics
- There is a minimum and maximum distance to your throw
- The dagger travels to the location of your mouse at the time that the assassin lets go
- It can be intercepted by obstacles in the way
- It will embed itself into the wall until you tighten the slack or press the button again
- Slack is indicated by the color of the rope. A black end near you means it is almost out of slack.
- If both daggers are embedded, doing the "both" action will launch you to the average location of both
- Use this to cross gaps or pull obstacles
- Enemies can be pulled apart using this technique

Tools
- Unity
- Blender
- Photoshop
- Bfxr
- GarageBand
Thoughts
I spent a lot of time working out the mechanics of the main character - about half the full time. It was a good lesson in Unity's character animation capabilities. Unfortunately, this means that the levels are few and a little simple. Hopefully you can have some fun in them anyhow!
I also didn't get to work out the theme as much as planned. The idea was to be caught in an assassination loop, Groundhog Day style (or perhaps subconsciously inspired by the upcoming DEATHLOOP - admittedly the premise is very similar!).

Known Issues
- Sometimes one of the daggers will get stuck in your hand and cannot be thrown again. Wasn't able to squash this in time. Unfortunately the best bet is to press R to restart the level.
- Some training text implies drones take multiple hits and have weak points, but this functionality didn't make it in.
- When in front of an wall that's revealed itself, the raycast will hit the wall, throwing the daggers there instead of where you intended.
Tips
- Try to defeat the drones before they're alerted to your presence.
- The drones can't shoot unless you're in front of them. Run a circle around them to avoid fire.
- Aim high and far when using the "both" action to cross gaps.
- Download the Windows version for nicer graphics!
| Youtube | https://github.com/ErikUggeldahl/LD47 |
| Youtube | https://erikudahl.itch.io/red-twins |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-red-twins-assassination |
Ratings
| Overall | 476th | 3.083⭐ | 20🧑⚖️ |
| Fun | 372th | 3.139⭐ | 20🧑⚖️ |
| Innovation | 198th | 3.556⭐ | 20🧑⚖️ |
| Theme | 610th | 2.25⭐ | 20🧑⚖️ |
| Graphics | 323th | 3.361⭐ | 20🧑⚖️ |
| Audio | 342th | 2.944⭐ | 20🧑⚖️ |
| Humor | 372th | 2.25⭐ | 20🧑⚖️ |
| Mood | 269th | 3.25⭐ | 20🧑⚖️ |
| Given | 11🗳️ | 14🗨️ |
A very solid compo entry. Good job.
I like how the tutorial lead me in, really well done!
The character physics could use a little work, I think. The camera, too. Oh, and I was able to break the daggers pretty easily by spamming middle click a few times at an object just out of reach! I had to restart the level to get them back.
Nice work!
But the camera is straight up awful - you cant see much, cat really grapple at objects you'd like to grapple.
Anyways, pretty impressive for a compo.