LD46: Keep it alive by DavidPeterWorks
Feed the animals in the sky. Impressionism meets platformer. https://youtu.be/AsjgHtcidvY
| Youtube | https://davidpeterworks.itch.io/keepitalive |
| Original URL | https://ldjam.com/events/ludum-dare/46/ld46-keep-it-alive-1 |
Ratings
| Overall | 514th | 3.803⭐ | 35🧑⚖️ |
| Fun | 1600th | 3.136⭐ | 35🧑⚖️ |
| Innovation | 763th | 3.515⭐ | 35🧑⚖️ |
| Theme | 1033th | 3.742⭐ | 35🧑⚖️ |
| Graphics | 1th | 4.833⭐ | 35🧑⚖️ |
| Humor | 1162th | 2.897⭐ | 31🧑⚖️ |
| Mood | 68th | 4.288⭐ | 35🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
But its only my opinion :) game looks amazing, music choice is on spot. Well done!
Great stuff!
On the gameplay side, a less "slidy", a bit more controllable movement would have been better I think. The floating movement is okay, it fits well, but it's a bit too hard to control.
When you fall of the map, the resources respawn, but the creature's health doesn't. Which is a very strong negative feedback loop. Dying is already bad, because you have to restart the level, but it's too bad if the health doesn't replenish with respawn, but the resources to collect respawn.
Maybe it's just a glitch. On falling either replenish the creature's health, or don't respawn the resources.
I would gladly see some more complex puzzle mechanics with this art style and feel!
Good job! :slight_smile:
I'd really love if this game would be further developed (and the jump was fixed), with more and bigger levels. Keep up the good work! :slight_smile:
Awesome work! Hope to see more of this artstyle in your future games. :)
But still, the artstyle is just amazing and the music fits just perfectly to create a really calm atmosphere.
Gameplay-wise, other than the movement issues mentioned, restaring just the current level on failure would be also nice (especially if this had a bigger scope, more levels).
But above that, it might be worth thinking about another genre for this style and mood, jumping on floating platforms doesn't really feel right with the slower pacing the atmosphere would suggest.
Very nice entry :smile:
But then the game itself is very challenging and controls feel too slippery. But the overall sum of factors make it a worthwhile play.
Are you planning on tuning it for a post-jam version?
Plus points for using the lovely Godot engine :smile: