LD46: Keep it alive by DavidPeterWorks

[raw]
made by DavidPeterWorks for Ludum Dare 46 (JAM)

Feed the animals in the sky. Impressionism meets platformer. https://youtu.be/AsjgHtcidvY

Ratings

Overall 514th 3.803⭐ 35🧑‍⚖️
Fun 1600th 3.136⭐ 35🧑‍⚖️
Innovation 763th 3.515⭐ 35🧑‍⚖️
Theme 1033th 3.742⭐ 35🧑‍⚖️
Graphics 1th 4.833⭐ 35🧑‍⚖️
Humor 1162th 2.897⭐ 31🧑‍⚖️
Mood 68th 4.288⭐ 35🧑‍⚖️
Given 24🗳️ 33🗨️

Feedback

Llewellyn and Michael
20. Apr 2020 · 21:15 UTC
Really cool art style, well done :thumbsup:
Jiri Hysek
20. Apr 2020 · 21:19 UTC
Impressive artstyle! Jumping and moving feels a little floaty (because of momentum?) but it looks so unique and gorgeous that I don't even care :) I love that nice touch that you can turn off music by using a gramophone. Not that I'd like to turn off the music! Choice of music is excelent for this game. Awesome...
Stadoblech
21. Apr 2020 · 07:45 UTC
art is amazing! Movement is bit challenging and floaty but its ok i guess. It has cool mechanics (creatures likes/dislikes items, jump heigh depending on backpack) but its not explained ingame. For example like/dislike items: i understand concept but game doesnt expain it to you. It could be nice if you can talk to creature and it tells you what it likes or something like this. Without it, its more like guess game and its loosing its deep and strategic potential. Yes, i can read it in game description on itch. But if i want to play it in fullscreen, i need to minimise it to check description which can break immersion from this fantastic art style.
But its only my opinion :) game looks amazing, music choice is on spot. Well done!
Yoran
21. Apr 2020 · 08:21 UTC
a guide on how everthing works would be nice
Deluxe Duck
21. Apr 2020 · 08:21 UTC
I really like the mood made with artstyle <3 Keep it up!
Samelgamedev
21. Apr 2020 · 08:24 UTC
I really liked this game. The graphics were incredible. Jumping was a little difficult at times though.
Sausty
21. Apr 2020 · 08:26 UTC
Alright i'm in love with this game. Excellent. The artstyle, the gameplay, i just love it!!! Well done owo
21. Apr 2020 · 08:31 UTC
very lovely graphics
nspevacek
21. Apr 2020 · 08:32 UTC
Clever take on the theme, gameplay and controls are solid. Graphics are the absolute standout though - the impressionist art style is stunning, very unique and incredibly well executed.
derparuni
21. Apr 2020 · 08:33 UTC
Artstyle and music craft an amazing mood. Gameplay is simple yet has a unique feel to it because this approach to platforming design isn't used often.
Great stuff!
giu.zcc
21. Apr 2020 · 09:03 UTC
Love the graphic, it's very uncommon :)
bigsylvain
21. Apr 2020 · 09:57 UTC
Graphics are beautiful and innovative! I think there should be a way to drop unwanted items, since it is possible to not be able to jump back if one picked 3 items.
Kisilin
21. Apr 2020 · 10:11 UTC
The graphics are amazing
demontoon
21. Apr 2020 · 15:27 UTC
Graphics are fantastic ! I loved the mood of the game. The physics is a bit weird and it lacks a bit of feedback. Overall it is a great great job guys :)
kitjenson
21. Apr 2020 · 16:21 UTC
Just wow! on those graphics.
Andrew Hoyer
21. Apr 2020 · 16:29 UTC
I loved the relaxed feel to this game. For a short example like this, I would have liked to see the platforms a little easier to navigate, but generally a nice concept, and the graphics are really great.
Tudvari
22. Apr 2020 · 08:13 UTC
I like the atmosphere of the game. The music and the art style really creates a relaxing vibe.

On the gameplay side, a less "slidy", a bit more controllable movement would have been better I think. The floating movement is okay, it fits well, but it's a bit too hard to control.

When you fall of the map, the resources respawn, but the creature's health doesn't. Which is a very strong negative feedback loop. Dying is already bad, because you have to restart the level, but it's too bad if the health doesn't replenish with respawn, but the resources to collect respawn.

Maybe it's just a glitch. On falling either replenish the creature's health, or don't respawn the resources.

I would gladly see some more complex puzzle mechanics with this art style and feel!

Good job! :slight_smile:
Hexa3
22. Apr 2020 · 10:19 UTC
Love that painting, and the music is so peaceful.
sztrovacsek
22. Apr 2020 · 15:50 UTC
Amazing graphics mixed with Debussy? 5 stars! Unfortunately, the game feel isn't very good, the jumping is a bit floaty and hard to control. The jump height depending on the carried weight is a good addition, tho.

I'd really love if this game would be further developed (and the jump was fixed), with more and bigger levels. Keep up the good work! :slight_smile:
Plasmonic
22. Apr 2020 · 19:34 UTC
Great art style, and some nice game design! It would be nice if it was clearer what to do just from the game, but it's not too hard to work out!
Omni
22. Apr 2020 · 20:11 UTC
Art style and the mood was really good and relaxing. Loved it

Awesome work! Hope to see more of this artstyle in your future games. :)
ditam
23. Apr 2020 · 11:43 UTC
You guys left the first comment on my game, so yours was the first game I saw this jam. Now, a few days later, after having looked at an other 30-40 games, I'd still say this one is probably the most beautiful, and it has the most memorable art style. Congratulations!
n.feofentov
23. Apr 2020 · 13:37 UTC
I like the graphics so much! Very cool style. I'd prefer platforming to be more precise. And I think "fuck" at the final level doesn't quite fit overall mood. Nonetheless, great entry!
🎤 DavidPeterWorks
23. Apr 2020 · 17:41 UTC
You are right. "Fuck" replaced with "OMG!"
McBeutelwolf
23. Apr 2020 · 20:21 UTC
So nice and peaceful! The jumping felt a little floaty sometimes, landing on the smaller platforms was hard.
But still, the artstyle is just amazing and the music fits just perfectly to create a really calm atmosphere.
J_C - One Bit Studio
24. Apr 2020 · 16:40 UTC
The atmoshphere and the painting style graphics is topnotch. I liked the music choice as well. If the controls were less floaty (as others already pointed out) the gameplay would be better, but it is not bad as it is either.
yscik
25. Apr 2020 · 00:02 UTC
Nice visuals and style, beautiful third animal!
Gameplay-wise, other than the movement issues mentioned, restaring just the current level on failure would be also nice (especially if this had a bigger scope, more levels).
But above that, it might be worth thinking about another genre for this style and mood, jumping on floating platforms doesn't really feel right with the slower pacing the atmosphere would suggest.
JMad
26. Apr 2020 · 19:07 UTC
The art is wonderful, and it goes beautifully with the Debussy. I agree with @mcbeutelwolf for the flaoty jump and difficulty with certain platforms. A possibility to only restart the current level would have been nice.

Very nice entry :smile:
SplitPainter
27. Apr 2020 · 08:48 UTC
When I saw the screenshots I was immediatelly hooked by the art style. Then my reaction about the style was: this is so perfect, how haven't I thought about this before?

But then the game itself is very challenging and controls feel too slippery. But the overall sum of factors make it a worthwhile play.

Are you planning on tuning it for a post-jam version?

Plus points for using the lovely Godot engine :smile:
🎤 DavidPeterWorks
27. Apr 2020 · 17:31 UTC
Yes. I plan to do some updates after the jam. Visible backpack size. Velocity fixes. @splitpainter
Ausstein
12. May 2020 · 23:13 UTC
Wow This looks amazing! Congratulations on the graphics score!
🎤 DavidPeterWorks
11. Jan 2021 · 06:34 UTC
We have updated the game. It is easier to control and win now.