Lively Inn by Svetoslav Godzhev

[raw]
made by Svetoslav Godzhev for Ludum Dare 46 (JAM)

You are the innkeeper. Keep your inn alive. Quench the thirsty Dwarves. splash1.png

Ratings

Overall 1138th 3.531⭐ 34🧑‍⚖️
Fun 623th 3.625⭐ 34🧑‍⚖️
Innovation 1427th 3.188⭐ 34🧑‍⚖️
Theme 2063th 3.172⭐ 34🧑‍⚖️
Graphics 1773th 3.188⭐ 34🧑‍⚖️
Humor 790th 3.219⭐ 34🧑‍⚖️
Mood 1240th 3.391⭐ 34🧑‍⚖️
Given 44🗳️ 28🗨️

Feedback

Guille
20. Apr 2020 · 22:37 UTC
This game really tested my skill with movement. I had a ton of fun trying to serve the Dwarves. It was funny that the Dwarves raided the place when I could not keep up. The only thing that I did not like was when the tables got in the way when I, but the tables are necessary for the game.
🎤 Svetoslav Godzhev
20. Apr 2020 · 22:56 UTC
@guille Thanks for the feedback. Next time I can try with more space to move and smaller tables :D
Quincy9000
20. Apr 2020 · 23:59 UTC
Super cute little game! The Dwarves got me! The acceleration of the character is a little too much I think :)
JetTheSimon
21. Apr 2020 · 00:07 UTC
Pretty fun! I don't know what was in them, but those definitely weren't *just* apples lol!
Spaghetti
21. Apr 2020 · 00:21 UTC
that was simple but fun!
despdair
21. Apr 2020 · 08:48 UTC
I did not understand whether I did a good thing or bad thing while customers leave so this may be more clear. Speed of player becomes uncontrollable after some point, I don't know this was an intention or not but you may want to use a limit for it. Other than those game is good and hard to stop
pmitkov
21. Apr 2020 · 09:24 UTC
Very nice and engaging game. You can change the acceleration when under the apple effect, because the extra speed just makes movements more awkward. Also some indication on when a dwarf is gonna leave would be really cool.
🎤 Svetoslav Godzhev
21. Apr 2020 · 12:30 UTC
@despdair Speed increases only for a few seconds when you pick the apple and it has a hard limit as it is not increasing over time or something like that. it's intended of course :D. But I agree that for some it might be a bit uncontrollable, but if you get used to it after a few tries it gives you advantage. Thanks for the feedback.
TheAidency
21. Apr 2020 · 12:31 UTC
Amazing gameplay, had fun playing it. As pmitkov said, an indication for when a dwarf is getting angry would be nice.
pandepic
21. Apr 2020 · 12:32 UTC
Really fun and cute game, decent graphics that work well for this game, fun mechanics and it can get pretty difficult. The main thing that would make this better is just more types of customers/things to serve.
🎤 Svetoslav Godzhev
21. Apr 2020 · 12:34 UTC
@pmitkov Thanks for the feedback. For the indication I agree it would be nice something like a timer as well as the mood bubble. The movement speed I guess when so much people mention it is a bit uncontrollable with the apple. Maybe I got used to it :D
🎤 Svetoslav Godzhev
21. Apr 2020 · 12:36 UTC
@pandepic Yes for the different types of customers I thought of that even in the beginning as I mentioned in my newest post. But for so much this is what I could manage to implement.
Zyllen
21. Apr 2020 · 13:03 UTC
It’s a fun game. Really challenging my movement control. Didn’t quite understand the use of the apple appear in the center. The idea is cool.
🎤 Svetoslav Godzhev
21. Apr 2020 · 13:10 UTC
@zyllen the apple gives you the crazy movement speed boost for a few seconds which is supposed to help you serve more customers :D
enderr42
21. Apr 2020 · 14:37 UTC
That was cool, i even made inkeeper sounds wile i was playing. Pretty sure my gf thinks i've gone crazy in 48 hours
🎤 Svetoslav Godzhev
21. Apr 2020 · 15:54 UTC
@enderr42 Awesome man I'm glad you enjoyed it
GandalfDerWaise
21. Apr 2020 · 18:45 UTC
great game, really love the idea. Cheers! :beer:
Sergei
21. Apr 2020 · 19:59 UTC
I had a lot of fun playing the game! Loved the pixel art, gameplay, music, mood, idea!

I personally think that the mood indicator of dwarf going to leave should be optional, so you could still be able to play without it. I had fun trying my best to memorize the order in which the dwarves entered the inn. I was interested in serving them in that order to show them that I treat them with respect and do not allow myself to skip the dwarf who came early even when my unserved quests count began to grow. He who comes first, drinks first! = )

Great game, great entry!
🎤 Svetoslav Godzhev
21. Apr 2020 · 20:25 UTC
@sergei Thanks for the feedback. Maybe different difficulty settings would be a good idea.
Jon Topielski
22. Apr 2020 · 02:30 UTC
I liked the simplicity of this game and that I was able to understand it really easily. Music added a lot to the mood. Nice work, keep it up!
🎤 Svetoslav Godzhev
22. Apr 2020 · 12:20 UTC
@jon-topielski Nice glad you enjoyed it. I'm alway striving to make my game understandable without the need of boring reading and tutorials.
Daniel Michaeloudis
22. Apr 2020 · 21:59 UTC
really fun. movement was a bit tricky but once i got the hang of it it wasn't too bad. Good job
stefenism
23. Apr 2020 · 02:00 UTC
This actually felt like a beertender shift.
🎤 Svetoslav Godzhev
23. Apr 2020 · 12:33 UTC
@stefenism should I take this as a good thing or a bad :D
stefenism
23. Apr 2020 · 13:40 UTC
It's good. I got an overcooked vibe.
No Grapes Games
24. Apr 2020 · 03:19 UTC
Simple fun happy little arcade game. Good work!