FEED ME! by Transmit
Hello everyone!
This is my entry for the 2015 December Ludum Dare, and my first time entering the compo (usually do the Jam!)
FEED ME!
***The aim of the game it to get a high score! That is the goal!***
I decided to use both the "Growing" theme, and the "2 button" theme to make my game and hoped to make a simple... but fun to play quick arcade style game. You play as a worm (a bloody big one at that) and your job is to grow as big as possible by breaching the surface of the earth, and devouring your prey. The more prey you hit in a single jump the bigger your worm will become, this is how you max your score! Try to hit as many enemies in each jump you take. There are 6 waves of enemies!
Some enemies will explode when touched! Causing your worm to bounce around, you can use this to keep your worm in the air for longer (bigger combo!) but be careful not to waste too much time soaring over the moon though!
Why not try to beat my high score? See the screenshots below! At the end of the game you can push ENTER to snap your own screenshot (or just do it your own way!), Screenshots are saved (annoyingly) in "C:\Users\\AppData\Local\Grow\Screens"
I used the following tools:
GameMaker Studio for creating the game
Photoshop for creating my images
Bfxr for creating the (limited) sound effects
Audacity for a bit of tweaking on the sound effects.
Please use the Windows version if you can. The Web version is no where near as optimised, and I've simply put it up so people who aren't on Windows can try the game.
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POST COMPO VERSION!
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So you guys have been giving me great feedback, so there is now a POST COMPO version available, obviously for the compo please only judge me for the original!
Changes in v1.1
----------------
- Now only the snakes head will deal damage to the enemies
- Holding both left AND right arrow key will make the snake boost in speed
- Fixed a bug related to going off the screen at the bottom
- Fixed a bug where small spiders persist between scenes
- Changed the GUI at the end so it hopefully doesn't go off of the screen.
- Made the exploding enemies explode with green blood, so the user can identify them better
For v1.2 I'm going to try to add more goals to do. Such as perhaps bonus segments for eating every enemy in a wave, or bonus segments for long hang time, or jumping over things etc
Changes in v1.2
----------------
- Added a 'challenge' system (only 3 challenges right now. Completing a challenge will grant you a permanent +1 multiplier to your snake growth. So completing all 3 challenges in one run will allow you to grow much quicker, if you can do them in time!
-Added some terrible... but self made.... music... I'm sorry!
This is my entry for the 2015 December Ludum Dare, and my first time entering the compo (usually do the Jam!)
FEED ME!
***The aim of the game it to get a high score! That is the goal!***
I decided to use both the "Growing" theme, and the "2 button" theme to make my game and hoped to make a simple... but fun to play quick arcade style game. You play as a worm (a bloody big one at that) and your job is to grow as big as possible by breaching the surface of the earth, and devouring your prey. The more prey you hit in a single jump the bigger your worm will become, this is how you max your score! Try to hit as many enemies in each jump you take. There are 6 waves of enemies!
Some enemies will explode when touched! Causing your worm to bounce around, you can use this to keep your worm in the air for longer (bigger combo!) but be careful not to waste too much time soaring over the moon though!
Why not try to beat my high score? See the screenshots below! At the end of the game you can push ENTER to snap your own screenshot (or just do it your own way!), Screenshots are saved (annoyingly) in "C:\Users\
I used the following tools:
GameMaker Studio for creating the game
Photoshop for creating my images
Bfxr for creating the (limited) sound effects
Audacity for a bit of tweaking on the sound effects.
Please use the Windows version if you can. The Web version is no where near as optimised, and I've simply put it up so people who aren't on Windows can try the game.
--------------------
POST COMPO VERSION!
--------------------
So you guys have been giving me great feedback, so there is now a POST COMPO version available, obviously for the compo please only judge me for the original!
Changes in v1.1
----------------
- Now only the snakes head will deal damage to the enemies
- Holding both left AND right arrow key will make the snake boost in speed
- Fixed a bug related to going off the screen at the bottom
- Fixed a bug where small spiders persist between scenes
- Changed the GUI at the end so it hopefully doesn't go off of the screen.
- Made the exploding enemies explode with green blood, so the user can identify them better
For v1.2 I'm going to try to add more goals to do. Such as perhaps bonus segments for eating every enemy in a wave, or bonus segments for long hang time, or jumping over things etc
Changes in v1.2
----------------
- Added a 'challenge' system (only 3 challenges right now. Completing a challenge will grant you a permanent +1 multiplier to your snake growth. So completing all 3 challenges in one run will allow you to grow much quicker, if you can do them in time!
-Added some terrible... but self made.... music... I'm sorry!
| Zip file (with exe inside) | http://www.supersaurus.net/Games/LudumDare2015/FEEDME/FeedMe.zip |
| Windows Installer | http://www.supersaurus.net/Games/LudumDare2015/FEEDME/FeedMe.exe |
| Source | http://www.supersaurus.net/Games/LudumDare2015/FEEDME/LudumDare-FEEDME.zip |
| Web (Please only use if not on Windows, quality much poorer) | http://supersaurus.net/Games/LudumDare2015/index.html |
| Post Compo Version | http://www.supersaurus.net/Games/LudumDare2015/FEEDME/FeedMe1-2.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=11002 |
Ratings
| Coolness | 77% | 2 |
| Overall | 3.25 | 463 |
| Fun | 3.45 | 267 |
| Graphics | 3.03 | 515 |
| Humor | 2.64 | 356 |
| Innovation | 2.75 | 705 |
| Mood | 2.65 | 697 |
| Theme | 4.03 | 218 |
I did consider just having the head deal damage, but there was something satisfying about how ridiculously big you got as the snake otherwise! But feedback noted!
One thing I have: It seems to easy to be able to eat the bugs without them touching the head, meaning I get dots added to my body even if my body touches them.
Fantastic entry. :)
I think where this game could use a little tuning is in the feedback to the player. I was a bit confused, is it bad to hit the enemies with my body instead of my mouth, or is that just as good? I didn't notice a difference but it seemed weird to wrap them up rather than eat them. It also created the problem that I couldn't really always see myself score.
So some great mechanics but the way they come together as a game isn't quite tight.
Also, I found a bug. If you go way down to the bottom of the earth, most of the time your face will bounce off the bottom and you're good. However if you fiddle around down there and try to go in a straight line along the bottom, it is possible to get the snake stuck where his head is vibrating wildly and you can no longer steer and have to quit the game. Did it once by accident but then was able to rep.
Also love the feedback, I'll happily make a version of the game where only the head deals damage to the enemy, and upload it here if thats not against the rules. But I'm unsure where the rules stand on that.
Feels like some distant cousin of the Snake game, with some Binding of Isaac sensibilities. I had a fun time lining up attacks and all, and bouncing off of tiny Deadpools in Chef Hats and rocketing into the air was pretty fun too. Maybe some speed control and jumping with momentum would have helped give more finesse, though that's hard to do in 2 buttons. I'd second comments that these mechanics would go well alongside some additional goals or challenges.
Thanks for putting this together!
I would agree with the other posters that your head should kill and the body takes damage. That way there is a risk/reward for breaking the surface.