L🗘🗘p Labs by Heho

[raw]
made by Heho for Ludum Dare 47 (JAM)

Manipulate the flow of time using your LoopGun in a controlled test environment. Putting objects in time-loops, releasing them again if required and timing interactions correctly is the key to this puzzle game.

screenshot1.png

Controls:

W,A,S,D - walk

Mouse - look

Space - jump

E - press button

Left Mouse Button - toggle looping on object

Right Mouse Button - switch between loop lengths

R - reset all loops

P - show pause menu

screenshot2.png

A more thorough explanation in case the tutorial does not work for you (we tried our best in the limited time, but one never knows):

You can loop (almost) all interactive objects in the game: buttons, doors, pistons, conveyor belts, cubes and spheres. By looping an object, you make it repeat whatever it did in the last few seconds before you shot it. This goes on forever, until you stop the loop by shooting the object again. Looping objects will repeat every effect they caused in their loop, so buttons will continue to trigger, objects will move back and forth and doors will open and close. The length of the loop can be switched between 1s, 2s and 4s using the right mouse button. Use a combination of loops and reloops to solve the puzzles.

screenshot3.png

Ratings

Overall 131th 4.086⭐ 31🧑‍⚖️
Fun 298th 3.783⭐ 32🧑‍⚖️
Innovation 165th 3.952⭐ 33🧑‍⚖️
Theme 39th 4.403⭐ 33🧑‍⚖️
Graphics 705th 3.661⭐ 33🧑‍⚖️
Audio 638th 3.362⭐ 31🧑‍⚖️
Humor 1055th 2.313⭐ 26🧑‍⚖️
Mood 925th 3.268⭐ 30🧑‍⚖️
Given 51🗳️ 52🗨️

Feedback

Zagganoth
05. Oct 2020 · 22:57 UTC
Awesome job! This is excellent
UncleGubbsy
06. Oct 2020 · 01:46 UTC
Great number of quality levels. The idea here is awesome. I was surprised I could manipulate the doors when I accidentally clicked. Cool feature continuity.
3mpty
06. Oct 2020 · 05:30 UTC
Cool mechanic
I felt there were actually too many levels, many puzzles were no brainers
I really really like that everything can be interacted with, buttons, physics props, doors, if it does something you can reverse it!
Rustywolf
06. Oct 2020 · 06:09 UTC
This is by far one of my favourite games. This mechanic has so much potential and you knocked it out of the park. Really well done.
Daitse
06. Oct 2020 · 14:30 UTC
Very nice game! I'm ashamed to say I got stuck prettry quicly but, the controls are smooth, everything is explained in-game, the music fits the game ! Very solid entry :)
Elderoy
06. Oct 2020 · 14:43 UTC
Nice time mechanic :D
I think the level design could be sometimes a little more spacious, but that's a matter of taste and to enforce the "gun" property
BonoboMaximus
06. Oct 2020 · 14:47 UTC
Really interesting game that i've not seen done yet. Some of the sounds were really loud compared to the music but other sounds like the doors were great!
Gonzalol
06. Oct 2020 · 14:53 UTC
This is great. It's really fun to play, it's a challenge, it fits to the theme and the playgame is good.
MidoriMelody
06. Oct 2020 · 14:59 UTC
This is a really cool game. It reminds me of Portal. Awesome job.
Croxel Studios
06. Oct 2020 · 15:08 UTC
Loved it! This is a great idea, I really liked the Portal vibes.

The progression is very polished, I loved the conveyor belts level. However I got stuck in the level with two balls that need to bounce on each other to press a button in the middle, the timing was too hard for me.

Graphics and sound could see some improvement, but other than that it is a great entry.
Chris Fagan
06. Oct 2020 · 15:40 UTC
This was excellent! Such a cool idea that I would love to see developed further. Great job!
dyguests
06. Oct 2020 · 16:09 UTC
Great idea.Almost already a finished product.
Emmanime
06. Oct 2020 · 18:18 UTC
Excellent game with great mechanics and awesome graphics! It makes me so much fun!
osteopopo
06. Oct 2020 · 18:41 UTC
Really fun game! It was so cool!! intelligent game mechanic.
Corrupt Spaghetti
06. Oct 2020 · 20:27 UTC
There's a surprising amount of levels for being made in just a weekend. Kept me engaged the whole way through
Monkosum
07. Oct 2020 · 07:53 UTC
When someone told me that the concept of this game is that it's Portal, but you can create time loops instead of making portals, I would've thought that game would be completely uninspired and put out without much thought, but this game is the complete opposite. The problem with puzzle games in game jams is that most people will get stuck on them, like I did, but I think this is a really solid foundation of what could be an incredible game. The mechanics are used in interesting ways, though I still think they have a lot of potential, the presentation is done really well, and dang, there are a lot of levels in this. I didn't even play to the end and it took me over half an hour. I got stuck in a level where you first had to keep a cube in place so it blocks a laser, then you go upwards, where you'll find a ball dispenser and a pusher right next to it, which pushes the ball down to a button, but for some reason the door didn't open. I restarted about 10 times while trying out different things, but it just didn't work. Since I don't know the solution, I can't give you advice on how to fix that, but honestly, it's the only problem I had with the game. Nicely done!
Local Minimum
08. Oct 2020 · 15:31 UTC
Great entry! Very well made. I almost got stuck on the first laser, it felt a bit unfair in its collision box and didn't give that clear feedback when a ball was rolling in front of it or not. I never managed past the conveyor belts where a cube should be elevated. Well made puzzle game though and lots of assets and interactions! I quite enjoyed playing it.
Oxropy
08. Oct 2020 · 18:45 UTC
nice game with many levels.
I didn't get stuck in the loop but at the level with the lifting platform, because the cube didn't want to go up with it.
Annie Owl
09. Oct 2020 · 19:18 UTC
Very well made puzzle game! I only wish that the time gun was more "responsive" because it's very hard to catch moving objects in a time loop (especially at the conveyor belts level, where you need to elevate the cube perfectly). Besides that, it was an interesting puzzle game and a good interpretation of the theme! Well done!
elysiagriffin
11. Oct 2020 · 21:00 UTC
Thanks for submitting your game for me to play on my livestream!

If you’d like to rewatch the playthrough, you can find it here:

https://www.twitch.tv/videos/767497194?t=6h16m04s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin
Nodesworth
13. Oct 2020 · 02:30 UTC
Great concept very interactive. i enjoyed the feeling of learning the mechanics, reminds me very much of my first time playing Portal.
Kaldrin
20. Oct 2020 · 10:26 UTC
I really loved it! The mechanio is really clever and works surprisingly well for a jam game!
It was really fun to mess around with it and I love how systemic it is with all the elements that can looped, super super cool.

The graphics lack a little of polish and lighting but they work well and give the mood of the game (Portal vibe is here ahah) and the audio is real nice with the music too, just the "nope" sfx that is too aggressive in my opinion ^^

You can be proud that is a really creative and original use of the theme in the game design!

Just, the tutorial didn't work for me as you said, glad there was a level selection screen. I also got stuck in level 15 I think because I couldn't remove the sphere from the button and couldn't climb back, luckily, there was a level selection screen xD

And the transitions between levels could be seamless that'd be nice but that seems to be what you intended to do ^^

Overall really good, congrats! One of the bets jam games I've played ^^