Pillars of Anguish by

You were running to catch a train, and you don’t remember what happened next. You have no idea where you’ve just found yourself, but you probably need to get out. Don’t worry, I got you. We’ll make it out of this maze together. That is, if you’re willing to sacrifice a bit of your patience and sanity…
Long story short, it's a platformer. I'll let the game explain the rest to you.
Get the fixed v0.0.10 build. Let us know of your results in the comments!




Playable on Linux, macOS and Windows. Unfortunately, we couldn't provide an HTML5/WebGL build, because the HTML5 export for 3D projects in Godot was broken. Sorry about that!
Credits
@666Savior (itch.io) - 3D art, level design, writing
@Outfrost (itch.io) - programming, writing
@saveng0r (itch.io) - programming
Music by @marek-domagala (YouTube, itch.io)
Sound effects by freesound.org users aboe, cheatsman115, farbin, unfa
Tools: Godot Engine, Blender, GitHub Actions
Changelog
Submission hour (v0.0.9)
- Fixed SFX trigger in the wrong spot
- Made music track loop
- Fixed unplayable level entrance
Post-jam (v0.0.10)
- Added option to skip dialogues when they feel slow; press [X] to skip
- Fixed a sound effect trigger
- Adjusted sound effect volumes
- Fixed death counter not reappearing in level 1
- Removed an unwanted spoiler from the initial dialogues
- Adjusted collider size on spikes
- Added forgotten bits to the credits
- Level 1
- Rearranged platforms a bit in the final section to prevent player falling to their death and still finishing the level, and to make it harder to accidentally block the path
- Final level
- Improved visuals to make it clearer what's going on
- Fixed player falling off of platforms
Hall of Pain
@arthurds (PomoTheDog): 70 deaths
@wendel-scardua: 108 deaths
@ursagames (ursagames): 49 deaths
@honest-dan (HonestDanGames): 98 deaths
@codeman1010 (DragonTheoryGames): 49 deaths
@dummydojo Lenny (DummyDojo): 66 deaths
@coleslaughter (ColeSlawski): 48 deaths
@birdwards (Birdwards): 76 deaths
@trypants (Trypants_): 117 deaths
@thanielpin: 99 deaths
@eskooh (EsKooh): 158 deaths
@blue-pin-studio (BluePinStudio): 131 deaths
@killerkun (KillerKun): 70 deaths
@codertrevor: 88 deaths
https://youtu.be/jbj00XWWgTw
Ratings
| Overall | 280th | 3.911⭐ | 47🧑⚖️ |
| Fun | 295th | 3.789⭐ | 47🧑⚖️ |
| Innovation | 421th | 3.678⭐ | 47🧑⚖️ |
| Theme | 257th | 4.089⭐ | 47🧑⚖️ |
| Graphics | 759th | 3.6⭐ | 47🧑⚖️ |
| Humor | 46th | 4.227⭐ | 46🧑⚖️ |
| Mood | 267th | 3.907⭐ | 45🧑⚖️ |
| Given | 118🗳️ | 51🗨️ |
the overall idea is awesome
Great game! I'm thoroughly impressed with your coding skills!
The game crashed on a pause after the joke 'press' escape', and so that's where I left off.
Thank you all so much for the feedback and kind words! So glad you liked it :sparkles:
"10/10 would be bullied for taking a plasma ball in my face again"
@bredera just to clarify, that's 40 at the end or 40 on the 1st level? :)
**SPOILER PART (don't read this if you haven't played it yet)**
I almost ragequitted when I followed the ESC message, I knew there was something strange but I wanted to trust it 😢. In the end I repeated the first level, finished the game and never read any other message xD
@coding4rtist Do you mean the final part of level 1? Or a different one? Thanks for the review :)
the building a human bridge mechanic isn't so bad, just I felt that sometimes I had to run quite a long way to get back to my bridge, and that repetition was a little unsatisfying. Didn't help that I was rubbish either. But I finished it. And then your narrator made fun of me :(
You did finish it, @honest-dan. You had the patience and force of will, and you persevered. Repetition, noted! We're possibly planning some tweaks and further levels for the future :)
Thanks for submitting your game!
As far as mechanics go - the dead bodies thing was cool, but did you need me to die 10 times before I could leave the first ledge? I personally like very hard games like "I wanna be the boshy" but you need to earn the player's trust and show very good mechanics and level design for the game to be fun once you go into the troll-game-designer territory. I think this game and concept has potential, and your visual and audio art was pretty good. So I would love to see this game with more polish. Thank you for the game.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767497194?t=6h51m18s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
[Thanks for submitting this to the stream last night!](https://www.twitch.tv/videos/766889390?t=03h31m32s)
I think the streamer leaderboard on your game page was an excellent idea, it certainly sparked a competitive fire in me I didn't know I had. While the core mechanic is fairly similar to a lot of games I've played, I think the personality you've added to this one makes a huge difference, nice job!
Well done!
Obviously not a lot has changed gameplay- and level-wise, but it should work a bit nicer now, so if you haven't finished all the levels, now is a great time to try again!
@raphiell Any particular bits of the platforming that felt imprecise? We know that jumping on a slope is finicky (you have to jump from a standstill and then start moving sideways), and a few people have said there is a bit too much inertia and a bit too little speed.

You really got me with the "press escape and see what it does" thing. I was infuriated! :'D
Couldn't finish the second level, though I gave it a lot of time. I think you did a great job with the pacing of the game still, as I have the feeling I'll try it again later on and don't fear level two too much, now that I somewhat know what to do!
Super cool concept, a great sense of humour, and a lot of pain, this game!
I really enjoyed this, I love puzzles that involve skill as well. I would love to see more levels and I will be waiting to see that post-jam version. Keep it up guys! :)
I liked the gameplay and the minimal graphics. The audio and mood are good too. Overall it's a very complete game. Good job!
PS gottem :laughing:
And yes, you got me, lol. :laughing:
The game is fun to play and I really enjoyed the music. It would get tedious to just go through the same motions over and over again until you manage to leave enough of your dead bodies behind - but the narrator makes even the tedious part fun!
Beginning of the first level is great for "building" fun shapes from your own dead bodies! Great work all around :)
https://youtu.be/jbj00XWWgTw
(I have now learned I can draw with a controller in Paint 3D. I can actually draw a straight line! 😅😆)
