Circuitus Infinitus by LeviDSmith
The objective of Circuitus Infinitus is to build a track so that the balls complete the required number of loops. Place a ball generator on the board, which will spawn three balls. Connect the bridge and turn pieces to form a loop. Use the zip pieces to give the balls a boost. Pieces can be rotated in four directions
The game has three total levels. More pieces are allowed for each level. Each level can be completed by creating a basic loop, but the real challenge is to make a complex circuit with lots of turns.
If I had more time, I would have implemented a complexity rating or something like that to reward making longer and more interesting tracks.
Tips
- Balls loose a lot of momentum when going into a turn, so try using a zip after a turn
- Piece placement can be rotated by right clicking (or click the "Rotate" button)
- The camera can be moved around with the arrow keys (or a,s,d,w keys)
- Press the "Spawn Balls" button to generate the balls. This can be done any number of times, however the existing balls will be removed and loop count set back to zero.

Gameplay
https://www.youtube.com/watch?v=XJBb-TaGE9w
Time lapse development
https://www.youtube.com/watch?v=qOYq0R-SLMY
Ratings
| Overall | 335th | 3.381⭐ | 23🧑⚖️ |
| Fun | 368th | 3.143⭐ | 23🧑⚖️ |
| Innovation | 210th | 3.524⭐ | 23🧑⚖️ |
| Theme | 200th | 3.833⭐ | 23🧑⚖️ |
| Graphics | 375th | 3.238⭐ | 23🧑⚖️ |
| Audio | 319th | 3.024⭐ | 23🧑⚖️ |
| Humor | 294th | 2.563⭐ | 18🧑⚖️ |
| Mood | 427th | 2.917⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 10🗨️ |
After I had figured that out it was very nice to play.
If you have the time, you should add a button to remove a single piece - it is a big setback if you make one rotation mistake and have to rebuild everything.
Speaking of rotation: sometimes a single mouseclick rotates twice, maybe you should check that
Oh, and at some point (after x times looping) the zips... kinda stopped working in level 2?
Depending on how you turn the track, it also becomes somewhat tedious to place another piece - as it is hidden behind an arrow. Without looking at the source code now.. do the arrows (above the pieces) have **raycast target** enabled?

(in the second picture the mouse cursor was one square to the left
Thanks for the right click tho I saw it only because of the comments second time I played.
It could be cool to extend the game by adding slopes etc... and why not do it as an AR game.
Jut ideas :-)
Cheers
My only suggestion would be to be able to delete single objects to not punish misplacement.
Great entry!