untitled by BEBADBOI
untitled
1.01 patch: - Fixed clipping into the skull for an easy ending - Small performance fixes - Player speed fix, removed jump...?
| Youtube | https://bebadboi.itch.io/untitled |
| Youtube | https://bebadboi.itch.io/untitled |
| Youtube | https://bebadboi.itch.io/untitled |
| Original URL | https://ldjam.com/events/ludum-dare/46/untitled |
Ratings
| Overall | 681th | 3.722⭐ | 38🧑⚖️ |
| Fun | 2012th | 2.914⭐ | 37🧑⚖️ |
| Innovation | 1447th | 3.176⭐ | 36🧑⚖️ |
| Theme | 2334th | 2.871⭐ | 37🧑⚖️ |
| Graphics | 12th | 4.757⭐ | 39🧑⚖️ |
| Audio | 21th | 4.386⭐ | 37🧑⚖️ |
| Humor | 1911th | 2.103⭐ | 31🧑⚖️ |
| Mood | 21th | 4.5⭐ | 38🧑⚖️ |
| Given | 28🗳️ | 34🗨️ |
I think I understand what you were going for.
You absolutely blew my mind, I simply don't want to spoil anyone which is why I choose not too say much, except the obvious: The visual fideliitty is absolutely unfathombale for the little time you had.
Unquestionably my absolute favourite game I played up until now! Thank you for letting me play your game u_u
/edit: you know what? I will spoil something. For you! 5s across the board! :DD
Beautiful game as mentioned above. My system was able to handle it fine and I don't have an especially powerful gaming rig. The gameplay itself wasn't that interesting in a vacuum, and I was a little confused if I was doing the right thing, because I missed a couple pieces. When the other people started showing up though, that was a good clue that I was doing the right thing. Overall, very intriguing experience with great atmosphere.
My best guess as to what happened is that I was performing some kind of ritual before sacrificing myself? Is that right?
The music does get repetitive after a while given that the gameplay is pretty slow.
I think some hint of what to do would be good. I figured I was probably supposed to activate as much stuff as possible? But if all I'm doing is running around activating stuff, the game feels kinda annoying because it's really hard to tell what stuff it might want you to activate. You have no idea what you can interact with, and in particular, it's really easy to miss some things (like the torch next to the box). It also isn't clear if I'm supposed to turn some of the boxes red, or if there's certain time frames associated with different actions. I think the set of things the player needs to do needs to be relatively small so that the player isn't stuck wondering if they missed an interactable object somewhere, or if there's actually another kind of interaction that they're supposed to do that is more intricate.
Running spee of the character was a tad slow for my taste. Getting around the skill to check for items takes too long. Also, the camera choice (far away with zoom) holds it's own kind of problems. It got stick behind scenery often and I couldn't see anything. I wasn't able to solve the game before I got frustrated. There were a lot of other characters like me after I clicked every item on the scene (at least every I saw) but the skull was still did nothing. So I guess I missed an item or something. Like a said, some kind visual help regarding progression would help to keep possible player frustration to a minimum.
Good job nontheless!
I wasn't sure what I was doing / what I was supposed to be doing but the intrigue kept me exploring for a while. A mix of eerie and exciting when I got to see the other worshipers arrive.
This looks great and the audio stood out even more for me. Really sets a deep, mysterious tone.
I couldn't quite figure out if there was a way to awaken the skull, tried changing the colours of a few items but that didn't seem to make any difference. Would have been nice to have some more feedback about progress / purpose.
I'm not sure whether it's a good idea to provide the player with no information, because it's difficult to feel like you're progressing. But it also adds to the mystery ... hmm. Although I do I think it was clever to provide hints by introducing worshippers gradually as you activated(?) the various objects.
I also really enjoyed the shift in music, how it all dropped off, after activating everything. I immediately knew something had happened.
The ending helped me make sense of the game and its connection to the theme - a really interesting take on the concept. And it was a neat touch to make the game crash after completing it.
However I wasn't a fan of the camera controls, I think mouse-controlled camera movement would have been more enjoyable.
Fantastic job though, especially in 3 days!
But, atmosphere and graphics A1, nice audio too, superb work!
Oh, and it worked beautifully on my super ultra wide 3840x1080 monitor.
more of a experience than a game
fun to see someone else who use a third party sound engine, I used FMOD before and now Wwise. lovely music, emission and shaders too of course.👍