Flora is chilling by TheShamo
Here's my second submission for Ludum dare
I wanted to create a pretty chill game with childish graphics for this theme. You basically have to take care of a little flower. You'll have to give it the water it needs and defend it against dangerous ennemies !
The game is pretty straightforward and very simple, you'll have to develop the flower until it reaches lvl 5. The idea behind it was that it would become a beautiful orchid at the end.

If the flower has enough water you'll earn "Flower points" that you can spend on water, leveling up or to call the angry birds for rescue. It also gains health points if supplied with enough water. The more water it has, the more points you get. Water supply is maxed at 100, like health point and flower points are not capped
Slugs will have a chance to spawn and will try to eat the flower. The chance of spawn raises with the level (very rare on level 1, not so much after). You'll need to call the angry birds to defend it. Watch out, each angry bird will only attack a limited amount of time.

I would have loved to add a proper soundtrack or effects for this game, especially with wind sound to add an ambiance to the game, but here is my compo for this Ludum dare 46 !
Developped in Python, using the pygame library.
Ratings
| Overall | 1073th | 2.342⭐ | 21🧑⚖️ |
| Fun | 1071th | 2⭐ | 20🧑⚖️ |
| Innovation | 1071th | 2⭐ | 20🧑⚖️ |
| Theme | 949th | 3⭐ | 21🧑⚖️ |
| Graphics | 1045th | 1.861⭐ | 20🧑⚖️ |
| Mood | 985th | 2.294⭐ | 19🧑⚖️ |
| Given | 38🗳️ | 6🗨️ |
The game suffers from the graphical issues at times and the balancing makes things a little difficult to know what best to do.
I'm a fan of strategic clickers though! It's got some charm! Good use of the theme. :slight_smile:
All that aside, there were some things I liked. The way that the soil changed color with hydration was a nice touch, and the idea of using money resources to advance level is quite novel. Also, the core concept was very well integrated with the theme.
Some music would do this kind of game good as it's pretty slow paced. Also i did not realise the bugs where bugs so i let them get out of control haha. maybe some basic animations for the bugs would make them clearer.
I dont know if it was a bug, but in my third run i stopped gaining Flower points.
I love that you wrote it in Python.
Try not to mix your graphical styles next time and keep the hand drawn one.
I can see that you have improved to the first game.
Keep it up and as long as you enjoy it. :smile:
I like the simplistic art style, since it's cute.
upd: started by "python3 AppMain.py"
Looks like a good submission and a solid concept even if I couldn't quite interact with it, haha...
some elements don't fit:
