Enigma Cubes by Taroleon

[raw]
made by Taroleon for Ludum Dare 47 (JAM)

:warning: :warning: All levels should be completed in the number of moves indicated on the left of the screen (so maximum one or two moves). That is how we intended the game to be played. All levels can be completed in exactly 1 or 2 moves. We realise this is not clear enough though. :warning: :warning:

Objective:

Break the loop of the cube and find the correct path to the magic rune to win.

Screenshot 1.png

Controls:

Hold left click on the cube to select it and move it to the desired direction, then release left click to confirm the new position.

R - Restart level

S - Skip Level

P - Previous Level

F - Toggle fast forward

Alt+F4 to quit

Screenshot 2 jpg.jpg

Screenshot 4 jpg.jpg

Have Fun!

Ratings

Overall 428th 3.768⭐ 30🧑‍⚖️
Fun 741th 3.393⭐ 30🧑‍⚖️
Innovation 214th 3.893⭐ 30🧑‍⚖️
Theme 757th 3.661⭐ 30🧑‍⚖️
Graphics 125th 4.362⭐ 31🧑‍⚖️
Audio 353th 3.696⭐ 30🧑‍⚖️
Mood 525th 3.643⭐ 30🧑‍⚖️
Given 13🗳️ 26🗨️

Feedback

steambrain
06. Oct 2020 · 00:33 UTC
Very interesting experiment! Although I went through it with bruteforce(I'll pull the cube up till it lose it's will and submit to my powa)
And the graphics are gorgeous! Wish I could rotate the camera though...
zRepa
06. Oct 2020 · 00:35 UTC
Aha! first two levels was easy to deal with and I though that is all, but then new mechanic arrives with double layers and multiple boxes to choose! Nice job!
Also graphics and audio are great.
meadjix
06. Oct 2020 · 00:48 UTC
Realy nice job!
Beautiful graphics but I find the game a bit too simple if we spam the move operation.
Gilad Bar Ilan
06. Oct 2020 · 09:58 UTC
High quality level of graphics well done!
iorena
06. Oct 2020 · 09:59 UTC
Looks very professional, just a bit more level design and this could be a game on the app store!
LukeDJ
06. Oct 2020 · 10:08 UTC
This game felt really polished, well done! Managed to complete the last level in a perfect number of moves too 😁

![Untitled.png](///raw/55e/82/z/38e65.png)
givit-game-studios
06. Oct 2020 · 10:09 UTC
It took my a long time to figure out what to do, but the game got some interesting gameplay.
tigerija
06. Oct 2020 · 10:10 UTC
Feels very polished. I love it. I love the aesthetics and the idea, it also feels good to play.
I was not able to figure out the 3rd level.
Adiwan
06. Oct 2020 · 10:41 UTC
I like the concept but I'm usually bad at puzzle games and didn't get much enjoyment because of that.
Despite that it has great things going on.
In a out-of-jam scenario I could see mechanics that prevent the player to overuse the dragging ability and just pull the cube into the goal.
Popinounou
06. Oct 2020 · 16:42 UTC
I enjoyed it a lot! It was fun to play and a bit tough at the end. I particularly loved the graphics of the game. Great job to everyone!
ismailtemirci
06. Oct 2020 · 17:41 UTC
Graphics are really good i think. And your mechanic is intreresting. great game guys :D
printablealice
07. Oct 2020 · 02:18 UTC
Really liked the concept and graphics. The puzzles seemed a bit too easy to solve by dragging repeatedly, so having some limit on how many times you can drag might make it more challenging.
jeroenpx
07. Oct 2020 · 17:50 UTC
@printablealice @meadjix
There is actually a limit. It is indicated on the left of the screen. You are not supposed to go over it, but we realise that is probably not clear enough.

**All levels should be completed in the number of moves indicated on the left of the screen (so maximum one or two moves). That is how we intended the game to be played. All levels can be completed in exactly 1 or 2 moves.**
nsadie
09. Oct 2020 · 07:22 UTC
Nice graphics, excellent use of the theme and some pretty good puzzles! It is a very polished entry! Some particles/tracks showing the previous couple of moves of each cube might have been interesting as well, as I found it hard to visualize (remember) the route each cube takes. As there are only a maximum of 2 moves per puzzle, some visual indicator would have been nice!
TheWustache
09. Oct 2020 · 14:16 UTC
The puzzles in this game are really clever, great job! Both the ones with a single and two cubes, although I preferred the latter. The art has an almost diorama-like quality to it. Great job!
Eugenik
09. Oct 2020 · 17:44 UTC
What a game! Keep up the good work! (:
sepee67
09. Oct 2020 · 18:03 UTC
interesting timing based puzzle, was a bit disapointed by how slowly it ran but i guess its hard to optimize in such a short time. definately challenging and interesting. good job
etrealjunior
09. Oct 2020 · 19:38 UTC
I liked your game, I love puzzles, I confess that it took me a while to understand the movement of the pieces, and the first puzzles were made in luck, beautiful gradients, but I found something that bothered me the size of the screen and not having a fullscreen depending on the stage I needed to drag she, to see the area that did not appear, but nothing that would hinder the fun, would be very grateful if she could give her feedback on my game, congratulations again, a big hug.
lenaschimmel
10. Oct 2020 · 22:18 UTC
I really like the amount of detail, polishing and the overall look! It's a huge amount of work that goes beyond what would be needed to just make if playable. It's a pity that due to the fixed camera, we can only see it from a single angle and distance.

The puzzles are also very nice. I'd like to play even more of those, with ever increasing difficulty. Designing them so that they can be solved with only one or two moves strikes me as very innovative - I can't remember playing any other game with this constraint, ever.

I read your [blog post](https://ldjam.com/events/ludum-dare/47/enigma-cubes/enigma-cubes-a-puzzle-game-with-floating-cubes) about the development. Your approach of putting much effort into the graphics and then designing the levels at a very late stage reminds me of what we did on our game, which also might have benefited from even more levels.
mincho
10. Oct 2020 · 22:29 UTC
I love the graphics, and as a fan of puzzle games I really enjoyed the levels as well. It can be a bit hard to visualize the paths of the different cubes, but I think there is a huge potential with this mechanic. I've never seen a puzzle game like this before, great job. Again the graphics and the details are amazing and I really enjoyed the blog post, beautiful entry.
Shaolin Dave
12. Oct 2020 · 16:43 UTC
Very innovative play style, great graphics (ran fine in webGL btw).
My only thought for improvement is that maybe the graphics are TOO good and realistic for a puzzle game, there isn't really a contrast between active/inactive elements. I'd suggest going with a much lower pallet and use some color theory to emphasize on specific elements.