Enigma Cubes by Taroleon
:warning: :warning: All levels should be completed in the number of moves indicated on the left of the screen (so maximum one or two moves). That is how we intended the game to be played. All levels can be completed in exactly 1 or 2 moves. We realise this is not clear enough though. :warning: :warning:
Objective:
Break the loop of the cube and find the correct path to the magic rune to win.

Controls:
Hold left click on the cube to select it and move it to the desired direction, then release left click to confirm the new position.
R - Restart level
S - Skip Level
P - Previous Level
F - Toggle fast forward
Alt+F4 to quit


Have Fun!
| Youtube | https://jeroenpx.itch.io/enigma-cubes |
| Youtube | https://jeroenpx.itch.io/enigma-cubes |
| Original URL | https://ldjam.com/events/ludum-dare/47/enigma-cubes |
Ratings
| Overall | 428th | 3.768⭐ | 30🧑⚖️ |
| Fun | 741th | 3.393⭐ | 30🧑⚖️ |
| Innovation | 214th | 3.893⭐ | 30🧑⚖️ |
| Theme | 757th | 3.661⭐ | 30🧑⚖️ |
| Graphics | 125th | 4.362⭐ | 31🧑⚖️ |
| Audio | 353th | 3.696⭐ | 30🧑⚖️ |
| Mood | 525th | 3.643⭐ | 30🧑⚖️ |
| Given | 13🗳️ | 26🗨️ |
And the graphics are gorgeous! Wish I could rotate the camera though...
Also graphics and audio are great.
Beautiful graphics but I find the game a bit too simple if we spam the move operation.

I was not able to figure out the 3rd level.
Despite that it has great things going on.
In a out-of-jam scenario I could see mechanics that prevent the player to overuse the dragging ability and just pull the cube into the goal.
There is actually a limit. It is indicated on the left of the screen. You are not supposed to go over it, but we realise that is probably not clear enough.
**All levels should be completed in the number of moves indicated on the left of the screen (so maximum one or two moves). That is how we intended the game to be played. All levels can be completed in exactly 1 or 2 moves.**
The puzzles are also very nice. I'd like to play even more of those, with ever increasing difficulty. Designing them so that they can be solved with only one or two moves strikes me as very innovative - I can't remember playing any other game with this constraint, ever.
I read your [blog post](https://ldjam.com/events/ludum-dare/47/enigma-cubes/enigma-cubes-a-puzzle-game-with-floating-cubes) about the development. Your approach of putting much effort into the graphics and then designing the levels at a very late stage reminds me of what we did on our game, which also might have benefited from even more levels.
My only thought for improvement is that maybe the graphics are TOO good and realistic for a puzzle game, there isn't really a contrast between active/inactive elements. I'd suggest going with a much lower pallet and use some color theory to emphasize on specific elements.