The room moor ehT by alphapolygon

[raw]
made by alphapolygon for Ludum Dare 47 (JAM)

Can you find your way out of the loop?

Mouse + WASD + space to move and e to use levers. shot.pngezgif.com-gif-maker.gifezgif.com-gif-maker (1).gif

Ratings

Overall 935th 3.406⭐ 18🧑‍⚖️
Fun 1044th 3.125⭐ 18🧑‍⚖️
Innovation 571th 3.531⭐ 18🧑‍⚖️
Theme 1181th 3.219⭐ 18🧑‍⚖️
Graphics 1028th 3.313⭐ 18🧑‍⚖️
Mood 1143th 3.063⭐ 18🧑‍⚖️
Given 32🗳️ 0🗨️

Feedback

Fedora
05. Oct 2020 · 21:51 UTC
Your game really gave me that Antichamber feel, with the non-euclidean geometry and mainly white and black graphics. I got a bit confused on where I had to go and where I was relative to the start sometimes, and sometimes the portals bugged and didn't show what was on the other side correctly.
I understand that fixing that kind of bugs in a weekend is quite hard.

Overall, I enjoyed it! :thumbsup:
05. Oct 2020 · 22:06 UTC
Nice game, I like the concept and it was executed pretty well. There's something a bit off in my opinion about the movement, it almost feels a bit slippery is the best way I can describe it. Also, it could do with some indication at the end. It just resets all of a sudden and I wasn't really sure what happened. Even just a fade to black and then back in or something like that would be good.
Vadzim
05. Oct 2020 · 23:29 UTC
Interesting puzzle, but i have problems with perfomance.
UglySwedishFish
06. Oct 2020 · 16:51 UTC
Interesting game! The one thing I had some problem with was the movement, but otherwise a good experience!
ROBOWARRIOR1982
08. Oct 2020 · 18:44 UTC
Very good FPS/puzzle game, it lack of sound to made better mood, the graphics style is simple but it's perfect for this kind of game, clear and visible.
That was relaxing, not too frustrating and interesting, good work !
Toccio94
09. Oct 2020 · 10:57 UTC
I like the style a lot, a love this abstract kind of game and they feeling they give. For this reason I'm also sad that it has not sound, it would have given it the mood it deserves, but without it the mood is sadly lacking.

The white square could appear easily, most of the time I just jumped and come back again so they were there and it was a bit frustrating.
For example, I completed the game without using the blue lever because I thought it was out of reach (the square were not appearing at the beginning). I thought the way to go was to jump from the top to the red lever!
And to be honest the first 3 times I didn't understand I completed the game, but thought I died somehow (the white man touched me was my first thought).

Also, you could put the color of the door somewhere when they are open (they lose it) because I couldn't remember them and I just spinned around to see which was the new door opened.

The man following you, when I discovered it I was scared! But it seems he can't do much, nice addition nonetheless.

Overall, nice idea and realization, maybe not really stuck in a loop and more stuck in a trip!
AntiHedra
16. Oct 2020 · 23:29 UTC
That was really cool, but next time put all your physics in FixedUpdate() >:| lol. It's actually not that bad but there's a little bit of jitteryness that makes the controls feel a bit weird with this visual style.
Arad HamidSamiee
17. Oct 2020 · 18:27 UTC
Nice game, what was that unshaded zombie doing there :D ? nice looking portals, the game was aesthetic. good job