Roll, Turn, Repeat by AndrewPixel
In this game, every level starts with a loop. But to reach the goal, you have to exit the loop. Sound logical huh? Use the arrows on the ground at your advantage to guide your little buddy to the goal. It features 9 levels, with some twists going around.
// Game powered by Godot Engine 3.2.3 // Graphics - Paint.NET/Inkscape // Music and SFX - LMMS/sfxr plugin // Font - "Pixeled"

Ratings
| Overall | 435th | 3.762⭐ | 23🧑⚖️ |
| Fun | 297th | 3.786⭐ | 23🧑⚖️ |
| Innovation | 803th | 3.333⭐ | 23🧑⚖️ |
| Theme | 748th | 3.667⭐ | 23🧑⚖️ |
| Graphics | 600th | 3.786⭐ | 23🧑⚖️ |
| Audio | 598th | 3.405⭐ | 23🧑⚖️ |
| Mood | 506th | 3.667⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 9🗨️ |

Overall, I'm enjoy playing this. Well done!
With more mechanics it could be a full game no doubt
Moreover, I found graphic style really cute and shiny! :)
I found it really satisfying to set up a bunch of arrows before finally releasing the character from the loop, and watching it succeed. I also liked how you had a steady progression with clear onboarding, so that you never really had to explicitly explain the mechanics, you just allowed the player to find out for themselves how it worked, without needing to be handholdy.
The only improvements I can think of is that I'd like to be able to slow down or pause the game. At times it would be a bit overwhelming visually, and just being able to take a moment to think without anything moving would've been nice. Oh, and it could be improved by having EVEN MORE of course :wink:
Fantastic job!
The gameplay is very satisfying and feels well polished. Music is subtle but keeps the mood going.
Would be very cool as mobile entry as well.
I've had smile as big as those small cute balls while playing. Job well done!
I had a blast playing it. Only thing, the ending came really fast, I was expecting much more levels and maby ealso some more complicated ones.
There was a bit of a bug on one of the levels..
You can bypass it by pressing the button above the ball though.
