Confluence by Dandala88
This is a shoot'em up game where you must protect a very valuable computer that has been placed in a fail safe after the space station it was housed in was attacked. It is now on emergency power and is vital to the survival of your species. You will need to gather and reconnect the 4 power supplies as well as protect the computer from the onslaught of enemies to survive. Developed with: Phaser 3, Piskel and Beepbox


Controls:
Arrow Keys = Move
Space Key = Fire
F Key = Toggle Fullscreen
When hit by an enemy or projectile you will automatically turn on a shield for a few seconds. You will be unable to fire until the shield is down.
Walls will also cause a smaller amount of damage but will not activate your shield.
Collecting the power supplys will heal the computer.

If you are using chrome and the game isn't working for you try running it in incognito.
That's it!
Changelog:
-Made the enemy attacks on computer do less damage
-Reduced damage taken from walls and enemies
| Youtube | https://github.com/Dandala88/Confluence---LD46.git |
| Youtube | https://dandala88.github.io/Confluence---LD46/ |
| Original URL | https://ldjam.com/events/ludum-dare/46/confluence |
Ratings
| Overall | 977th | 2.838⭐ | 36🧑⚖️ |
| Fun | 935th | 2.676⭐ | 36🧑⚖️ |
| Innovation | 1033th | 2.368⭐ | 36🧑⚖️ |
| Theme | 932th | 3.059⭐ | 36🧑⚖️ |
| Graphics | 930th | 2.676⭐ | 36🧑⚖️ |
| Audio | 491th | 3.088⭐ | 36🧑⚖️ |
| Mood | 546th | 3.183⭐ | 32🧑⚖️ |
| Given | 37🗳️ | 33🗨️ |
I ended up not defending the CPU and instead trying to find the battery things around the world.
The sound for when your ship hits a wall doesn't seem to communicate that doing so makes you take damage :(
I didn't realize at first that I should shoot diagonally (because the ship doesn't turn to face those diagonal directions) and I think you move a bit faster while flying diagonally too.
@mbc There is a surprise at the end too if you stick it out. I'm worried I made it too hard. Thanks for playing!
improved iteration. XD
I'm also a big fan of the enemies that float all over the place firing projectiles. Navigating an environment that's increasingly difficult due to spawning enemies makes for a urge to rush that's not time pressure, and I found that pretty interesting. It's a cool way to pressure the player to hurry up, but if they're really skilled they can still survive even as lots of enemies spawn in.
Also the twist of the computer turning against you is definitely cool, and seems to fit into the mood of the game. It's an interesting small story. Unfortunately I was confused at first because I didn't realize my shots were damaging it. I just flew around for a bit and then died just as I realized.
But overall I liked it a lot!
UPDATE: I ran it in chrome's incognito mode and it was working fine. Not sure if this was the issue for you all but it's worth a try if you decide to revisit. Thanks for taking a look.
Some explanation after collecting the power as to what to do and why would be good.
I liked the music change when I got all the power. Very ominous.
Graphics remind me of my early days on the Commodore 64.
The maze structure and enemies were a little too simple and just relied on poor hand eye co-ordination to cause eventual loss of health.
The first stage audio was a little repetitive but having it change after you awakened(?) the boss was an interesting highlight. Definitely one of the best parts of the game, quite enjoyed it.
guidance of the game was a bit cryptic I was trying to capture a bit of the old style of games where they give you no direction. @alex-mulkerrin thanks for the comment. Im glad you caught the Metroid
influence. I love those types of games so they're kind of my go to when developing.
I liked how you could only aim in the 4 cardinal directions. It made it much easier to control than the usual Asteroids style controls.
The game works in that the computer's health pretty much becomes a timer for completing the power supply sections. But it felt weird to just leave the computer for long periods of time just letting it get hammered by enemies. It would be nice if there was something you could do to protect the computer while you're away from it.
- Very often enemies spawned very near me, causing me to hit them fractions of a second after they spawn. I guess forbidding the spawn within some distance from the player would work well.
- The level design isn't really interesting. Most of it is just long, straight corridors, forcing you to fly forward for a long time and think of something else to not get bored. In the lower section you made a slightly more interesting maze, but the fun of it goes away quickly because of the tight passages. You need to carefully maneuver through them, and since the controls aren't really precise, it makes for a frustrating experience.
Other than that, I liked the game. It's a pretty decent LD compo entry. The boss fight felt really good. All in all, I had fun playing it. ;)
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615952171?t=5h22m38s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin