Feed The Slime by PythooonUser
This is Feed The Slime, my entry for Ludum Dare 46.

In the game you play as a protagonist that wanders lightheartedly through a forest as you hear a distant squeaking. It is a slime! And it is starving!
You are now at a crossroads: Do you want to help keeping it alive (the theme, tada!) or do you want to leave it there starving?
You can feed the slime resources that are scattered on the forest floor. But keep an eye on its needs. When it comes to food it is rather picky.
A big thanks goes to Lunaventor. She provided me with the sound effects for the slime.

Ratings
| Overall | 966th | 3.594⭐ | 71🧑⚖️ |
| Fun | 1424th | 3.225⭐ | 71🧑⚖️ |
| Innovation | 1566th | 3.11⭐ | 70🧑⚖️ |
| Theme | 408th | 4.051⭐ | 70🧑⚖️ |
| Graphics | 688th | 3.979⭐ | 72🧑⚖️ |
| Audio | 501th | 3.664⭐ | 69🧑⚖️ |
| Humor | 241th | 3.828⭐ | 69🧑⚖️ |
| Mood | 1119th | 3.446⭐ | 67🧑⚖️ |
| Given | 71🗳️ | 93🗨️ |
These are the things I thought was nice:
+ Naration
+ Graphics: I'm a sucker for low poly. Really beautiful.
+ Funny: I love the absurdness
+ Cool life indicator of slime: shrinking
+ Anbiance
Could use some work:
- Difficult to pick up sticks
One thing that annoyed me: the sound the slime makes doesn't decrease when you get far.
Niom'nom nom nom
I love the AAA SFX you put into this, they were so fun!
well done!
This game looks beautiful, with a detailed environment that clearly had a lot of work put into it. The sound effects were good-- I liked the ambient bird chirps and cute slime noises. I didn't run into any issues with the webGL build. I loved the ending!
Areas for improvement.
This might have been what you were going for, but there isn't really much here. You just run around picking up a few sticks, and that's it. Would have been nice if there way maybe something a little more engaging there.
Overall:
This is a beautiful little scenario, very cute and charming. I just wish there was a little more beneath the exterior-- but I also understand that it's hard to do everything in 72 hours, and it's clear that that your effort went into perfecting what you have-- and you certainly succeeded in that!
1 - Mecânicas, Aprendizado e Fluxo:
Explorar o cenário, coletando o próximo item a ser entregue (ou substituindo o item pego).
Aprender a jogar foi muito fácil e divertido (exceto ter que ir longe sem algum tipo de habilidade de corrida ou de pulo, hahahahah).
O fluxo de jogo é simples, fica mais difícil se tiver que ir mais longe.
Sobre a parte (felizmente pulável) da narrativa, também foi muito boa; foi uma boa surpresa ver que havia dublagem.
2 - Gráficos, Áudio, Narrativa e Polimento:
A arte gráfica é simples e funcional (confortável). A fonte escolhida para contar a história talvez possa ser melhorada de alguma forma (para o tempo de Ludum Dare ficou bom, e eu nem saberia como melhorar).
O áudio ficou divertido (especialmente as dublagens).
A narrativa foi apresentada de forma engraçada também (seria interessante se tivesse como ter mais que um final vitorioso, não consegui chegar nisso).
3 - Cultura:
Ao meu ver, usa criatura popular (slime) que tem um comportamento esperado e avança em cima disso com bom humor.
Creio que o jogo poderia ser um conjunto de contos sendo contados na prática (caso pretendam expandir); cada conto ensinando algo sobre uma criatura diferente.
4 - Monetização:
Vejo o jogo muito mais como diversão rápida, que como produto comercializável (a menos que estendam bastante o escopo do projeto de alguma forma), ao exemplo de contar diversas histórias com fundos de moral/humor.
1 - Mechanics, Learning and Flow:
Explore the scenario, collecting the next item to be delivered (or replacing the item picked up).
Learning to play was very easy and fun (except having to go far without some kind of running or jumping skills, hahahahah).
The game flow is simple, it becomes more difficult if you have to go further.
About the (happily skippable) part of the narrative, it was also very good; it was a good surprise to see that there was dubbing.
2 - Graphics, Audio, Narrative and Polishing:
Graphic art is simple and functional (comfortable). The font chosen to tell the story may perhaps be improved in some way (for Ludum Dare's time it was fine, and I wouldn't even know how to improve).
The audio was fun (especially the voice acting).
The narrative was presented in a funny way too (it would be interesting if it had more than a victorious ending, I couldn't make it).
3 - Culture:
In my opinion, he uses a popular creature (slime) that has an expected behavior and moves forward with good humor.
I believe that the game could be a set of stories being told in practice (if they intend to expand); each tale teaching something about a different creature.
4 - Monetization:
I see the game much more as quick fun, than as a marketable product (unless they extend the scope of the project enough in some way), to the example of telling several stories with moral / humor backgrounds.
Very fun game, nice job guys!
The gameplay was a bit straightforward, would have been nice if I could have lured the blob to other places for a cost.
Great conclusion too ;)