Hook and loop by Kaiomoi


Windows build is better than HTML5 build
| Youtube | https://kaiomoi.itch.io/hook-and-loop |
| Youtube | https://kaiomoi.itch.io/hook-and-loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/hook-and-loop |
Ratings
| Overall | 911th | 3.423⭐ | 28🧑⚖️ |
| Fun | 572th | 3.538⭐ | 28🧑⚖️ |
| Innovation | 635th | 3.481⭐ | 28🧑⚖️ |
| Theme | 758th | 3.66⭐ | 27🧑⚖️ |
| Graphics | 1371th | 2.76⭐ | 27🧑⚖️ |
| Humor | 1192th | 1.978⭐ | 25🧑⚖️ |
| Mood | 1442th | 2.543⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
I'm glad that the main mechanics are more, I wanted to test it for a long time and I told myself that this was the moment even if it doesn't exploit the theme to the fullest.
the addition of arrows is a very good idea indeed.
I'm currently on a post jam version to polish the project as well as to add art and sound.
So onto the keyboard. Once I switched to keyboard things moved more smoothly, controls felt pretty tight, I was able to bounce around and grab some keys. I like that the grapple points alert you to when you are within range.
Sometimes the direction of my swing from the grapple point felt counter intuitive, I expected my velocity to continue to be carried in the direction of travel, but it seemed like the anchor point had a pre determined rotation direction. If that is the case it would be nice if the visual of the anchor was rotating in the direction it was going to swing you so I can better anticipate what is to come.
Sound effects, is there no sound? sound effects could do a lot.
All in all an entertaining entry. Well Done!
Niveau gameplay, c'est réactif et c'est fluide, vraiment pas mal !
Le seul petit bémol c'est que c'est vraiment pas clair dans quelle direction tu vas commencer a tourner quand tu t'accroches, c'était notamment assez frustrant dans l'avant-dernier niveau ou la deuxième boucle me faisait partir directement dans le rouge la moitié du temps...
Bon, niveau artistique, je pense que tu sais déja que c'est plutôt basique, mais ca fait l'affaire pour rendre tout ca jouable et c'est lisible.
Au total, j'approuve, une bon petit jeu ! :thumbsup:

j'ai tout bonnement aucun, idée de pourquoi l'on part dans le mauvais sens, je suis à peut très sure de ce que je voulais mettre en place du coup je suppose que c’est mon implémentation qui est mauvaise.
Niveau art j'ai plusieurs amis qui seront en possibilité de m'aider pour la post-jam, je suis déjà contant que ça face l'affaire.
Merci d'être venus testé :)
I liked more the idea than the execution though, I don't seem to be able to feel comfortable with the exiting of the loop and that tarnishes the mechanical fun a bit but that's something you can polish!
· I suggest to either let the player control the exit trajectory a bit better by sharing forces between the loop and one that you can apply with your gamepad/keyboard, so it feels more in-control.
Other than that I liked it and it is a solid theme interpretation, good job!
En français, ça donnerait : gj mec, beau travail :)
Et merci pour la traduction xD, j'imagine que je suis catégoriser comme le petit franchouillard, comme ça je ne déroge pas a mon rôle habituelle ^^
Thank you all for playing and your feedback, I'm in a hurry to be able to present a post-jam version taking into account your comments. :D
Would be nice to be able to adjust how far out from the centre you're looping and a few sounds but I appreciate it's tough to get it all done in 30 hours.
All in all a good entry, nice one!
Still, a good game! Nice prototoype and jam entry.