Get Over Yourself by SpawnCampGames
Get Over Yourself is a 3D "Loop" Inspired Puzzler that requires you to get your player stuck in a loop and "Get Over Yourself" in a way which allows you to reach all the doors before the timer runs out.
Strategically plan your routes and itemize your pickups to make your path to success.. Watch out for the red trails, as they'll send you back to the start.. Purple trails are more useful to grow your reach but remember not to block yourself off!
https://www.youtube.com/watch?v=ezlsIbEHw84



We would prefer you to rate us at our best. Please and Thank you. * The webGL is only there for an alternative for those that can't / won't install exe's for the jam.
PLEASE PLAY THE DOWNLOAD VERSION IF AT ALL POSSIBLE FOR THE BEST EXPERIENCE
| Youtube | https://spawncampgames.itch.io/getoveryourself |
| Youtube | https://spawncampgames.itch.io/getoveryourself |
| Original URL | https://ldjam.com/events/ludum-dare/47/get-over-yourself |
Ratings
| Overall | 567th | 3.655⭐ | 76🧑⚖️ |
| Fun | 906th | 3.257⭐ | 76🧑⚖️ |
| Innovation | 360th | 3.73⭐ | 76🧑⚖️ |
| Theme | 565th | 3.829⭐ | 75🧑⚖️ |
| Graphics | 599th | 3.787⭐ | 77🧑⚖️ |
| Audio | 410th | 3.63⭐ | 75🧑⚖️ |
| Humor | 1028th | 2.361⭐ | 56🧑⚖️ |
| Mood | 610th | 3.576⭐ | 74🧑⚖️ |
| Given | 140🗳️ | 145🗨️ |
Well done on the awesome game!
I tried not to compare to other games but I really got this Portal vibe while playing the game.
The idea is fun and the execution not bad
I would've wanted to be have been able to see 80% of the problem before hand to make decisions on how to plan the route rather than feeling like it was mainly a trial and error and remember what you did.
Nicely done

On the house!
Graphics, gameplay, audio, theme, mood were all great! Nice job!
With that said, here's what I think could be done to make this game less irritating in my very unprofessional opinion:
- Take away the time limit. The fact that your previous path becomes solid is already enough motivation to be efficient with your movement.
- Make your previous path become solid immediately after you activate a door. This will reduce the amount of waiting around you have to do and also prevent the player from getting stuck inside their path's collision.
- Give the player the choice to redo any of their paths instead of starting over every time, this way they don't need to keep redoing the paths they already solved (since this is a puzzle game, there is no reason why the player should redo all this stuff, since the goal is to solve the puzzle, not become better with the controls)
- Redoing paths could also be used as a mechanic for more puzzles, for example: Path 1, make a purple trail bridge for yourself, activate a door. Path 2, cross the bridge, activate a green door that creates a green slope. Redo path 1, path 1's door gets deactivated and the original path you did for path 1 disappears, you pass through the place where the bridge used to be and use the green slope.
...Maybe it's a puzzle-arcade-plateformer with a Portal style.
In any case I enjoyed it
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=0h22m33s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
XD
Did you use ProtoTexture or Texture Grid Generator for this? Those textures look might familiar ;)
I guess the only other issue I had was judging the placement of the paths relative to the platforms. It was really easy to slightly misjudge and have to redo everything over again. I'm not really sure if this is something with an easy solution though. Like if the top of the paths could be made a bigger surface without increasing the size of the lower part, so players could still walk by it. Though maybe I'm just exceptionally clumsy for thinking this is an issue to begin with?
Overall though it's a really neat concept and I think it has a lot of potential. It just needs some more time and polish. Side note, but I really did enjoy the audio in this.