Idle Idol by Abdul Zakkar
You just discovered an ancient idol! It seems it might have some special powers...
This game is hard.
Controls:
[A/D] or [Left Arrow/Right Arrow] to move.
[SPACE] to jump.
[W] or [Up Arrow] to pick up idol / throw idol.
[S] or [Down Arrow] to put down idol.
[L Shift] teleport - in levels 5-8.
Thank you for your feedback!
Leave your time / # deaths in the comments!
Post-Jam Changes
Added decorations (flowers, mushrooms, and long grass).
Added Music by Christovix Games.
Level adjustments to be slightly less annoying.
Fixed camera jitter.
No more idol slippin 'n' slidin.
My speedrun
https://youtu.be/MjCKsqhCZx8



| Youtube | https://a-j-z.github.io/ld46/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/46/idle-idol |
Ratings
| Overall | 576th | 3.771⭐ | 26🧑⚖️ |
| Fun | 407th | 3.75⭐ | 26🧑⚖️ |
| Innovation | 1344th | 3.229⭐ | 26🧑⚖️ |
| Theme | 1768th | 3.391⭐ | 25🧑⚖️ |
| Graphics | 921th | 3.833⭐ | 26🧑⚖️ |
| Audio | 354th | 3.795⭐ | 24🧑⚖️ |
| Humor | 1318th | 2.762⭐ | 23🧑⚖️ |
| Mood | 1271th | 3.37⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 14🗨️ |
The character feels slippery at times, felt into spikes many times :( Perhaps, some trembling animation before falling into the pit could help?
[Screenshot_1.png](///raw/a01/e2/z/32575.png)
But I really liked the game, great job!
My two complaint are:
-The graphics "jitter" i don't know why but it glitches all the time he walks or jumps.
-The level comfort. The walking cycles of the enemies didn't match the respawn-and-go-again thing i would wish for in such hard games (i had 33 deaths in the end). The time waiting for the enemies to move out of the way adds up.
The audio sounds pretty good though and the different images for the idol were a nice touch too (like when its falling).
And the walk cycles on levels 4 and 6 are indeed cumbersome. May fix post-jam.
Took some time but I finally beat it. Biggest challenge was the second jump on level 6, that almost broke me. The drop on level 8 is a challenge too, a good fit for the final level.
Graphics are really good, wish I could make them like this :) The sound was good too but maybe the music became a bit repetitive.
I found the movement and jumping enjoyable. I think the jump was quite generous, so it gave you a lot of movement in the air. The control bindings themselves were a bit awkward for me; it may be a personal thing but if I'm using left and right arrows for moving, I intuitively expect up arrow to jump. For that reason I probably enjoyed the first 4 levels more, as the teleportation required more complicated input. Teleportation is a great mechanic for this game though, definitely added some more layers to the later levels.
Overall, I really liked this. I'd like to see a playthrough of someone better than me to see how fast it can be done.

I did find a bug, I couldn't pick up the idol when it was in this spot. So I had to restart (so a restart level key might be handy too).
Lastly, I'll link to fast run in a YouTube video soon!
The teleport mechanic is genius!

(First playthrough time and deaths)