Lost Woods by pndaa
Authors
- Dev: SAÜL Matthieu
- Art: Anubis instagram
- Music: DUFOUR Florian soundcloud
- Sounds: CALABRESE Quentin, SAÜL Nicolas
Description
You are a child lost in the woods. You want to get out of them.
Don't be afraid of going out of time or dying. The goal is to try and retry to be able to learn things about the game and so to be able to go further.
Controls
Arrows / asdw: Move space: Action (not combat related) R: reset
Be careful right click also resets.

| Youtube | https://pndaa.itch.io/lost-woods |
| Youtube | https://pndaa.itch.io/lost-woods |
| Original URL | https://ldjam.com/events/ludum-dare/47/lost-woods |
Ratings
| Overall | 1116th | 3.288⭐ | 28🧑⚖️ |
| Fun | 984th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 1105th | 3.04⭐ | 27🧑⚖️ |
| Theme | 691th | 3.731⭐ | 28🧑⚖️ |
| Graphics | 710th | 3.654⭐ | 28🧑⚖️ |
| Audio | 371th | 3.673⭐ | 28🧑⚖️ |
| Humor | 1015th | 2.375⭐ | 26🧑⚖️ |
| Mood | 630th | 3.56⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 23🗨️ |
:purple_heart: :dart: :frog:
Good job nevertheless!
I like the music and the graphics - is the scary face in the trees intentional? Big dark scary trees would frighten a child lost in the woods...
Interesting interpretation of the theme as well. Definitely a fun experience all in all.
@aquanim : Yes, the scary face is a choice of @Anubis
Btw. congrats with 20+ ratings :) Your team deserve it
O.M.G After playing 50+ LD games this one totally won my heart and it is very unlikely that any other game will steal it from now on.
Yes folk, as @nardandas says, pleaaaase try more, it is soooooo worth it.
I will try not to spoil anything but still try to hook people so I'll just say this:
- Wonderful and subtile morale.
- Your progress can be saved between runs, but in a surprising way.
- I never ever did that before yet but that's a 5 stars in all categories... and I'm usually quite harsh with the ratings (although kind and giving as much feedback as I can in the comment, I think). Here I don't believe I need to say anything about the individual aspects of this game, you got my point.

PS: and yes they are 5, and I always take the number of devs into account when grading, but here the ideas this game depicts are too good.
It's very hard to understand what you need to do, moving around is not that fun so it seems more like a chore.
I've a very good memory and so that was not a problem, otherwise I can see it becoming even harder.
I managed to get the bucket, the stick, and managed to get the info from the fireflies that the stick couldn't hit the ants, but also the wasp.
I've tried to use the bucket to get the wasp poison but again, nothing.
It seems to me that I've tried all but couldn't figuring out what to do. I've lost immersion and the game was not fun but frustrating. Something I've learned is that harder is not always funnier, and for a game like this, though being lost is good because is its core, it's too much for me.
I liked that the songs changed when the timer was about to running out, that was cool, and also the tree with an evil smile on top of them. I liked that snails do not hurt you but slow you down, making them annoying in a good way for the game.
If you make it a bit more clear I could see this totally change.
Edit: after reading the comments, I discovered what maybe be the biggest block. The ant paper to me means "you can't defeat them with the stick", it wasn't very intuitive that I needed to get through them without it =/ After that the rest was a lot more straightforward (obviously keeping in mind I already discovered basically all the other things before).
Particle effects are very nice!
@toocio94 Thank you for your advice. I understand what you mean. But it's not easy to balance a game :)
We think (too late) that we can add a minimap for exemple :)