Stuck In A Deck(Web Available) by dadiaogames

[raw]
made by dadiaogames for Ludum Dare 47 (COMPO)

I've made 2 games for this compo.

One is a deck building strategy card game.

One is a funny simulator game. 屏幕快照 2020-10-05 上午6.08.40.png 屏幕快照 2020-10-03 上午8.50.43.png

Ratings

Overall 574th 2.75⭐ 28🧑‍⚖️
Fun 515th 2.75⭐ 28🧑‍⚖️
Innovation 462th 2.923⭐ 28🧑‍⚖️
Theme 332th 3.537⭐ 29🧑‍⚖️
Given 27🗳️ 25🗨️

Feedback

Recher
04. Oct 2020 · 23:03 UTC
I liked the ludum dare simulator.

But I did not understand how to play the first game. I clicked all the buttons, all the cards, nothing significant happened, except for the "shop/deck" switching.
Ausstein
05. Oct 2020 · 01:15 UTC
5/5 on theme for the second game! Well done
Dharby
05. Oct 2020 · 01:15 UTC
I can't understand the first game. I don't see any explanation anywhere. Maybe add that to the Ludum Dare project page?
Aarimous
05. Oct 2020 · 01:18 UTC
Same as Recher, never quite got the first game. Second was a good joke :)
neonjeff
05. Oct 2020 · 02:24 UTC
I agree with others. Game 2 is a winner!
Phlip45
05. Oct 2020 · 02:52 UTC
Played the first game. I think I figured it out and did manage to win, though I have played dominion before so I had a bit of a base for understanding it. I think if you wrote out what some of the cards did and added some simple sound effects or visual cues that what you were clicking actually did something it would really help. Even an event log of what is happening on the side would greatly aid in helping people understand what is going on.

That being said I can see you took quite a bit of inspiration for Dominion, and as such I used a simple strategy that I use in that game which allowed me to beat the starting difficulty. Just bought lots of lightbulbs early, and then lots of magnifying glasses. Was neat to see a different sort of interface to a card game though!
Listonos
05. Oct 2020 · 02:54 UTC
As a big fan of cards games and especially dominion I had a blast playing the first game. With the help pop-up I was able to figure out what is going on relatively quickly and escape on my first try. I love it, good job.
Recher
05. Oct 2020 · 06:37 UTC
Looks like I played an unfinished version. It works better now.

I agree with Phlip45 : a simple event log would help greatly.
And I am still not sure there aren't any bug left. I got the cards "books" (pay 3 power to earn 2 search). I tried to use it : my power did not decrease and my search did not increase, whereas I had enough for paying.
EvoGenGames
05. Oct 2020 · 09:29 UTC
2 games for the price of 1 deserves a 5start allrounder :smile:

I really enjoyed both games.
Building a deckbuilder in 48 is really impressive.

At base difficulty it was really easy though, just go for some high end search strength and search everytime you can. So I think it needs some balance:
There was no real insentive to fighting since the reward for killing a monster was just you losing time to get to your goal. I get that fighting should cost energy themewise but for balancing I would make it free (the cost is having attack cards in your deck). Maybe even give the player decent rewards when they defeat enemies.

Overall enjoyed the games very much.
Thank you!
🎤 dadiaogames
05. Oct 2020 · 10:39 UTC
@evogengames Actually in 4 hours, not 48, haha, I had also built a drafting game in day 1 but it played like a s**t so I did not post it here. Thanks for your comment and have a good time!
🎤 dadiaogames
05. Oct 2020 · 10:40 UTC
@listonos Thanks for your comment! It feels so good to meet another card game fan here. Also, your submission is also awesome.
MorpheusZero
05. Oct 2020 · 12:26 UTC
Good job! Javascript for the win! :D
thesnide
06. Oct 2020 · 08:42 UTC
That second game is a superb idea. I'm usually in a rush myself, so I do appreciate games on their dev/play time ratio. Good job!
rhewid
06. Oct 2020 · 09:30 UTC
Had really fun with the card game. The second game was funny. :D Keep it up!
Eugenik
06. Oct 2020 · 21:50 UTC
the logo deisgn and the graphics are realy gooood
Chaosinism
09. Oct 2020 · 00:30 UTC
It is astonishing to see a deck-building game developed in just 4 hours, even without a game engine! I admire this skill so much.

As a fan of Dominion, I quite enjoy playing the Game 1. The only mechanism that I am not clear about is the purge card, because I cannot find the cost of initial cards. Do they cost 0 and will a random card be purged if there are multiple ones with the same lowest cost? I also wonder what would happen if I purge "myself".
ditam
13. Oct 2020 · 16:15 UTC
The card game was a bit hard to understand, but once you figure out what's happening, it was quite playable. You could improve the UX a bit (including a visual tutorial) for a post-jam version, I think that would also make the connection to the theme more obvious.

Congrats on the double submission!