Sputtering around the Loop by Rialgar
Evade the red obstacles and collect the golden coins.
I purposefully kept this one really small in scope, since I did not feel like actually investing the entire weekend. I am pretty happy with how it turned out, I am getting pretty good at estimating how much I can do on a LD Weekend.
This game is fully implemented using html5 + javascript. Any modern browser should be able to run it, but I only tested in Google Chrome.
Controls
- Left/A - Evade towards the center
- Right/D - Evade towards the outside
- M - Mute/Unmute
Library/Engine
- Playground.js by rezoner (no longer maintained, docs offline)
Tools
| Youtube | https://github.com/Rialgar/LD47 |
| Youtube | https://rialgar.github.io/LD47/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/47/sputtering-around-the-loop |
Ratings
| Overall | 383th | 3.292⭐ | 26🧑⚖️ |
| Fun | 254th | 3.396⭐ | 26🧑⚖️ |
| Innovation | 417th | 3.063⭐ | 26🧑⚖️ |
| Theme | 296th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 515th | 2.792⭐ | 26🧑⚖️ |
| Audio | 387th | 2.792⭐ | 26🧑⚖️ |
| Humor | 404th | 2.136⭐ | 24🧑⚖️ |
| Mood | 521th | 2.587⭐ | 25🧑⚖️ |
| Given | 32🗳️ | 13🗨️ |

This was a solid entry though, nice job! I had some fun with it. Also, the bent rectangles are a nice effect :)

I only got 21779.
1 - Mecânicas, Aprendizado e Fluxo:
A mecânica de trocar de lane para um "circular infinity runner" ficou muito interessante.
Se o personagem do jogador (doravante PdJ) fosse menor, creio que haveria mais rejogo.
O jogo foi feito de tal forma que alguns energizadores e algumas maldições poderiam funcionar bem.
Eu imaginei que em algum momento poderia surgir outra janela com uma corrida paralela nos mesmos controles como forma de ganhar mais ouro (seria um desafio meio tenso, hahahahah, eu ri pensando niso).
O fluxo de jogo parece aumentar um pouco do início para as próximas voltas, creio que a dificuldade seja se manter por muito tempo (não joguei muito para ver se a velocidde aumenta e tal).
2 - Gráficos, Áudio e Narrativa:
Os gráficos são simples e servem ao propósito deles (suponho que complicar esses gráficos possa fazer perder a nostalgia "arcade" que vem com o jogo, talvez não se aplicado algo no sentido nave espacial (em vez de carro)).
O áudio também é simples e também serve muito bem ao propósito dele.
A narrativa não foi o foco ao que notei.
3 - Cultura:
O jogo tem fortes referências ao estilo arcade (não identifiquei condição de encerramento por vitória, talvez em um modo estágios poderia rolar algo do tipo).
Também há referências a runners, ao que pude pensar. Gostei bastante do formato e acredito que seja promissor enquanto projeto.
4 - Monetização:
Pode ser interessante vender o projeto para minimáquinas como entretenimento específico (estilo as máquinas que vinham com Tetris).
O jogo, com algum polimento e novos elementos poderia vender com propagandas no smartphone.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
The mechanics of switching lanes to a "circular infinity runner" were very interesting.
If the player's character (hereinafter PC) was smaller, I think there would be more replay.
The game was made in such a way that some energizers and some curses could work well.
I imagined that at some point another window could appear with a parallel race on the same controls as a way to win more gold (it would be a bit of a tense challenge, hahahahah, I laughed thinking about it).
The game flow seems to increase a little from the beginning to the next laps, I think the difficulty is to keep it for a long time (I didn't play much to see if the speed increases and such).
2 - Graphics, Audio and Narrative:
The graphics are simple and serve their purpose (I suppose that complicating these graphics can make you lose the "arcade" nostalgia that comes with the game, perhaps something not applied in the spaceship (instead of a car) sense.
The audio is also simple and also serves its purpose very well.
The narrative was not the focus of what I noticed.
3 - Culture:
The game has strong references to the arcade style (I did not identify a win-win condition, maybe in a stage mode something like this could happen).
There are also references to runners, as I was able to think. I really liked the format and I believe it is promising as a project.
4 - Monetization:
It may be interesting to sell the project to mini-machines as specific entertainment (like the machines that came with Tetris).
The game, with some polish and new elements could sell with advertisements on the smartphone.