Fever by Analog Limb
My submission for Ludum Dare 46 "Keep it Alive"
Story:
Two brothers traverse a perilous desert to find a cure for a deadly mysterious fever. Try to keep your brother's fever down.
Controls:
WASD - move
Space - jump
E - Interact with objects
LMB - Advance dialogue
Assets:
- Game Creator (with Stats Module)
- Stylized Nature Bundle
- Characters from the Polygon Adventure Pack, Polygon Western Pack

Ratings
| Given | 8🗳️ | 8🗨️ |
The controls weren't perfect but were pretty good, a little more explanation could've helped, but it was still simple enough that I got into it after a couple minutes.
I think the level design would better work with a little more to do, as it is really short.
Colliders might need a litlle bit more work too, as I often got stuck into the wagon collider and could not move, had to restart the game.
Also, the mood is good, the assets you have work well when put together, but as you credited packs and bundles for them I am confused : did you make them ? If not, you shouldn't let people grade you on graphics to be fair to others that made their own graphics during the jam and as the assets are not your property.
More and more I'm into this low-poly art style. The higher detail in the terrain didn't quite fit the rest of the objects though. This style always makes me think of The Witness, which made light but effective use of normal maps to imply detail.
- @asfdfdfd Thanks i wanted to have sort of a one room - one story/mechanic kind of interaction.
- @jk5000 I know, i didn't have time to make some music, but that's the first thing on the next update. Thanks!
- @microchasm Thank you, i had some issues in the last hours before publishing the game, and i think i messed up some of the triggers, but i will make a bug pass and test it thoroughly. Very good point with the high detail terrain, i just wanted to offer the experience part, but i think you're right, less is more. I totally got that from the Witness as well, i love that game!