Fever by Analog Limb

[raw]
made by Analog Limb for Ludum Dare 46 (JAM)

My submission for Ludum Dare 46 "Keep it Alive"

Story:

Two brothers traverse a perilous desert to find a cure for a deadly mysterious fever. Try to keep your brother's fever down.

Controls:

WASD - move

Space - jump

E - Interact with objects

LMB - Advance dialogue

Assets:

  • Game Creator (with Stats Module)​
  • Stylized Nature Bundle​
  • Characters from the Polygon Adventure Pack​, Polygon Western Pack

Screenshot 2020-04-21 at 05.11.34.jpeg Screenshot 2020-04-21 at 05.11.14.jpg Screenshot 2020-04-21 at 05.12.12.jpeg

Ratings

Given 8🗳️ 8🗨️

Feedback

Shaolin Dave
21. Apr 2020 · 02:50 UTC
The 3D modelling was GREAT! I also light the light changing with time.
The controls weren't perfect but were pretty good, a little more explanation could've helped, but it was still simple enough that I got into it after a couple minutes.
🎤 Analog Limb
21. Apr 2020 · 09:50 UTC
Thank you @shaolin-dave for playing it, i've been wanting to take part in LDJam for a long time. I agree about the controls being a bit weird. I've hinted some about the brother's fever, but i didn't know how much info would the player need. Thanks
Dhialga
23. Apr 2020 · 15:25 UTC
The game itself was quite good, and the controlls felt smooth. The 3D art was also nice! It was a tad bit short for my taste,(I mean, you were solo so great effort for just one person, especially since it's your firts jam) I really wanted to play more of it! Hopefully you partake in the next jam! So overall, a nice game with a story that could have been expanded upon!
Vertuga32
23. Apr 2020 · 15:54 UTC
Cool surroundings and characters. But the game is so... short?
🎤 Analog Limb
24. Apr 2020 · 06:05 UTC
Thank you for playing it @dhialga @vertuga32, it was quite short i know. It was done over the Easter Weekend and time was very short. I tried to make a very quick slice from what i can expand later on. I want to add more to it, more object quests, interaction and dialogue. I am so bummed out i didn't have time to add music and sound to it. That matters so much for the mood and atmosphere. But I will ;).
SimanSimon
28. Apr 2020 · 07:21 UTC
This game was quite fun, I enjoyed pushing that cart through the desert :D Like the graphics, the sounds were okay too. I think the fever goes up too quick, there's nearly not enough time to explore the map. With that, maybe a bigger, more interesting map could work, too. Overall, pretty good!
🎤 Analog Limb
28. Apr 2020 · 07:28 UTC
Thanks @simansimon for playing it. There's still tweaking to be done with the fever you are right, I want to work more on making time relative to what you do on the map. Maybe make the map smaller and maybe add more tasks. I'm feeling right now it's just back and forth and it gets repetitive fast. I want to add more exploration elements. Thanks!
Gnocchi
28. Apr 2020 · 08:21 UTC
I love the light work you did there, it is gorgeous ! :sunny:
I think the level design would better work with a little more to do, as it is really short.
Colliders might need a litlle bit more work too, as I often got stuck into the wagon collider and could not move, had to restart the game.

Also, the mood is good, the assets you have work well when put together, but as you credited packs and bundles for them I am confused : did you make them ? If not, you shouldn't let people grade you on graphics to be fair to others that made their own graphics during the jam and as the assets are not your property.
🎤 Analog Limb
29. Apr 2020 · 18:20 UTC
Thanks for playing it @gnocchi, the feedback has been that it's too short, and missing content, and i agree. I will work on it more to make it tight. I only used the characters from the pack, the rest i did myself.
asfdfdfd
29. Apr 2020 · 20:46 UTC
Nice little story that played as small game episode. Interesting entry!
jk5000
30. Apr 2020 · 19:01 UTC
This was a fun little game, perhaps a bit short, but I had fun playing it. The graphics is good, but the game needs some music, and perhaps also some more sound effects. Overall a good little jam games. Well done.
MicroChasm
01. May 2020 · 05:47 UTC
I really like the art. This is a nice, small, coherent experience, which I really appreciate in an LD game. I think I had some interaction issues-- pressing "e" near my brother locked the game before I got the shovel, and I couldn't interact with him at all after I got it, even after removing the shovel. But I get the just of the experience so it's not a big deal.

More and more I'm into this low-poly art style. The higher detail in the terrain didn't quite fit the rest of the objects though. This style always makes me think of The Witness, which made light but effective use of normal maps to imply detail.
🎤 Analog Limb
01. May 2020 · 08:53 UTC
Thank you all for playing it!
- @asfdfdfd Thanks i wanted to have sort of a one room - one story/mechanic kind of interaction.
- @jk5000 I know, i didn't have time to make some music, but that's the first thing on the next update. Thanks!
- @microchasm Thank you, i had some issues in the last hours before publishing the game, and i think i messed up some of the triggers, but i will make a bug pass and test it thoroughly. Very good point with the high detail terrain, i just wanted to offer the experience part, but i think you're right, less is more. I totally got that from the Witness as well, i love that game!