GUNRAIL by Sisyphean Games
Tower defense on rails! 15 towers, 5 maps, tons of fun.
Your train is stuck in a loop, defend the heart for 5 minutes to unlock another map.
Programming and Design - Andrew Donnermeyer
Sounds, Music, Art, and Design - Jacob Donnermeyer
Changelog: Fixed the web version not running
Ratings
| Overall | 465th | 3.739⭐ | 25🧑⚖️ |
| Fun | 132th | 4⭐ | 27🧑⚖️ |
| Innovation | 390th | 3.7⭐ | 27🧑⚖️ |
| Theme | 95th | 4.28⭐ | 27🧑⚖️ |
| Graphics | 1355th | 2.8⭐ | 27🧑⚖️ |
| Audio | 827th | 3.087⭐ | 25🧑⚖️ |
| Humor | 1084th | 2.263⭐ | 21🧑⚖️ |
| Mood | 1361th | 2.762⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
A couple of small things: when purchasing upgrades, the UI covers up the resource amount. The level time also feels a tad too long and could be a little shorter.
The balance felt really nice, too. It felt like there was a constant threat to the hearts, but not an insurmountable one.
I would have loved tooltips and more information when clicking on things (what level my train cars were, some damage/RoF numbers, what boosters did, etc).
Overall a nice game.

I will say that the game is very slowly paced, and the art definitely needs to be complete (I would recognize that default UI knob sprite anywhere), but it definitely doesn't look bad. You could make it look even better in just a couple of minutes by using a color palette (I would recommend coolors.co for this). I would also recommend improving the UI; just picking a custom font from dafont.com will go a long way. Plus, the music did get a bit repetitive towards the end, but putting it at a lower volume like you did was enough to fix it.
Good job, and keep at it! You're improving over time, which is a good sign!
The black hole is indeed a little tricky as it can easily pull ennemies into your heart ^^
Also agreeing with other comments that it can get a bit slow but that's ok, watching the train loop is mesmerising...
Anyway overall I enjoyed it and liked it!