Assembly Loop by mjbelanic
Description: You really are stuck in the center of it all. Collect pieces that come off the assembly line to build robots based on the templates provided at the top of the screens. Too many errors though, and you will be fired. Good luck, hopefully you move quick enough and are lucky enough to get the right pieces.
Recommended you play at fullscreen.
Buttons: W -> Move Up A -> Move Left S -> Move Down D -> Move Right E -> Pick up items Q -> Drop items P -> Bring up Pause menu Left Shift -> Run Mouse Pointer -> Face direction
Rules: Pick up items off of conveyer belt using E key. Drop pieces in robot build area with the Q key. Robot build area is the cylinder toward the back of the room. In the center is a trash bin. You can remove pieces you have picked up but don't need here (Press Q while facing trash bin). Once pieces are set in the build area they CAN'T be removed. However, they may be swapped with the same type of piece. Example: Can swap blue head for red head, but can't swap blue head for red legs.
Good luck and have fun.
| Youtube | https://github.com/mjbelanic/LudumDare47 |
| Youtube | https://mjbelanic.itch.io/assemblyloop |
| Original URL | https://ldjam.com/events/ludum-dare/47/assembly-loop |
Ratings
| Overall | 431th | 3.194⭐ | 20🧑⚖️ |
| Fun | 466th | 2.917⭐ | 20🧑⚖️ |
| Innovation | 425th | 3.028⭐ | 20🧑⚖️ |
| Theme | 473th | 3.167⭐ | 20🧑⚖️ |
| Graphics | 504th | 2.833⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 6🗨️ |
Some feedback for you:
+ The character was a bit hard to move around with a touchpad. When grabbed a mouse from the other room it was a lot better to control.
+ The first time I played, I focussed on the left blueprint the most. When finisched it got replaced with a new one. I did not realize that the time was running out for the others which ment I was game over pretty fast ^^"
Maybe it was better to move the remaining blueprints to the left and add the new one at the right side.
+ I like how the player has to move around to pick up the pieces. I tried just standing next to the assembly line, but that took too much time.
+ Next time, try to add some sound to 'juice up' the game more :-) A simple audio que when a blueprint runs out of time would add so much to the game :-)
I had fun playing the game. The theme was very visible, good job!
Still, I like the idea of having a build a robot like that. The concept is great, and I know 48 hr is not much time, but I think it could be a fun little game if you continue to work on it.
Though, I couldn't figure out what "errors" were. If felt like all of a sudden, the game was over, and I didn't know why.