Propagate by ZipLockBagMan
Move fast to keep the flame alive!

- Click to pick up or drop objects.
- Right click / Z / X to rotate.
- Touch objects to spread the fire.
- Keep fire alive for as long as possible.
Built in 2 days for Ludum Dare 46, April 2020. Theme: Keep It Alive.
Execution is definitely quite rough, but I think the idea has some potential.
Textures from the3rdsequence.com. Sounds from Nox_Sound and elynch0901 via freesound.org.

| Youtube | https://ziplockbagman.itch.io/propagate |
| Original URL | https://ldjam.com/events/ludum-dare/46/propogate |
Ratings
| Overall | 1298th | 3.474⭐ | 21🧑⚖️ |
| Fun | 706th | 3.579⭐ | 21🧑⚖️ |
| Innovation | 321th | 3.789⭐ | 21🧑⚖️ |
| Theme | 196th | 4.184⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 11🗨️ |
That would have been great is burnt object were removed after some times but I really liked it :)
And with different marterials, with a real fire, if you throw on stuff like paper/card that will bring back flames quickly if the fire has died down ( but is still hot enough to ignite paper ) and stuff like logs etc that take longer to catch fire, but equally, stay on fire longer.
.. and while not realistic.. A 'health' bar on wood would be cool. :smiley:
Great topic. Using fire in the game is a difficult challenge.
But I would like the burnt pieces to disappear at least over time.
Well done!
This is honestly pretty brilliant? Had a satisfying, frantic feel very like playing Tetris, despite having very different mechanics! Made it to about 3 minutes in before I flubbed it. The rising difficulty of having more burnt wood cluttering the space, and more fuel dropping down spreading flames and messing up your plans, made for a nice challenge! Even with just 2 wood pieces with different properties/burn rates, there was a good amount of strategy at play here. I really enjoyed this! Thanks for making this.