Fun Colors by AmusingFrog
This is my first game ever. I have spent a lot of time trying to figure out how to use Unity and program the game objects. I had so much fun and learnt a lot. I will definitely keep working on game projects and will join the next LD events.
I made this simple color matching game where you feel like playing again and again to beat the highest score. Try to match as much color tile as you can within given time. Keep in mind that the tile starts moving faster by the time. Have fun ^^
Controls:
A : Moves the tile to left, S : Moves the tile to down, D: Moves the tile to right

| Youtube | https://amusingfrog.itch.io/funcolors |
| Youtube | https://amusingfrog.itch.io/fun-colors-web |
| Original URL | https://ldjam.com/events/ludum-dare/47/fun-colors |
Ratings
| Overall | 1268th | 3.159⭐ | 24🧑⚖️ |
| Fun | 910th | 3.25⭐ | 24🧑⚖️ |
| Innovation | 1354th | 2.773⭐ | 24🧑⚖️ |
| Theme | 1552th | 2.591⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 11🗨️ |
"We couldn't find your page" :(
Btw it's always better to have a WebGL build for game jams, more people are likely to play your game if they can just play it on web.
But as the tiles move down faster it gets almost impossible to direct the tile to the correct color, if you don't predict the color. I like the idea of @midorimelody, that you know the next color dropping down.
It would be nice if the movement and falling speed were adjusted so that you have a chance to get everything right - as it is, after a certain point, the blocks fall so fast that you can't get them to the sides fast enough, even if you guess the right color before it appears.
I was almost surprised there was no penalty for matching the wrong colors aha