Wavering Divinity by Brandon JS Lea

[raw]
made by Brandon JS Lea for Ludum Dare 46 (COMPO)

Too many enemies reach the sun and the world burns, but the sun still requires sacrifices to burn. Find this balance.

Ratings

Overall 274th 3.703⭐ 34🧑‍⚖️
Fun 333th 3.531⭐ 34🧑‍⚖️
Innovation 164th 3.797⭐ 34🧑‍⚖️
Theme 405th 3.797⭐ 34🧑‍⚖️
Graphics 389th 3.641⭐ 34🧑‍⚖️
Audio 200th 3.597⭐ 33🧑‍⚖️
Mood 163th 3.703⭐ 34🧑‍⚖️
Given 34🗳️ 29🗨️

Feedback

Pavel Ivanov
20. Apr 2020 · 04:10 UTC
Very nice graphics and sound effects. The gameplay feels a little unfinished as there isn't much strategy involved in the placing of the buildings!
ForeverTrash
20. Apr 2020 · 04:11 UTC
Super dope, reminds me of balloon tower defense all day long. Nice little 8-bit graphics, however the world freezes on the 2nd level and I don't know what to do past that.
WubbaDuck
20. Apr 2020 · 04:13 UTC
Well done! I really like the idea. And it gave a really nice challenge to find the balance. The graphics were great too.
Swordfish
20. Apr 2020 · 04:16 UTC
Very interesting concept, well executed and polished. Would be nice if there was a little more to it though.
🎤 Brandon JS Lea
20. Apr 2020 · 04:26 UTC
@forevertrash The idea is to balance how many enemies get past. Stop them all and you lose. Let too many though and you lose.
Rhiz
20. Apr 2020 · 05:49 UTC
I like this interpretation of TD where you can build however many towers you want before the round and it isn't about preventing losing lives. I feel like resetting undoes what could be more of a puzzle feel or finding out what the balance is. There didn't seem to be enough information given to the player about where the waves will come from when, my sun would always go out while I was waiting for the wave I was expecting.
Good luck!
MrSchlag2
20. Apr 2020 · 17:51 UTC
Nice game ! Not as easy as it seems. The hot effect works realy well. Cool music too, thanks !
Klaus Peter
20. Apr 2020 · 17:52 UTC
I liked the graphics and the audio a lot. I had the feeling that it isn't possible to figure out how many buildings are needed. But I think for a LD game it's pretty good!
🎤 Brandon JS Lea
20. Apr 2020 · 17:57 UTC
@klaus-peter Do you mean you can't predict accurately how many buildings you will need to pass? You can build/destroy during the invasion, it's just much slower.Though yeah I agree, I would have liked to convey more info to the player about the enemies.
Wuceng
20. Apr 2020 · 18:01 UTC
Initially I didnt quite get the game. But after I failed the first time I knew how it works. Also I didnt see the GO button first, maybe give it some highlight color. Music, Art and general atmosphere are great. Gameplay was decent, but more luck based than skill based.
sydream
20. Apr 2020 · 18:08 UTC
Well done, simple but nice and effective graphics. Audio is fantastic. Would have loved a bit more UI elements, not sure if it's me but you never get to place more than 5 towers. It's bit one-dimensional from a progression point of view but hey in 48h well done, I didn't managed myself only for the jam
Jay Berlin
20. Apr 2020 · 18:17 UTC
Great game and an interesting take on tower defense. A lot of emergent complexity from a set of simple concepts, and quite a challenge to get the balance just right. I'd love to see more types of enemies and defences, but otherwise really cool. I really enjoyed playing this game.
🎤 Brandon JS Lea
20. Apr 2020 · 18:19 UTC
@wuceng If it felt more luck based, you might have missed the fact you can create and destroy towers during the rounds, it just takes longer (I should have made it clearer TBH).
Myles McCoy
20. Apr 2020 · 18:22 UTC
Fascinating concept, this is a game I would like to spend more time with. Would love to see this elaborated on!
Shaolin Dave
21. Apr 2020 · 06:14 UTC
Good spin on the tower defense concept.
ssntf
21. Apr 2020 · 09:30 UTC
Love the theme and the mood of the game. The art is simple, slick and very good at depicting what needs to be depicted. Love the twist on the tower defense genre.
gwinnell
21. Apr 2020 · 18:37 UTC
Love the mechanic! The heatwave effect was really cool too. Really nicely done! :sunny: :slight_smile:
alexrose
02. May 2020 · 01:11 UTC
Interesting take on the genre, much more fun than generic tower defense games. ggs.
01010111
05. May 2020 · 18:20 UTC
I really love the balancing act! Also really really loved the art :)
Jupiter_Hadley
17. May 2020 · 11:24 UTC
Interesting concept! I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/W3MIuB5jBTw