Lumina Vitreus by lilkrit
A game where you play a guardian, who's task is to save his planet by fixing a cooling reactor system... thing.

Avoid traps, defeat your obstacles and get to the end.

I'm very happy about my game, I hope you all enjoy it!

| Youtube | https://lilkrit.itch.io/lumina-vitreus |
| Youtube | https://lilkrit.itch.io/lumina-vitreus |
| Original URL | https://ldjam.com/events/ludum-dare/46/lumina-vitreus |
Ratings
| Overall | 721th | 3.229⭐ | 26🧑⚖️ |
| Fun | 601th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 934th | 2.717⭐ | 25🧑⚖️ |
| Theme | 1039th | 2.565⭐ | 25🧑⚖️ |
| Graphics | 352th | 3.688⭐ | 26🧑⚖️ |
| Humor | 779th | 2.139⭐ | 20🧑⚖️ |
| Mood | 656th | 3.045⭐ | 24🧑⚖️ |
| Given | 32🗳️ | 11🗨️ |
I could rotate the camera using the mouse; but I had to click on the game first.
Overall though it is decent.
Good job! :)
Some sound and music would have really pushed this to the next level - good job overall.
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Util.cpp] [Line: 258]
D3DRHI->GetFactory()->CreateSwapChain(DXGIDevice, &SwapChainDesc, SwapChain.GetInitReference()) failed
at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/Windows/WindowsD3D11Viewport.cpp:210
with error E_INVALIDARG
0x00007ffbd4c5a799 KERNELBASE.dll!UnknownFunction []
0x00007ff6b3b62e36 UE4Game.exe!UnknownFunction []
0x00007ff6b3b66738 UE4Game.exe!UnknownFunction []
0x00007ff6b393cb9d UE4Game.exe!UnknownFunction []
0x00007ff6b46b81f1 UE4Game.exe!UnknownFunction []
0x00007ff6b467e39e UE4Game.exe!UnknownFunction []
0x00007ff6b46a56f2 UE4Game.exe!UnknownFunction []
0x00007ff6b579e98b UE4Game.exe!UnknownFunction []
0x00007ff6b57cd387 UE4Game.exe!UnknownFunction []
0x00007ff6b4014a4f UE4Game.exe!UnknownFunction []
0x00007ff6b6110c4f UE4Game.exe!UnknownFunction []
0x00007ff6b52675a9 UE4Game.exe!UnknownFunction []
0x00007ff6b315ddb3 UE4Game.exe!UnknownFunction []
0x00007ff6b31529c6 UE4Game.exe!UnknownFunction []
0x00007ff6b3152d0a UE4Game.exe!UnknownFunction []
0x00007ff6b316313f UE4Game.exe!UnknownFunction []
0x00007ff6b79a8c72 UE4Game.exe!UnknownFunction []
0x00007ffbd5937bd4 KERNEL32.DLL!UnknownFunction []
0x00007ffbd728ce51 ntdll.dll!UnknownFunction []
The last moment right at the end where I had to pick up the item and insert it into the reactor vividly reminded me of ALIEN-8 - after seeing your entry I would definitely do loads of bloom if I ever tried to remake that!
[Alien-8](https://www.youtube.com/watch?v=eDhSH-GJDqE)
It was a really well made game. The in-game tutorial was really nice. love the level design and the shooting thingies. Sounds FX would've made it so much better, but hey it's a compo game, who's got time for sound FX.
Just a Tip if you don't mind :
The movement was good, but jump felt a little floaty. By default Unreal's gravity is set to real world gravity, but it's not that great for arcade style games like these. Doubling the gravity would help the jump feel more controllable and snappy, but this will reduce the jump height, so you would have to double that too. player Gravity and MaxJumpHeight can be adjusted in the Character Movement component in the player pawn if you used that. I have gravity set to 3 times the default value in my game.
Overall it was a really fun and well made game, Great Job :smile:
1 - Mecânicas, Aprendizado e Fluxo:
O jogo de ação tridimensional é muito interessante.
Gostei bastante de encontrar check-points na maior parte do jogo (creio que a sessão final não ter check-points tenha sido proposital para fornecer um desafio final).
Aprender a jogar também foi rápido, pular, interagir e me movimentar. Achei um pouco estranho ter um objeto que se torna visível ao tentar interagir, mas é bom que a gente tem feedback que tentou interagir de alguma forma (creio que eu preferiria se fosse um feedback sonoro).
De qualquer forma, foi muito tranquilo aprender a jogar.
Além disso, o fluxo de jogo também ficou bom; pareceu-me adequado e bem balanceado.
2 - Gráficos, Áudio e Narrativa:
Achei os gráficos bonitos, conseguem transmitir o necessário (considerando ainda mais que o tempo de evento é curto). Parabéns.
Senti falta na parte sonora, gostaria de ver uma implementação que combinasse. Fica como pedido para o caso de continuarem o projeto.
A narrativa é simples e direta. Gostaria de ver uma versão polida com algo mais forte neste sentido.
3 - Cultura:
Culturalmente o jogo é uma peça interessante de jogo de aventura, remetendo também a desafios de mobilidade humana (muito comuns em alguns shows de televisão). Por conta dessa referência eu acabei rindo um pouco, além de me sentir desafiado.
4 - Monetização:
Creio que o jogo precisaria de muitos estágios e quem sabe uma forma concorrente de multiplayer, no estilo corrida; acredito que ficaria ainda mais engraçado e poderia vender em stores como itch.io ou mesmo Steam (em caso de extensão do conteúdo, polimento e outros ajustes).
1 - Mechanics, Learning and Flow:
The three-dimensional action game is very interesting.
I really enjoyed finding check-points in most of the game (I believe that the final session without having check-points was intended to provide a final challenge).
Learning to play was also fast, jumping, interacting and moving. I thought it was a little strange to have an object that becomes visible when trying to interact, but it is good that we have feedback that tried to interact in some way (I think I would prefer it if it was audible feedback).
Anyway, it was very easy to learn to play.
In addition, the game flow was also good; it seemed appropriate and well balanced.
2 - Graphics, Audio and Narrative:
I found the graphics beautiful, they manage to transmit the necessary (considering even more that the event time is short). Congratulations.
I missed the sound part, I would like to see an implementation that matches. It is as a request in case the project continues.
The narrative is simple and straightforward. I would like to see a polished version with something stronger in this regard.
3 - Culture:
Culturally, the game is an interesting piece of adventure game, also referring to human mobility challenges (very common in some television shows). Because of this reference, I ended up laughing a little, in addition to feeling challenged.
4 - Monetization:
I think the game would need many stages and perhaps a competing form of multiplayer, in the racing style; I believe it would be even funnier and could sell in stores like itch.io or even Steam (in case of content extension, polishing and other adjustments).
Controls were pretty smooth - moving, turning and jumping all felt alright. Same with the camera - it was smooth enough to not mess with the game experience, and whatever the default sensitivity was it worked well for me. Usually we take this for granted, but playing LudumDare games made me notice that it is not a trivial thing to make good mouse controls.
Really nice and consistent graphics.
Gameplay challenges were simple but balanced and satisfying to overcome.
Also appreciated the clear in game tutorials (The "be patient" one actually really helped) and checkpoints.