Solar Colonizer by The Missing Bracket
A game where you manage your planets, creatures, and spaceships. the objective is to make your creatures colonize the entire solar system

Controls: Left click. Right click: move the camera. middle click: rotate the camera. mouse wheel: zoom in/out. hover the cursor at a planet to see it's information.
Objective: colonize the whole solar system by evolving your microorganisms to animals, then to scientists so they can build ships. do not let them die!
Tips: *after purchasing a planet, you have to select it's location:- -red ring ---> hot area (produces alot of firestone) -green ring ---> warm area (suitable for microorganisms and scientists, they evolve over time) -blue ring ---> cold area (produces alot of icesstone) *the more you place planets, the more recources you get, but harder to colonize the entire system! *only normal planets can and should be colonized, asteroid belts and gas giants aren't included *you only can build spaceships when there are scientist species in one of your planets *if the planet that contains the scientist species die or when you have no more planets, you will lose!
youtube: https://www.youtube.com/channel/UCvHyRF4fwSuQYy6sHKwlBg?viewas=subscriber
| Youtube | https://the-missing-bracket.itch.io/solar-colonizer |
| Youtube | https://the-missing-bracket.itch.io/solar-colonizer |
| Original URL | https://ldjam.com/events/ludum-dare/46/solar-colonizer |
Ratings
| Overall | 1367th | 3.438⭐ | 26🧑⚖️ |
| Fun | 1116th | 3.37⭐ | 25🧑⚖️ |
| Innovation | 1323th | 3.239⭐ | 25🧑⚖️ |
| Theme | 2081th | 3.152⭐ | 25🧑⚖️ |
| Graphics | 1952th | 2.978⭐ | 25🧑⚖️ |
| Audio | 1135th | 3.13⭐ | 25🧑⚖️ |
| Mood | 1510th | 3.227⭐ | 24🧑⚖️ |
| Given | 17🗳️ | 15🗨️ |
I'd like to see a bit more info of each planet by default instead of having it in a tooltip.
Good job though! This is fun!
With more friction and different pressures on the player the game could improve.
But I would have wanted more teraforming in this game.
I hope you will consider doing such things, because your game had one of the most realistic portrait of a solar system.
Here is some inspiration if you want to get ideas about realistic colonization and stuff:
Isaac Arthur with his Outward Bound series
https://www.youtube.com/watch?v=H8Bx7y0syxc&list=PLIIOUpOge0LsIzYlIAIRdAGJTqAW6FmCE&index=6
Nice job!
@mircea123 the video doesn't work :(
@lerg the game's size is too large and can't be published as HTML5, and i dont have a mac to test the game, sorry :(
@oillen my main inspiration for this game was spore, especially in the space stage where you collect spices from different planets that you colonized and see your empire grows as you colonize more planets and solar systems
anyway thank you guys for playing my game!
The idea itself reminded me of Spore somewhat. It would be great if the game gave you more feedback about your colonization efforts. As the goal is to colonize the whole solar system, there could be a tab where you could check how many uncolonized planets of which type you have.
The music is nice at first but gets very repetitive very quickly. Graphics is pleasant but I think the stars should be much smaller - they muddy up the view very much and make what's important (your planets and ships) less visible.
I liked the interactions between different elements of the solar system and it was fun to watch as my gas giants blow up asteroids :)
PS. Incidentally, we also made our game in Godot. Additional points for using Godot :wink:


1 - Mecânicas, Aprendizado e Fluxo:
O jogo é muito interessante e a mecânica envolvendo apenas o mouse ficou bastante chamativa (um tipo estendido de idle-clicker, com muitas características de gerenciamento).
Gostaria que tivesse um botão para acelerar o tempo, especialmente se tiver coisas além de cometas e alienígenas para me preocupar.
Infelizmente o cinturão de asteroides não parece ter tanta função (além de ganhar pontos) (além de eles serem exageradamente grandes, hahahahah).
Tudo que eu digo é para uma versão pós evento, pois para tempo de evento achei muito bom o resultado que obtiveram.
Quanto ao aprendizado, foi tudo simples e rápido. O tutorial no menu (apesar de longo) foi bem claro. Sem contar que cada aquisição tinha explicações próprias.
O fluxo de jogo vai perdendo força com o tempo (ao menos no modo normal de jogo), pois não há muitas coisas o que fazer. Se houvessem alguns sistemas próximos (de onde viriam os alienígenas) para dominar, e cada um com sua economia e interrelações; crio que seria um desafio interessante. Hahahahah. Só divagando um pouco.
2 - Gráficos, Áudio e Narrativa:
Os gráficos ficaram bons para o tempo de vento, cumprindo os papéis deles.
O áudio está (igualmente) adequado (ao meu ver).
A narrativa poderia migrar para algo além do idle, especialmente fora do tempo de Ludum Dare, onde poderiam incrementar bastante as diversas ocorrências aleatórias ou mesmo adicionar uma narrativa.
3 - Cultura:
O jogo reúne elementos de diversos gêneros (idle, clicker, administrativo etc), compreendendo também elementos de ficção científica, futurismo e outros.
Com o devido polimento e/ou extensão, pode se destacar como peça que reúne todos esses tópicos.
4 - Monetização:
Creio que o jogo poderia ser colocado em um site para que seja jogado online (com banners de propaganda).
Outra forma de monetização (ao meu ver) dependeria de regras mais firmes em relação ao posicionamento de planetas e envolveria rodadas de jogo com placar de pontuação com múltiplos jogadores online.
1 - Mechanics, Learning and Flow:
The game is very interesting and the mechanics involving only the mouse was very striking (an extended type of idle-clicker, with many management features).
I wish there was a button to speed up time, especially if I have things besides comets and aliens to worry about.
Unfortunately, the asteroid belt doesn't seem to have much of a function (other than earning points) (in addition to being extremely large, hahahahah).
Everything I say is for a post-event version, because for event time I found the result they obtained very good.
As for learning, it was all simple and fast. The tutorial in the menu (although long) was very clear. Not to mention that each acquisition had its own explanations.
The game flow fades over time (at least in normal game mode), as there are not many things to do. If there were some systems nearby (where the aliens would come from) to dominate, and each with its economy and interrelationships; I think it would be an interesting challenge. Hahahahah. Just digress a little.
2 - Graphics, Audio and Narrative:
The graphics were good for the windy weather, fulfilling their roles.
The audio is (equally) adequate (in my view).
The narrative could migrate to something beyond the idle, especially outside the time of Ludum Dare, where they could greatly increase the various random occurrences or even add a narrative.
3 - Culture:
The game brings together elements from different genres (idle, clicker, administrative, etc.), also comprising elements of science fiction, futurism and others.
With proper polishing and / or extension, it can stand out as a piece that brings together all these topics.
4 - Monetization:
I believe that the game could be placed on a website so that it can be played online (with advertising banners).
Another form of monetization (in my view) would depend on firmer rules in relation to the positioning of planets and would involve rounds of game with online multiplayer scoring.
~~Edit: I ended up commenting something out of place here. ^^~~
watch?v=JgxkilF5XUM&list=PLIIOUpOge0LsGJI_vni4xvfBQTuryTwlU
Here. I divided the link in two parts. Now you should be good to go, @the-missing-bracket.