Just a Stroll by killy9999

For our protagonist It this was just a stroll in the park until bloodthirsty pigeons starting attacking him. Now you have to keep It alive! Kill the pigeons by throwing stones. Throw them some breadcrumbs to temporarily stop them from following It. It has an unlimited number of stones but only three portions of breadcrumbs. Walking over rocks will slow It down, so be careful.

Controls
- Move: W/A/S/D or Arrows
- Aiming: mouse
- Throw stones: left mouse button
- Throw bread: right mouse button
Scoring
10 points per bird multiplied by accuracy. Yes, you will loose points if you throw stones that miss. It's better to throw less stones but accurately.
Implementation
Written in Haxe using heaps.io engine and deepnightLibs library, with gameBase as a starting point. See source repository for build instructions.
Credits
- Programming: @killy9999, @silnar, @spacePotato
- Graphics: @spacePotato, @waev
- Sound: @waev




Ratings
| Overall | 1204th | 3.5⭐ | 35🧑⚖️ |
| Fun | 462th | 3.721⭐ | 36🧑⚖️ |
| Innovation | 2273th | 2.647⭐ | 36🧑⚖️ |
| Theme | 2264th | 2.956⭐ | 36🧑⚖️ |
| Graphics | 780th | 3.926⭐ | 36🧑⚖️ |
| Audio | 1294th | 2.941⭐ | 36🧑⚖️ |
| Humor | 565th | 3.438⭐ | 34🧑⚖️ |
| Mood | 1757th | 3.061⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 30🗨️ |
And the gameplay feels very smooth and balanced!
i love the smooth gameplay
good job ;)
It was my first time doing pixel art and I'm glad you enjoyed it!
Thank you @noucake , @ul0n and @tomyomy! 
_I definitely should go back to playing games instead of Aseprite_
What I liked:
- simple gameplay
- oldschool graphics
- psychedelic music
What I didn't like:
- bread throwing mechanism was too weak from gameplay side - it didn't give that much and the bread was really limited anyway
My ideas how to develop the project:
- add more psychedelic music and some gameplay mechanism that makes the game more hallucinatory
- make some big obstalces that entirely block the player
- poisoned bread maybe, which kills the bird that eats it?
Overall score: nothing mind-blowing, but a very solid and fun title. I definately enjoyed it!
> add more psychedelic music and some gameplay mechanism that makes the game more hallucinatory
It was our intention to somehow "break" the mood. Psychedelic music is one aspect of that, turning a sweet and mellow park into a bloodbath is another. As for other psychedelic elements here's an unused graphic:

> make some big obstalces that entirely block the player
I feel that could break the flow of the game. Rocks that slow you down are already a matter of life and death.
> poisoned bread maybe, which kills the bird that eats it?
Great minds think alike. Poisoned bread was one of our ideas though a mechanic would be slightly different.
So that's a short answer. I have some more design thoughts that I might turn into a blog post, but I need more time for that. Once again thanks for your input!
well that, was f*cking terrifying! Awesome job! my only complaint would be the audio got a little much after a while but no worries, my game suffers from the same thing. Love the brutality and the whole idea in general!
I agree, we found out about not-suitable-for-long-gameplay sfx too late in the development so that's why it's still there. We'll pay more attention to it next time :raised_hands:
I got 1000-something at best. I just found out that a tactic with avoiding pigeons for a while in the beginning and then getting them in one place (_ekhmThrowingBreadekhm_) is pretty efficient, I wonder how you did you get your score.