Flying Saucer Scramble by Reef
Catch your enemies in your loop!
| Youtube | https://dreif.itch.io/flying-saucer-scramble |
| Original URL | https://ldjam.com/events/ludum-dare/47/flying-saucer-scramble |
Ratings
| Overall | 436th | 3.761⭐ | 25🧑⚖️ |
| Fun | 433th | 3.652⭐ | 25🧑⚖️ |
| Innovation | 146th | 3.978⭐ | 25🧑⚖️ |
| Theme | 371th | 3.978⭐ | 25🧑⚖️ |
| Graphics | 568th | 3.826⭐ | 25🧑⚖️ |
| Audio | 572th | 3.432⭐ | 24🧑⚖️ |
| Humor | 925th | 2.5⭐ | 23🧑⚖️ |
| Mood | 872th | 3.318⭐ | 24🧑⚖️ |
| Given | 12🗳️ | 19🗨️ |
Also very nice to find a game with a merciful learning curve :-)
Dunno if this was intentional or not, but you can hold X to stop yourself doing the loop movement. This gave me even more precision and I could tackle just about any scenario without taking hits.
This is one of the better Pico action games I've even played, how hard was it to get the player to travel in a circle like that? It could be easy, I'm just not used to seeing it from Pico games.
Nice action game overall. Solid application of pacman-esque sounds to top it off!
@grenk @mbrezu Difficulty was something that I'm definitely working on dialing in. Last LD my game suddenly got extremely difficult, so I biased towards being easier this time. Clearly, different people have different experiences, thanks for the feedback!
@peachtreeoath You found all of the movement quirks! I initially didn't intend for the player to be able to stop their movement, but didn't have time to fix that bug and figured it might allow the player to last longer when the number of enemies really increased. You can also resize the loop if you are stuck on the edge of the screen which is a bug that needs to be fixed. Giant loops around the screen is indeed a way to cheese the game, but you run the risk of an enemy spawning or getting cut off by an enemy moving towards a corner. I had another enemy planned that would move just fast enough to cut you off if you tried to loop around the screen, but I had to cut it. That would make it a bit riskier though!
The circle movement was something that I had to spend a lot of time on to get to feel right, keeping the player on the screen if the loop went off, and getting that to feel right, were the things that took the most time. Thank you for the feedback, I appreciate it!
Good job!!
And the graphics and sound design made it really cute.
The only thing missing is the score while playing, and otherwise, it was really fun !