Project L.O.O.P by PeteH
A GAME MADE FOR THE LUDUM DARE 47 COMPO
Project-L.O.O.P is a game of strategy, skill, and practice. You were on the new L.O.O.P crew, a crew that would man the first time-travelling spaceship. Except - it went wrong.
You wake up on the ship. The rest of the crew dead, and the Time Warp Drive damaged. The Time Warp Drive will try and take you back in time every 60 seconds, unless you manually reset it. You have to repair the ship (by completing objectives), whilst making sure you never let the Time Warp Drive reach 0.
THERE IS A VIDEO TRAILER ON https://petehsoteira.itch.io/project-loop You can also find it here https://youtu.be/_US6IRv9ylg



On the web version, I couldn't get the custom cursor to work, but there is a special reticle on the windows download. Also, I couldn't supply a MacOS build, so I have provided windows and web
TOOLS
ENGINE Unity
CODE Visual Studio
MUSIC GarageBand + Yamaha Keyboard connected via Usb
SOUND EFFECTS sfxr and just recording stuff
MUSIC EFFECTS twistedwave
ARTWORK Pencil2d
HOSTING BINARIES Itch
HOSTING SOURCE CODE Github
Ratings
| Overall | 257th | 3.5⭐ | 28🧑⚖️ |
| Fun | 383th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 418th | 3.058⭐ | 28🧑⚖️ |
| Theme | 363th | 3.462⭐ | 28🧑⚖️ |
| Graphics | 493th | 2.885⭐ | 28🧑⚖️ |
| Audio | 354th | 2.923⭐ | 28🧑⚖️ |
| Humor | 256th | 2.696⭐ | 25🧑⚖️ |
| Mood | 61th | 3.833⭐ | 26🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
Tho i got stuck pretty early on, it feels like a really fleshed out game.
It think my only issue was with how slow the text moved and the sound effects were very detering- the walking in particular was a bit too much. Was also hard to read the UI...
-GUI was sadly not scaling so i had a hard tim reading the stuff
-walking sounds irregular, sometimes stopping for a sec
-when walking back to a previous objective you will ovveride your current objective
-you can get "infinite" time when you just complete the same objective for several times
(played html version)
Sorry if i am just being a little unaware xD
;)
Thanks for your feedback! I don't have time to do any bug fixes now, because of school, but I may try over the weekend.
Thanks for playing!!
I noticed that, and don't know if it's a bug or intended - but when i were in admin i could just interact with the console and gain time. So i spammed the consoles abit just to make sure i had time and didn't need to rush :P
Felt like play Among us but.. alone :P
Nice with some story elements in the beginning to set the mood. Would like the text to come quicker though.
Nice work overall!
@dakke Thanks for playing and for the feedback!Haha i felt the Among Us vibe as well xD.
Starting credits set the mood nicely. Sounds are very nice.
Thanks!
Nice work. :thumbsup:
@spacecadet I understand what you mean about knowing where to go next, my bad lol. Thanks for playing!
@ryzy27 Thank you for playing and rating!
@d-lord Much appreciated!
@enzoup Wow thanks so much! I understand what you mean about polishing, I had intended to do some, but I was literally right up against the wire and didn't have time. Glad you enjoyed it though! Thanks for playing!
@andy593 Thank you!
@laurari Thanks! I agree with you that more puzzles would be great, i just ran out of time for the compo ;) Also, the tension idea is great - wish I had thought of it during the compo! Thank you!
xD
Very ambitious for the time frame and great to see you got it done.
I'd make the doors a bit less sticky and pull them all the way out, so the character glides through easier, but just something small.
All the best and keep up the good work.
@tom-a I can see what you mean about the doors. Thank you for playing and thanks for the feedback!
- When you skip the intro you still here typing-sounds
- It would be cool if you could have the option to display the text instant. I'd the choise to wait or to skip. So to my shame I haven't read the story :-(.
- Having sound controls for the settings
- May update the walking-animation (or not - it somehow looks funny ^^).
- Randomize the passwords (I think they're hardcoded at the moment)
I'm totally aware of that you've created a complex game within a short amount of time. So of course compromises had to be done and I've respected that in my rating. You have a really good base. Just keep on working :-)
I really want to point out that I'm impressed by the complexity! Really good job!
What bothered me was the relatively extremely loud walking sounds, so I eventually had to turn down the audio almost to zero.
Reading through the text could maybe streamlined a bit by having the remaining text appear instantly when a button/mousebutton is pressed.
To summarize: I liked it very much and am very proud of myself ;) :
