Photoss by Dominas

[raw]
made by Dominas for Ludum Dare 45 (COMPO)

Escape from enclosed cave by using crystals which emit powerful light beams. Bar on the right side of the screen shows your progress reaching the surface.

Controls:

-[WASD] or arrow keys to move

-[Space] to begin digging

-[Space] to drag objects

-[ESC] quit to main menu

2019-10-06 Photoss 1.gif

Ratings

Overall 350th 3.184⭐ 21🧑‍⚖️
Fun 428th 2.711⭐ 21🧑‍⚖️
Innovation 270th 3.158⭐ 21🧑‍⚖️
Theme 419th 2.842⭐ 21🧑‍⚖️
Graphics 335th 3.026⭐ 21🧑‍⚖️
Audio 223th 3.111⭐ 20🧑‍⚖️
Mood 338th 2.921⭐ 21🧑‍⚖️
Given 14🗳️ 8🗨️

Feedback

CalLavicka
07. Oct 2019 · 17:16 UTC
I love the concept of this game. As it stands the gameplay is not super interesting, but its still fun to move around and control the beams. Good work!
TwinTurboDouche
07. Oct 2019 · 17:17 UTC
I wish the movements weren't so sensitive, i had to make sure to tap movements quickly or it would move too much but otherwise good game! Nice submission!
dqmhose
07. Oct 2019 · 17:19 UTC
This was amazing. Really fun, lovely graphics, nice sound!
AppoxGames
07. Oct 2019 · 17:20 UTC
Interesting concept but i couldnt figure out what to do after the second crystal. I'm quite sleep deprived so i blame that :) The game felt consistent in graphic, music and SFX. What does the right bar do btw?
Goodjob!
mutuware
07. Oct 2019 · 17:30 UTC
Created some interesting mechanics when things were chained together, got about half way down then the boulders were stuck in corners. Great little tune! Maybe some patrolling monsters would give it a bit more edge/pressure
PurpledArtFrog
07. Oct 2019 · 21:57 UTC
An interesting submission - although I couldn't quite figure out exactly what the mechanic was - congrats on the entry :thumbsup_tone1:

:purple_heart: :dart: :frog:
PurpledArtFrog
07. Oct 2019 · 21:57 UTC
accidental double - really slow response from site :upside_down:
Mikeality
07. Oct 2019 · 22:24 UTC
Overall a cool mechanic and very well polished, I particularly like the particles a lot! However the game play feels a bit unfinished, I'm not even sure what my goal is. But it was fun for a bit to blast the rocks with lasers!
Jahwffrey
09. Oct 2019 · 19:38 UTC
Well that was something new. It took me really, really long time to understand what was even happening, and I had to restart far too many times because it was impossible for me to progress. Once I got it though, this was a really fun feedback loop where I ended up creating some crazy shifting gem contraption to excavate as quickly as possible, and it was awesome. Not bad!
kuviman
11. Oct 2019 · 11:25 UTC
a bit more variety would be appreciated :) nice game
Lombax
11. Oct 2019 · 23:27 UTC
nice game, nothing to say realy. if you add more variety of some kind, this will be a great game. like a harder rock that needs a focused beam to break, so maybe a crystal that absorbs 2 beams and shoots a purer beam or a focused beam. idk just something. but its realy good for being made in 48 hours. gj :dog: :dog:
Oneki
15. Oct 2019 · 08:32 UTC
Great puzzle concept. Managed to screw myself over a few times - killed myself by cave-in, destroyed my first light crystal. The arrow controls were very (very) touchy - making me move 2 instead of 1 tile on one press.
Yonman
15. Oct 2019 · 09:46 UTC
Great idea for a game, brilliant!
Gauphastus
16. Oct 2019 · 01:37 UTC
Interesting idea. It'd be nice to see how you'd take it further.

Nice work.
Smitto
16. Oct 2019 · 02:58 UTC
The presentation in this is so cohesive, love the bassy chiptune and movement, it all brings me back to a classic dungeon crawler. The core puzzle of getting crystals configured to shoot consistently was really neat, it would be interesting to see how it could be expanded to different levels and initial cave configurations.