Mission Start With Nothing by Benjamin123
Mission Start with Nothing is a first person stealth game where you complete different objectives in which you start with nothing. Defeat enemies to take their weapons, then use those weapons to complete objectives.

Use WASD to move. Use E to use your weapon or punch if you do not have one. Use Space to Jump. Hold Shift to Sprint.
Ratings
| Overall | 482th | 2.667⭐ | 26🧑⚖️ |
| Fun | 502th | 2.167⭐ | 26🧑⚖️ |
| Innovation | 498th | 2.229⭐ | 26🧑⚖️ |
| Theme | 299th | 3.25⭐ | 26🧑⚖️ |
| Graphics | 284th | 3.208⭐ | 26🧑⚖️ |
| Humor | 376th | 1.711⭐ | 21🧑⚖️ |
| Mood | 309th | 3⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 3🗨️ |
Goodluck !
However, I like the 3D environment you created.
Feedback on getting hit and dealing damage was sorely lacking.
The key to restart the game is E. Since this is also the key to shoot, I ended up immediately restarting on one occasion and being confused as to what happened.
Still, the shaders are lovely and I think you have a good mood going.
Sound is such an integral element of so many stealth games that the total lack of audio in this one is a pity.
The general visual appearance of the game is good. The foggy environment lends credibility to the idea of such short-sighted guards ;)
The quality of models, lighting, and animation is in general rather high, given the time constraints you were under.
The objective wasn't clear to me so I was unable to finish the game.
Positives: Nice atmosphere, models, and concept.
*You can only rotate though a certain angle, then it won't let you move any more. I guess that the invisible mouse is being clipped to the edge of the screen, and so limits your rotation.
Congradulations :D
But yeah, good concept, but here's what needs improvement here:
- Soldiers don't shoot until they face you, making it possible to circle-strafe them.
- Shadow distance is too small in some areas (especially the end-game room). Suggest changing it under the Quality Settings in the project settings.
- Maximum number of pixel lights is too small (also under Quality Settings), leading to some weird lighting seams and flickering lights.
- For the effect you want, I'd suggest Aura or Hx Volumetric Lights (from the Asset Store). The global fog would be better w/ volumetric lighting.
- No jump (why not?)
- Ground badly needs texturing of some sort. It's hard to tell how fast you are moving in some places because everything is solid green underneath you.
- The arm animations are... well, they are strange. It feels like I am playing a cow. Which is, you know... Heck if I ended up with a cow arm animation, I'd just be like "alright we're doing this. Player is a cow" and work that into the story.
- Mouse cursor is hidden, but not locked, making it difficult to turn, even in full screen (the mouse just hits the edge of the screen and you can't turn any more, or it goes out of the window and you click outside the browser in non-fullscreen mode)