Shape Escape - A minimalist strategy game by S J Palmer

[raw]
made by S J Palmer for Ludum Dare 47 (JAM)

Place goals on the map, and guide the shapes towards them by bending the tracks with a click. Don't be too slow or the shape will explode, changing the tracks and leaving you without a point. But don't be too reckless - bring the wrong shape to the wrong goal and both will explode. Lose all your goals and it's game over!

Controls * Click and drag goals (which also act as your lives) onto the map * Click and hold between loops to merge or unmerge tracks


Many thanks to all the users who made their assets free to use!

Music * Life in corrupted binary - HaelDB (https://opengameart.org/content/life-corrupted-binary)

Sound effects * pluckedstring.wav - kotzbrocken (https://freesound.org/people/kotzbrocken/sounds/15487/) * Tight kick - tasmanian-drums (https://freesound.org/people/tasmanian-drums/sounds/157757/) * error - LeszekSzary (https://freesound.org/people/LeszekSzary/sounds/171497/) * Powerup/success.wav - GabrielAraujo (https://freesound.org/people/GabrielAraujo/sounds/242501/) * Bamboo Swing, A14.wav - InspectorJ (https://freesound.org/people/InspectorJ/sounds/394418/) * whooshlong_low.wav - DJT4NN3R (https://freesound.org/people/DJT4NN3R/sounds/449990/)

Font * Cooper Hewitt Heavy - https://open-foundry.com/fonts/cooperhewittheavy

Ratings

Overall 403th 3.786⭐ 23🧑‍⚖️
Fun 206th 3.905⭐ 23🧑‍⚖️
Innovation 29th 4.286⭐ 23🧑‍⚖️
Theme 141th 4.214⭐ 23🧑‍⚖️
Graphics 740th 3.619⭐ 23🧑‍⚖️
Humor 1096th 2.235⭐ 19🧑‍⚖️
Mood 385th 3.786⭐ 23🧑‍⚖️
Given 15🗳️ 8🗨️

Feedback

mbrezu
06. Oct 2020 · 05:27 UTC
Nice idea and good implementation! Rather hard to put down, actually. Well done!
cristi_aby
06. Oct 2020 · 07:29 UTC
Nice ideea. Well done!
KreGames
06. Oct 2020 · 19:39 UTC
This minimalist style really fits this game. I liked it in Minimetro. Great concept, and mechanism.
amarillion
07. Oct 2020 · 05:10 UTC
Nice concept! I was also reminded of Mini Metro.

Right now clicks change a section of tracks temporarily, as long as you hold. Have you considered letting these changes be permanent? I think it would be easier to manage lots of shapes if you can re-arrange the map permanently (you could just set & forget). But perhaps you already tried this idea during playtesting?
QuantumCaveman
07. Oct 2020 · 05:24 UTC
Really entertaining game. Very fun and hard to put down. Will definitely come back to this. Would love to have it on my phone to play on the go.
aevek
07. Oct 2020 · 05:35 UTC
This one is great. I definitely agree I'd love to have this on my phone. To amarillion's point, I actually ended up deliberately sacrificing pieces to reshape the map in ways that was more convenient for my strategies, so I'm pretty happy with it overall. Super chill relaxing game, very well done.
DrSnowDude
07. Oct 2020 · 05:41 UTC
Tiny but fun, I could see this being a great mobile game. Great application of loops
🎤 S J Palmer
07. Oct 2020 · 11:24 UTC
Thanks for your feedback!

@kregames I was absolutely inspired by Mini Metro but on crazy loops! Then I tried to invert the gameplay by having you place the 'stations' rather than the tracks

@amarillion I originally had the track changes as permanent (and I actually forgot to remove my developer cheat codes, so you can push "tab" in game to try it out - although some of the track colours will get messed up!). However I found that having the track be more permanent lead to more strategy when deciding where to place the goals
amarillion
07. Oct 2020 · 15:59 UTC
I tried the permanent version with your cheat code, and I think I do like it better. It's probably a matter of taste.
Sli
14. Oct 2020 · 21:57 UTC
Wow pretty nice. I also liked the permanent version better. Maybe you can try some input magic. If you hold button longer it is temporary if you click is permanent.(If this is even doable in your project).
Overall I liked it very much good job.
Flying Dog Fish
14. Oct 2020 · 22:15 UTC
This is a really nice entry in minimalistic style. Obviously inspired by Mini Metro but very different from that game. Having no victory condition or a way to lose makes it very casual.
niterich
14. Oct 2020 · 22:16 UTC
Wow, this is really amazing! Very nice presentation values in every area! Though it was a bit frustrating when a square piece spawned right in front of a round goal :(

I also prefer the permanent track changes, but I wonder if that has to do with the fact that we're all beginners here. Like, we don't understand the metagame so we have to constantly correct our course, but a more experienced player would understand the flow of things and get more enjoyment about the correct planning of goals. Like how a beginner Tetris player might go for single-line clears to keep their board clear while a veteran would build it up for back-to-back tetrises. I dunno, food for thought.
TheGreenWorm
24. Oct 2020 · 12:26 UTC
Reading through the comments, maybe you could "charge" an intersection, the more you hold it the longer it will stay "open" after you release it. Was fun, clean looks and sounds. Some kind of difficulty curve would definitely improve it.
Lyje
24. Oct 2020 · 16:23 UTC
One of my favourites! Starts confusing, gets easier, gets almost meditative, then gets really challenging! Beautiful art style, really innovative mechanics and perfect minimal audio.
croze
24. Oct 2020 · 19:20 UTC
Took me a second to get the hang of it, but once I did it was really intuitive. I could 100% see this being a mobile game, I got to 42 before deciding the difficulty doesn't seem to be ramping up, but this is definitely a relaxing little game!
kaem
24. Oct 2020 · 19:26 UTC
It's fun! I like the shape management, nice clean design
Dani Tufeld
24. Oct 2020 · 21:39 UTC
very interasting idea, liked the gameply
Sombrero Guy
24. Oct 2020 · 21:51 UTC
Fun game! I really like the minimalistic art style and how you can merge and unmerge tracks! Nice work overall!
KallThar
24. Oct 2020 · 22:24 UTC
This was FUN. This one stuck with the longest. I love puzzle games and this one just got to me. I liked the ambient music, the sound effects, the graphics and mechanics. Especially the track merging and unmerging. Also, the difficulty increase with number of "exits" and shapes is pretty cool. Thanks for the experience. Keep it up :))
printablealice
24. Oct 2020 · 22:58 UTC
The graphics, sound effects, and music all fit together really well! Fun, puzzle-y game.

It's pretty hard, though – I'd appreciate a slower ramp up at the beginning. The various settings (dot speed, map size, etc) are super useful but I'd want to be able to make new dots not show up as fast (is time between new lives the right setting for this? I couldn't tell that it made a big difference).

It seems to me that one could win this game easily by created and isolating goals, that is, never let any shapes get near them; just keep a few in their own very small tracks. Maybe the goals should explode eventually as well?
Jonathan Lorenz
25. Oct 2020 · 09:48 UTC
At first it seems like a relaxing game, but when you play it, you quickly meet stressfull situations. Nice little game! I know that if you loose all your shapes you loose the game, but how can you win it? Is there an end?