Junked by sorlok
Story
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In the future(TM), robots have replaced animals as the preferred pet for children. But what happens when it's time to upgrade? And where do all those used robots end up anyway?
Author's Blurb
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My goal was to make a minimalist game that explores themes of abandonment and scavenging in a world of semi-sentient robots. I tried hard to keep things simple without sacrificing the story I wanted to tell. Controls are on-screen at all times.
Enjoy!
(Linux version coming soon, hopefully!)
(OS-X Note)
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GameMaker makes it very hard to export to OS-X; if anyone wants to make an OS-X binary from the source, I'll gladly host it here and give you credit.
--------------
In the future(TM), robots have replaced animals as the preferred pet for children. But what happens when it's time to upgrade? And where do all those used robots end up anyway?
Author's Blurb
--------------
My goal was to make a minimalist game that explores themes of abandonment and scavenging in a world of semi-sentient robots. I tried hard to keep things simple without sacrificing the story I wanted to tell. Controls are on-screen at all times.
Enjoy!
(Linux version coming soon, hopefully!)
(OS-X Note)
-----------
GameMaker makes it very hard to export to OS-X; if anyone wants to make an OS-X binary from the source, I'll gladly host it here and give you credit.
I liked the story and gameplay was also pretty good, platformer with only one horizontal direction to move allowed proved to be challanging.
Poor, poor snails (are you French? xD)