Final Interrogation by Gamer Fates
This game encourage players to utilize their detective, investigative skills in discovering the captor in time. In keeping with the theme of this challenge "Keep it alive", players must work within the time constraints, solve case, and keep the abductee alive through capturing the abductor in time.
Story:
Police were dispatched on a suspicion that there has been a kidnapping. Upon arriving at the crime scene, police discovered an anonymous letter addressed to the police department.
"You dont know me, but I know you. Unless you do exactly what i say, i will release my hostage. I depend that my ransom be paid in less than 24 hours...or I shall dispatch if this hostage, and accrue another! I demand to be paid 10 million dollars. The money must be left at this very location in 24 hours time."
During investigations, police have called in 3 people for questioning: a nurse that works at a nearby hospital, a construction worker that works in the area, and a lawyer that was in the area prior to the abduction.
IF YOU ENJOYED THIS GAME PLEASE CONSIDER SUBSCRIBING TO MY YOUTUBE CHANNEL: ( LD 46 CONTENT COMING SOON)
https://www.youtube.com/channel/UCnuFJ4tigQxhOvMwCuvJhzg
https://youtu.be/Mh3c5Sga764

Ratings
| Overall | 813th | 3.09⭐ | 69🧑⚖️ |
| Fun | 927th | 2.694⭐ | 69🧑⚖️ |
| Innovation | 655th | 3.134⭐ | 69🧑⚖️ |
| Theme | 1011th | 2.758⭐ | 68🧑⚖️ |
| Graphics | 821th | 2.94⭐ | 69🧑⚖️ |
| Audio | 351th | 3.311⭐ | 68🧑⚖️ |
| Humor | 739th | 2.262⭐ | 63🧑⚖️ |
| Mood | 363th | 3.409⭐ | 68🧑⚖️ |
| Given | 75🗳️ | 101🗨️ |
My only problem was that the left arrow and right arrow were really hard to see (when selecting who to question). Initially I though I can only question the nurse. Thank you for the experience.
Good job!
also zoom in and zoom out with the mouse is awesome!
Greato Jobu!
Boy there was a lot of text there, huh?
I found myself a little lost in the lack of structure, since all the text is in a single paragraph to fit the screen.
The questions was to short for the amount of information that the suspects answer, so I was just wild guessing after every answer.
The music only starts playing in the middle of the game, and of course the main menu was quite simple to enable/disable sound.
Overrall it was a different experience, but it did not grab my attention enough to consume all this text.
One thing: on the web build (on Chrome) scrolling to zoom in and scrolled out also scrolled the browser window. I find Chrome is often a pain with web games in ways like that! I switched to the Windows version and it worked great.
Overall, really solid work from start to end, and great music, too!
Tho the camera zoom thing wasn't that proper :thinking:
I found it hard to guess the culprit Im not good at these types of games xD. How do we know its the guy?
Game can be improved, but good for a compo game
If you decide to expand on this idea, I would recommend requiring the player to uncover specific pieces of information before they can correctly guess. If they attempt to guess too soon, they could get an ending letting them know that they did not have enough evidence to convict anyone. The other thing I felt was missing was the ability to cross-examine witnesses. Once I've learned that Witness A knows Witness B, I want to get a new dialog option when speaking to B so I can ask them about that connection.
All things said, a great idea, and very nicely presented =)
That was fun. I got to say I glad I figured it out in my first go. I feel you put enough information into your game to make it more then just a guess. Other then a few typos (I'm guilt as well) great writing and story telling for such a short game. Good job!
Hello everyone!! Thanks for checking my game out and providing feedback! Truly appreciate it.
That being said, I will be updating the game and release a version 1.3 which will fix the dialog, some bugs here and there and also remove the zoom in-out feature as it was intended just for dev purposes.
Thanks again for playing and continue providing feedback! Enjoy reading every comment!!
I liked how you managed to make a nice art for the cases and intro animation. Writing was very very cool.
On the beginning though i didn't quite get the fact that with arrow i can change person (thought it would mean going to next scene).
The music is pretty fitting and moody.
I wasn't very good at finding the abductor though :stuck_out_tongue_winking_eye:
Thanks for checking my entry out. Love all the feedback and yes I will update the questions in the next release along with new questions and bug fixes.
HELLO AGAIN EVERYONE!! Thank-you for playing my game this dare around.
For those of you who do not know, I have started a youtube channel with high hopes of creating an epic full-fledged game sometime in the near future. At this time I have a few videos but wanted to showcase this LD46 Devlog video I just put out.
Please check it out and consider subscribing if you enjoy this kind of content. Truly appreciate it...Thanks!!
https://youtu.be/Mh3c5Sga764
But yeah thanks! I hope you enjoyed. I need to work on adding questions.
But good job overall in weaving enough information into the dialogue for the player to draw their own conclusions, it's really tricky to pull off. I did feel like the way the questions were phrased was a bit restrictive, as some of the basics like "Who are you?" are covered in the briefing and who is going to waste 2 hours on asking that question when they already know? So some variation there might have been nice, but game writing is time consuming, and you did pretty well within the 72hrs timeframe. I also enjoyed the timer aspect, and how the search for more information made things more dire.