Mark by Corny

Mark's dog ran away!
But he has a very important chat he needs to respond to regularly, so he can't just let it die!
Catch the dog while at the same dodging landmines, falling rocks and your friends' questions about why exactly you aren't replying more
The further you go the more obstacles there are and the more lively the chat will be, so keep on typing!

CONTROLS:
Arrows and Spacebar - movement
E - pick up and throw rocks off the ground
TAB - pull up your phone to respond to your friends
When on the phone, start MASHING ALL THE KEYS - that's how you type messages!
Pressing Tab, Enter or Escape will make Mark send the message and put the phone away
Technical bits not mentioned in-game:
The game ends when you're either hit by a falling boulder, blown up by a landmine or the received message counter (number over the envelope on your phone) reaches 25.
Every 10 points in a message you send lowers the message counter by 1
| Youtube | https://chrobreusz.itch.io/mark |
| Original URL | https://ldjam.com/events/ludum-dare/46/mark |
Ratings
| Overall | 401th | 3.56⭐ | 27🧑⚖️ |
| Fun | 432th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 389th | 3.46⭐ | 27🧑⚖️ |
| Theme | 609th | 3.58⭐ | 27🧑⚖️ |
| Graphics | 215th | 3.88⭐ | 27🧑⚖️ |
| Audio | 257th | 3.48⭐ | 27🧑⚖️ |
| Humor | 215th | 3.44⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 18🗨️ |
constructive feedback: I picked up a rock and threw it to the ground, went down there to pick it back up to throw it and it killed me after picking it up (not sure if I dropped it immediately or what).
positive feedback: I liked the theme! Clever how you made the colors change and music pick up after I engaged the first one. That kept the energy up! Good sound effects and animations. Overall a great project! Awesome work. :thumbsup:
I like the idea that you need to stop chasing your objective to keep a conversation alive. It could be read as a thinly veiled commentary on the importance that phones have to most people where even when their dog is loose they're checking their phone and replying to messages!
Cute 1bit graphics made it feel like an old Speccy game and the music loop was totally fine on repeat. Cute little game. Thanks for sharing and congratulations on your entry!
Besides that, I really liked the game, the graphics were cute and coherent all the way through, and the dialogue that you had in the game was funny. The clear art style and simple obstacles focuses on the key aspects of the game, the platforming, without being a detriment. Definitely worth a look by people.
Nice job
At first, as I was typing, it was not really clear to me what my typing does, since sometimes I re-opened the phone and my "score" was at 0 and my message count was also at 0. I think showing a little graphic like "-5 :envelope:" whenever you close the phone would help to convey what just happened a lot.
The dog looked a little bit like an elephant to me! I get that it has a black nose, but that black nose is also as black as the background! The music variations were nice and made the game feel a little bit less repetitive. Good job!
There are a few small changes I'd make that would help a lot.
1) When you get a new message, maybe along with the envelope show the count of the total number of messages waiting.
2) Show how many messages are going to be removed when you send, because it can be hard to do the math when you're mashing keys and in a rush.