Squatch Watch: Keeping The Myth Alive by picross

[raw]
made by picross for Ludum Dare 46 (JAM)

Squatch Watch is a PS1-style stealth game about keeping the legend of Bigfoot alive. To make your mark on the forest, find a puddle of mud and leave your footprint, then escape without being caught! This game was created in 72 hours for the Ludum Dare 46 competition. Web build on itch.io!

squatch watch gif.gif

Post Jam Bug Fix: - Fixed WebGL build to actually work! - Fixed AI's chase range - Fixed being able to move after you die - Fixed flashlights not showing up on WebGL build - Fixed music looping over itself after you beat game

Controls:

Controller:

Movement - Left Thumbstick

Run - Left Face Button (X)

Attack - Bottom Face Button (A)

Mouse and Keyboard:

Movement - WSAD

Run - Left Shift

Attack - Left Mouse Button

Screenshots: screenshot1.JPG

screenshot2.JPG

screenshot3.JPG

screenshot4.JPG

While navigating through the levels, you will encounter 3 types of foes:

Rangers: Park rangers on patrol that will stun you up close on sight ranger.JPG

Hunters: Crazed Bigfoot hunters that wander until they catch sight of your trail hunter.JPG

FBI: Federal Bigfoot Investigators that will try to gun you down! fbi.JPG

AI/Game Programming: Camden Obertop @camden_grape (twitter)

Graphics/Level Design/Game Programming: Jaden Goter @jadengoter (twitter)

Music/Sound: Grant Davis @GrantimationEDM (twitter)

3D Modeling: Matt Lowe @Matlow100 (twitter)

Animation: Erik Skoog @euskoog (twitter)

Narrator voiced by Camden Obertop. Letter voiced by Denny Nguyen. In-game character voices by Grant Davis.

Ratings

Overall 1384th 3.429⭐ 72🧑‍⚖️
Fun 1284th 3.285⭐ 74🧑‍⚖️
Innovation 1761th 3.007⭐ 73🧑‍⚖️
Theme 1543th 3.514⭐ 74🧑‍⚖️
Graphics 1131th 3.699⭐ 75🧑‍⚖️
Audio 1088th 3.16⭐ 74🧑‍⚖️
Humor 327th 3.711⭐ 73🧑‍⚖️
Mood 1297th 3.359⭐ 73🧑‍⚖️
Given 117🗳️ 126🗨️

Feedback

Sean Park
21. Apr 2020 · 03:24 UTC
The game's aesthetic really gels well. Pulled of the PS1 graphics really well!! There were good tense moments, but I never really felt threatened. And AI felt like it gave up the chase a bit too easily. Does AI also follow your footprints at some points? Or are they all running a predetermined path?
Camden Obertop
21. Apr 2020 · 03:38 UTC
@sean-park The hunter AI will follow your footprints!
acgaudette
21. Apr 2020 · 03:39 UTC
neat idea around the theme! really like the visual style of the levels. AI and difficulty needs a bit of tuning, I think. would have liked it to be more difficult
hangarter
21. Apr 2020 · 18:50 UTC
the game doesn't start on web :(
joemid
21. Apr 2020 · 18:59 UTC
I just played on web no problems- (firefox win i7 gtx 1060) well, low frames, but I can't believe the graphics, and AI, and map size for a 3D web game. Really impressive! Big fan of the squatch, glad he's back. Fantastic work!

![bf.jpg](///raw/684/z/31db2.jpg)
Matt Lowe
21. Apr 2020 · 19:41 UTC
@joemid Thank you for playing! Squatch is glad to be back.
Matt Lowe
21. Apr 2020 · 19:43 UTC
@hangarter We are still working out some kinks with our web version, we hope to have them worked out very soon. As a temporary fix, you may want to try zooming out and then zooming back in, that has fixed the problem a number of times.
Sean Sullivan
22. Apr 2020 · 03:48 UTC
Loved the kill noise
Arthurds
22. Apr 2020 · 03:51 UTC
Nice to see a stealth game here and there. Loved the way you played the theme of the Jam. The AI works really well. The attack animation could've been a bit better but besides that, good game!
morel-8
22. Apr 2020 · 04:13 UTC
Wow, stealth bigfoot wil jump out them all x)___)
What a calm gameplay, thank you guys))
thomas-olsson
22. Apr 2020 · 04:40 UTC
So cute, loved it
Chilleh
22. Apr 2020 · 05:28 UTC
hahaha the voice acting was amazing "enemy spotted", I loved it! This was a great short game and your desired graphics turned out perfectly! Great job
Francisco_caal
22. Apr 2020 · 05:40 UTC
The game is quite fun, the idea is neat and I love the aesthetic, you really captured the 32bit style. I played on web (firefox on ubuntu), it worked fine.
ankou
22. Apr 2020 · 05:55 UTC
Pretty cool concept and aesthetic, took me a bit to figure out the right approach to the gameplay but it's pretty fun once you get it!
Actyl
22. Apr 2020 · 06:05 UTC
Bigfoot lettuce slew me
🎤 picross
22. Apr 2020 · 06:09 UTC
@actyl Lol I'm glad you caught that. Thanks for playing!
VirtuaWorlds
22. Apr 2020 · 08:09 UTC
Not gonna lie, I really enjoyed walking around as Squatch. A bit hard to control. Why won't those guys just leave me alone?! Nice aesthetics and mood. great game!
Sinamon
22. Apr 2020 · 08:23 UTC
Interesting game. The minimap was a great idea.
magnusfurcifer
22. Apr 2020 · 09:44 UTC
A very impressive entry both technically and artistically. I love the look of it especially.
Itey
22. Apr 2020 · 10:42 UTC
The best retro-looking game I have seen in the gamejam so far. Super cool!
Edalbung
22. Apr 2020 · 12:32 UTC
I loved the graphic style, you nailed the PS1 art style !
The concept with the Big Foot is nice, it goes the same on his visual design, and his controls are good too !
The sound feedback are cool, and the music fits well the action on screen !

Overall really nice work !
bbkate98
22. Apr 2020 · 13:44 UTC
really great! love the humour and the old school runescape esk graphics! A bit hard but maybe I just suck at stealth games, but overall really cool concept :D
Starkium
22. Apr 2020 · 20:34 UTC
Loved the style and the narratives humor. Was a bit confused at first though. Still, great job!
Ebediam
22. Apr 2020 · 21:58 UTC
Well done, the intro is hilarious! I found it very hard to avoid the enemies, and fighting them equally hard as there's just no way of turning. Then I found out you can make a sharp change of direction while sprinting and that enemies can't do that, so I kept sprinting with all the enemies following me and, welp, beat the game that way. I would probably either completely ditch the combat or make it more useful, right now it doesn't ever feel the right option, but maybe that's just me...

Overall, really nice job, you all should be proud :)
🎤 picross
22. Apr 2020 · 22:18 UTC
@ebediam thanks for playing! We wanted to emphasize the face that you don't want to get caught by making the enemies fast, but also help you get out of those situations with the stun and cornering. I think that if we up the turn speed, it will help players stun the enemies and complete the intended dichotomy. Thanks so much for your feedback :)
TheDestoryer
22. Apr 2020 · 23:43 UTC
Voiceacting is golden, but the music isn't so good.
ectucker1
23. Apr 2020 · 01:03 UTC
The PS1 artstyle and atmosphere were very effective. Loved the humor in the opening cutscene; I wish there was an ending one to go with it. My one big problem was that I didn't realize the goal of the game was to leave tracks for a while, though in hindsight the arrow was obvious. Nice work overall!
Nick Biglin
23. Apr 2020 · 01:15 UTC
There is so much to love about this game. From the art style to the fun concept, to the lowkey chill bg music. I was a big fan (no pun intended) of your game!!
barret
23. Apr 2020 · 02:19 UTC
lol so this game made me laugh. I felt like I playing ape escape mixed with metal gear solid. However I couldn't figure out how to beat the second room and ended up walking outside the level haha. But overall it was fun and definitely had the PS1 aesthetic going on
🎤 picross
23. Apr 2020 · 03:02 UTC
@barret Thanks! We had no idea about the out of bounds glitch, thanks for the heads up!
Matt Lowe
23. Apr 2020 · 04:28 UTC
@nick-biglin Thanks so much for playing! We’re glad you enjoyed it
Starlet
23. Apr 2020 · 06:14 UTC
This was actually very fun hahah! I really like the sounds! The guy's voice reminded some youtube channel about weird lists lol!!!
Anyway, great concept and very fun take on the theme!! COngrats!
LaZZyDev72
23. Apr 2020 · 10:39 UTC
Awesome. Love the Gameplay I enjoy playing it.
sheepycrunch
23. Apr 2020 · 10:55 UTC
Love this vive! But is sneaking better way than fight? It'll be more funny if there are perfect sneaking bonus!
nosfer
23. Apr 2020 · 14:46 UTC
Love the PS1 aesthetic but polys could be even wobblier :) I managed to finish it. A lot of work in modeling, AI etc.
Sciman101
23. Apr 2020 · 14:57 UTC
I really liked the visuals, you pulled off the PS1 style pretty well. It's clear a lot of work went into this, and I think you guys made something pretty funny and interesting. That said, the stealth elements feel a little overshadowed by Bigfoots ability to kill everyone in sight. (Though, sometimes the corpses would start sliding after me, which was kinda terrifying). I might make him a little less powerful, give him a cooldown on his attack or something.
Either way though, great entry!
🎤 picross
23. Apr 2020 · 15:58 UTC
@nosfer thanks for playing! You might be right. Maybe next time we'll do affine textures.

@sciman101 thanks for the kind words! You may be right, Bigfoot definitely needs a little balancing. I have heard of the corpse glitch, but I am not able to repro it for some reason lol. I hope to fix it one day, but it sounds pretty funny at least! Thanks for playing.
Artyom Volkov
23. Apr 2020 · 20:45 UTC
This game is pretty interesting. I don't think that it fits the theme well, but the idea is fun.
marcusnystrand
24. Apr 2020 · 13:12 UTC
WOW, this game is SERIOUSLY creepy. It reminds me of Silent Hill on PS1.

I had intense chills from the voice in the intro and the vibe continued to be overall unsettling. The only thing that kind of breaks the mood is the music, I personally thing it sounds a bit too happy compared to the other elements.

Overall great job!
sansman01
24. Apr 2020 · 16:53 UTC
I like the graphics style :)
GameOverMexico
24. Apr 2020 · 18:01 UTC
its fun, and intense when the hunters and ranger rotate.
jsmailes
24. Apr 2020 · 18:15 UTC
An engaging game with a fun artstyle, taking an interesting spin on the theme that I wouldn't have thought of before! The music and graphics are nicely done, and the stealth mechanics feel fun. One minor adjustment I'd make is to make it slightly harder to escape once you've been seen, so staying completely hidden is more important.
The intro was hilarious as well, good job!
Vertuga32
24. Apr 2020 · 19:13 UTC
I love Bigfoot. I didn't get the idea, but it looks like fun.)
curleysam
25. Apr 2020 · 17:35 UTC
Fun game 🙂 I love bigfoot 😄 The aesthetic was great, loved the models and the shaders used, it all really worked well. I think bigfoots attack could have used a little more feedback but I suppose it was a stealth game!
Really great entry well done!
FarBeyond Studio
25. Apr 2020 · 17:37 UTC
That was the most original interpretation of the theme I came over so far. Great! I like the pixelated look, and the somehow comical running animation of Big Foot. Attacking was a little fiddly though, especially when dealing with two guards at a time.
itsatony
25. Apr 2020 · 17:58 UTC
Love the idea of Bigfoot actively keeping its own myth alive and the gameplay worked really well with it.

Fun game! :)
NathanT
25. Apr 2020 · 18:42 UTC
Nice use of the theme. The mud footprint was clever. Really enjoyed the level design and the patrolling AI. Ended up in a pileup and managed to get away. Very fun. Character art was great also. Nice jam!
SeabirdDigital
25. Apr 2020 · 23:53 UTC
Really cool idea and tied well with the theme. I had a lot of fun playing it. Very challenging since those rangers do not stop coming even after i gave them a good beating :).
Euforia Games
26. Apr 2020 · 11:53 UTC
The idea of the game is very good. It was kinda hard, thereby I felt like a good player, when I was nailing the gameplay.
Meo-benderson
26. Apr 2020 · 13:01 UTC
I like the idea and the mood :)
Le Don
26. Apr 2020 · 16:48 UTC
I love the look of it this game! Really nice.
Emperor Eagle
28. Apr 2020 · 00:00 UTC
The name is great as is the game! Really good mood and dialogue (I'm glad to see this is coming out more in Jam games). It was fun to play and the graphics were old and classic, and consistent, meaning it all went together well. The other audio components also went together well. As for improvements, I felt the AI could be polished a bit, they were still really good, they just turned a bit slow for me, but their running speed being faster than bigfoot was really good! I just struggled to lose them, but I guess that added to the sneaky aspect of it. Anyway, the levels felt really good to play as they were designed really well. The lighting was really effective too. Overall, really good job!
Emperor Eagle
28. Apr 2020 · 00:00 UTC
Really sorry, I accidentally double-clicked save/publish and wrote another comment. I wish there was a delete comment function. Anyway, I guess I'd better add to my previous comment. This game had real character which you could feel right from the start. Great humour too!
🎤 picross
28. Apr 2020 · 03:59 UTC
@emperor-eagle thanks for playing, we appreciate your feedback! :)
SlimBun
29. Apr 2020 · 14:30 UTC
Very cool! This is a great game! It was kinda scary but it might been intended
Azathothep
01. May 2020 · 09:52 UTC
Great game, graphics are really nice and the difficulty curve is good. Just a bit sad that, when you've been spotted, you can just run to the next level to escape (I'd make it more punishing). And sometimes the camera angle hide some enemies (when the ground is high), which makes it difficult to play in these parts. But overall it's a great entry congrats!
fabula_rasa
05. May 2020 · 10:44 UTC
The concept is super cool! And I loved the cheesy silly story and the voiceovers at the beginning. However, I found the gameplay itself somewhat lacking.
1. I wish the camera centered on the player. It was unnecessarily impossible to spot enemies coming at you (or the walls, for that matter) when I was running at the edge of the screen.
2. The forest is dark and gloomy. And so is our main character (color-wise). That makes him very hard to see. But that might have been the point the more I think about it - after all, he is bigfoot, he should be obscured :laughing: However, having your character so obscured does not make for the most pleasant gaming experience.
3. I could not, for the life of me, find a way to escape. I found some side paths, that I thought might be a way to do it but I could running into them did nothing for me. There was just an invisible wall there.

Overall, it's a nice jam game. Needs polishing :)