Tracer by ctrble
A neon, heart pounding, endless arcade racer!
Race down the gauntlet, faster and faster! How far can you go before you crash?
Pick up shields, power ups, and bonus points, if you can...

How to Play
All you need is a keyboard and nerves of steel.
Movement
Move left [A] and right [D] to dodge obstacles.
Use Power to Boost [W] or Slow [S].
Tip: Your ship will continuously pick up speed as you race down the track. Use Slow to more easily dodge obstacles or get items (like Power Ups).
Repairing
When you're hurt, quickly Repair [Spacebar] your ship with Power. Hitting an obstacle causes cascading critical damage to your ship, and Repairing only fixes a little bit at a time. Mash [Spacebar] to fix your ship before you die!
Tip: Keep an eye on your Power, if you run out you can't Repair, and if you Repair when you're not hurt, you'll waste Power.
Controls
A - Move Left
D - Move Right
hold W - Boost (uses Power)
hold S - Slow (uses Power)
hit Spacebar - Repair (uses Power)

Items
Snag some of these, you'll need 'em.
Power Ups
Power can be used to speed up , slow down, and repair your ship. This thing does everything!

Shields
Shields protect your ship when you run into hazards. You can have as many as you can get.

Bonus Gates
Collect these for bonus points and a higher total score!

Credits
Made in Unity, Asset Forge, and Photoshop. Thanks to Flyover Indies and MidCoast Game Developers for feedback, testing, and support. Thanks to Catlike Coding for inspiration and a really fantastic tutorial to base this on. And thank you everyone who's played and provided feedback!
- SFX - Kenney
- SFX - Anomaex
- Music and SFX - Antti Luode
- Font - Geronimo Font Studios

Changelog
4/24/20
- Increased starting power levels slightly for all difficulty modes
4/22/20
- Updated obstacle materials, now they're slightly translucent because translucent is clearly better
- Updated menu background to an image instead of a very too bright but also boring color
Bugs Squashed
TODO: Find more bugs - Screen shake not so shakey - ~~Power usage not reset on respawn.~~ Fixed 4/24/20 - ~~Some game difficulty settings were not being reset on respawn.~~ Fixed 4/24/20 - ~~After dying, ship spin rotation affects the next game.~~ Fixed 4/21/20
Future updates?
If I keep working on this game, here's a list of things I'd like to add or change:
- Add leaderboards
- Adjust power, how it's collected and used
- Redo in-game UI, make power, health, and shields clearer
- New effects for boosting and slowing
- Update music track order
- Different ships to choose from and/or ship customization (faster rotation, better boost/slow, better defense)
- More touch controls, better mobile support
| Youtube | https://espiongames.itch.io/tracer |
| Youtube | https://github.com/ctrble/LDJAM46-tracer |
| Original URL | https://ldjam.com/events/ludum-dare/46/tracer |
Ratings
| Overall | 685th | 3.717⭐ | 32🧑⚖️ |
| Fun | 444th | 3.733⭐ | 32🧑⚖️ |
| Innovation | 1922th | 2.914⭐ | 31🧑⚖️ |
| Theme | 2240th | 2.983⭐ | 31🧑⚖️ |
| Graphics | 1222th | 3.633⭐ | 32🧑⚖️ |
| Mood | 1353th | 3.321⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 40🗨️ |

But overall nice entry :)
My only real constructive feedback is that I couldn't really tell if I could save my ship once I ran into something.
Great entry!
As for the speed, it does increase with time, but the rate that it increases varies by difficulty level. I'd recommend playing on hard, if you do get far enough you'll be picking up a lot of speed pretty quickly.
Thanks for playing!
* First of all, when you have several shields, there is not a real visual feedback to the player when you hit an obstacle, even a simple particle system helps in feedback.
* I wonder, since it only takes one hit to kill you, what is the point of having a health bar. Not that it's a bad thing but maybe in a future update you could rework the full system.
* The spinning is a tiny bit harsh for me :sweat_smile:, I don't have any chronic diseases but oh boy does it spin lol.
* The colours and post processing are good, but I think that it would need a bit of tuning up.
It's a great game nevertheless, the music is nice too!
For now I'll update the description to give players a clearer idea of how that works, but I'm actually planning an update in the future to redo the UI and the whole health/power system. I think it could be much simpler and clearer!
One thing that I think would be cool is if there was a bit more visual feedback when speeding up or slowing down...like maybe the engines could emit varying sized flames or something.
Anyway, I'm a fan of this game and I look forward to potential updates.
I loved the look of the tunnel and the controls felt really good.
I started out on easy because I am a small baby but after my first attempt I switched to hard. I couldn't get that far but the speed felt more balanced and interesting.
I'd suggest adding screenshake. It would make things feel a lot better when you hit into obstacles.
This was really good. If you put it on mobile I'd play it a lot.