{"author_link":"\/author\/arch-jslin\/","author_name":"arch.jslin","author_uid":"18318","comments":[{"author_name":"josefnpat","author_uid":"11249","time":"Dec 15, 2015 @ 4:10am","epoch":1450152300,"text":"Very nice game! With some more time, I bet this could be a really great game! I love the mechanism!"},{"author_name":"lekochen","author_uid":"12928","time":"Dec 15, 2015 @ 4:38am","epoch":1450153980,"text":"Nice gameplay, how about make some power-up dots!"},{"author_name":"Cliff Lee(CL)","author_uid":"41166","time":"Dec 15, 2015 @ 6:40am","epoch":1450161300,"text":"So difficult in square mode :O.\r<br\/>Concept is good but seems to need more time to work on."},{"author_name":"Husky","author_uid":"17464","time":"Dec 16, 2015 @ 2:15pm","epoch":1450275000,"text":"I love to see different ideas, and it's very challenging to me.\r<br\/>\r<br\/>Also I've never thought debug message could be a background, nice move XD."},{"author_name":"mahjong50","author_uid":"60735","time":"Dec 21, 2015 @ 7:11pm","epoch":1450724760,"text":"Very nice game mechanics, however the game just lacks overal juiciness.\r<br\/>Some more bullet beheviour would have been nice.\r<br\/>\r<br\/>Also the background debug is great, however you should make it less technical and more gameplay orientated."},{"author_name":"PoQA Games","author_uid":"22866","time":"Dec 26, 2015 @ 8:16pm","epoch":1451160660,"text":"Got to size 225 in mode 2. Interesting concepts."}],"images":["ld34\/18318-a453c665fec5f6e193d3051026fdfac2.jpg","ld34\/18318-bf27441f73c8096d0de1dafd94d6d7da.jpg","ld34\/18318-ed2b1cbd2e61d4e1c7931fbdc3b45b51.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/g97fj3bhtsazcip\/RTB_LD34_Win64.zip?dl=0","text":"Windows (Love2D 64bit)"},{"url":"https:\/\/www.dropbox.com\/s\/nenem8g9bu3qkqx\/RTB_LD34_Win32.zip?dl=0","text":"Windows (Love2D 32bit)"},{"url":"https:\/\/www.dropbox.com\/s\/zrmmg57zctlp30v\/RTB_LD34.love?dl=0","text":".love file"},{"url":"https:\/\/github.com\/arch-jslin\/mysandbox\/tree\/master\/lua\/loveld34","text":"Source"},{"url":"https:\/\/www.dropbox.com\/s\/1it58r2ixu4qc2u\/RTB_LD34_mac.zip?dl=0","text":"MacOSX"}],"metadata":{"g_key":"6080","g_author":"18318","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"6028","g_title":"Rectangle, Triangle, and Bullets","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/18318-shot0-1450146438.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/18318-shot1-1450146438.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/18318-shot2-1450146438.png-eq-900-500.jpg"],"text":"*UPDATE* Added a MacOSX Love2D package, it's the same build just on different platform.\r\n\r\nGame idea: \r\nThe geometry in the middle will be *growing* automatically, and you use *two buttons* - Z and X to rotate the thing in order to avoid incoming bullets. You can also shrink temporarily if necessary. Try to get as fat as possible in given time. \r\n\r\nControl: \r\nZ: Rotate Left\r\nX: Rotate Right\r\nZ+X: Shrink temporarily (the 'grow back' speed will be faster for a short time)\r\n1,2,3: Change\/Restart different game modes\r\n\r\nOther desc:\r\nThis was supposed to be a Compo project. At first I was just attending a local LD gathering for the sake of just being there, because I was supposed to crunch on other projects but I want to meet some new friend (first LD gathering in town) - however this time the theme was pretty fun to think about, so I came up with an idea that I thought I could do it by myself in 6 hours or so. \r\n\r\nStill end up doubling that time, and due to timezone difference, had to go to work and stuff, so everything seemed very incomplete, but in terms of the proof of concept I am sort of satisfied with this. I hope you also find it somewhat interesting\/challenging. \r\n\r\nMade with Love2D + HardonCollider for collision tests. No sound and hardly any visual. ","title":"Rectangle, Triangle, and Bullets"}