Beat-o-matic by greizgh

[raw]
made by greizgh for Ludum Dare 46 (COMPO)

You are a pacemaker! Keep it alive!

screen.png

Gameplay is dead simple: shock the heart to keep it alive. The longer you keep the pace, the more hearts you'll have to manage! That's when things begin to fail, just aim for a highscore.

TBH this is not really what I had in mind initially... While the gameplay is somewhat similar to what I envisioned, it's very raw and I messed the resolution. Anyway, making this was fun, I hope you enjoy this 20 seconds game ;)

Note: inputs seems laggy in the web version, native version should be better (only tested on linux).

Ratings

Overall 783th 3.132⭐ 21🧑‍⚖️
Fun 816th 2.895⭐ 21🧑‍⚖️
Innovation 422th 3.421⭐ 21🧑‍⚖️
Theme 68th 4.184⭐ 21🧑‍⚖️
Graphics 713th 3.132⭐ 21🧑‍⚖️
Humor 744th 2.25⭐ 20🧑‍⚖️
Mood 848th 2.75⭐ 20🧑‍⚖️
Given 16🗳️ 5🗨️

Feedback

GeneralSturgeon
20. Apr 2020 · 20:29 UTC
Good job! Got alot harder when that second heart came into play:).
SoarenDev
20. Apr 2020 · 20:35 UTC
got 13120!

It's

absolutely

impossible

when you reach several hearts at the same time xD

because of the different bpm you have to manage bewteen the two.

It took me several tries to understand that there wasn't any explicit indicator of the rythm I had to take, and that I needed to rely on the textual value with the bpm target^^ Maybe try to implement a sign of the rythm if you plan to do a post jam version of the game? It would make the "multi hearts" handling bearable x)

Else, I like the concept, and it fits the theme really well, so even if there are some flaws, great job to being able to produce this in 48h!
MarkoPoloDev
20. Apr 2020 · 20:36 UTC
* I like the sound effects, the way the flatline fades out after game over is nice.
* I couldn't get very far, since I have no idea what a given bpm sounds like; I racked up heart attacks very fast :laughing:
* It would be nice if I could resize the window. Try going to project settings -> stretch settings -> mode -> 2D or Viewport and stretch aspect -> keep.
* The red Xs at the top to indicate heart attacks are very nice, and overall the UI is very clear.
* Nice work!
meelo
20. Apr 2020 · 20:36 UTC
The Mac version doesn't open for me (on Catalina, anyways) - but the web version seemed to work fine, and I didn't notice any lag in the inputs. I enjoyed it whenever I could get started - but getting started was always rough, since there didn't seem to be a lot of feedback available before you started having attacks. I think this game would benefit a lot from having more feedback about the right pace to keep, and maybe being a bit more forgiving - it would be particularly great if the heartbeat sound effect could play at the appropriate speed - it was jarring to have "ba-bump (silence) ba-bump (silence)" at slower BPMs and made it harder to keep pace. I only managed to get the cloud-based stage once, but I thought the text there was pretty funny - well worth the trouble. (...though I was not a very good cloud based pacemaker. :( )
bongo227
20. Apr 2020 · 23:11 UTC
Its pretty tricky, I always loose when you have to manage 2 hearts, but I probably just have bad rhythm :sweat_smile:
knason
21. Apr 2020 · 17:56 UTC
Interesting game, I liked it and I actually played it for a while, since I really wanted to be successful but I have to say that I failed :) I never made it past two hearts. I did find it hard to keep two hearts at different rates. :) fun game!
Madbarron
02. May 2020 · 19:36 UTC
Okay, took me a while to figure out how to play. I thought the animation of the heart would tell me when to press space. I think this is also the smallest game I've ever played :)
jspacek
02. May 2020 · 19:49 UTC
they never should have hired me for this pacemaker job :sob:

neat little concept - definitely missing either an audio or visual cue for the rhythm. I think you could have set it up so the heart animation goes along to the needed BPM!

Thanks for submitting!!
Untitled Studios
04. May 2020 · 17:22 UTC
Hard as hell! Fun and simple concept, and executed pretty good.
xart2012
07. May 2020 · 05:50 UTC
yeah, really good idea: ) and well implemented: )
Jonathan Lorenz
07. May 2020 · 20:09 UTC
??? I don't get it at all. How are you supposed to know when to press space?
SynysterCola
08. May 2020 · 01:45 UTC
Who knew trying to keep two hearts going would be hard! It took a bit for me to get into the rhythm (hah!) but I like the concept. The flatline as a game over is a nice touch :)