Beat-o-matic by greizgh
You are a pacemaker! Keep it alive!

Gameplay is dead simple: shock the heart to keep it alive. The longer you keep the pace, the more hearts you'll have to manage! That's when things begin to fail, just aim for a highscore.
TBH this is not really what I had in mind initially... While the gameplay is somewhat similar to what I envisioned, it's very raw and I messed the resolution. Anyway, making this was fun, I hope you enjoy this 20 seconds game ;)
Note: inputs seems laggy in the web version, native version should be better (only tested on linux).
Ratings
| Overall | 783th | 3.132⭐ | 21🧑⚖️ |
| Fun | 816th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 422th | 3.421⭐ | 21🧑⚖️ |
| Theme | 68th | 4.184⭐ | 21🧑⚖️ |
| Graphics | 713th | 3.132⭐ | 21🧑⚖️ |
| Humor | 744th | 2.25⭐ | 20🧑⚖️ |
| Mood | 848th | 2.75⭐ | 20🧑⚖️ |
| Given | 16🗳️ | 5🗨️ |
It's
absolutely
impossible
when you reach several hearts at the same time xD
because of the different bpm you have to manage bewteen the two.
It took me several tries to understand that there wasn't any explicit indicator of the rythm I had to take, and that I needed to rely on the textual value with the bpm target^^ Maybe try to implement a sign of the rythm if you plan to do a post jam version of the game? It would make the "multi hearts" handling bearable x)
Else, I like the concept, and it fits the theme really well, so even if there are some flaws, great job to being able to produce this in 48h!
* I couldn't get very far, since I have no idea what a given bpm sounds like; I racked up heart attacks very fast :laughing:
* It would be nice if I could resize the window. Try going to project settings -> stretch settings -> mode -> 2D or Viewport and stretch aspect -> keep.
* The red Xs at the top to indicate heart attacks are very nice, and overall the UI is very clear.
* Nice work!
neat little concept - definitely missing either an audio or visual cue for the rhythm. I think you could have set it up so the heart animation goes along to the needed BPM!
Thanks for submitting!!