Signal Fire On Mystery Island by linluk

After being lost on a mysterious island your goal is to keep the signal fire burning until you become rescued.
You have to explore the island because there is not enough fire wood in the closer area.
Can you solve the islands mysteries and find enough fire wood?
Controls:
Use WASD or ARROW KEYS to move around.
Use CTRL, SPACE or E to interact with the world.
Videos:
Playthrough:
Warning Spoiler Alert!
https://youtu.be/zXHewd8485A
Speedrun:
Warning Spoiler Alert!
https://www.youtube.com/watch?v=kNlF-IT7ovE
Screenshots:




This Game was proudly made with Godot, Gimp and Audacity for the Ludum Dare 46 Game Jam 17-20th April 2020.
Update:
- 2020-04-22: fixed a minor bug. sometimes text from the signs did not appear.
Ratings
| Overall | 826th | 3.654⭐ | 67🧑⚖️ |
| Fun | 937th | 3.455⭐ | 68🧑⚖️ |
| Innovation | 1619th | 3.09⭐ | 69🧑⚖️ |
| Theme | 837th | 3.826⭐ | 68🧑⚖️ |
| Graphics | 1173th | 3.669⭐ | 67🧑⚖️ |
| Audio | 930th | 3.313⭐ | 66🧑⚖️ |
| Humor | 1339th | 2.742⭐ | 62🧑⚖️ |
| Mood | 805th | 3.623⭐ | 67🧑⚖️ |
| Given | 51🗳️ | 90🗨️ |
Trees, Gras and Flowers are from: https://opengameart.org/content/zelda-like-tilesets-and-sprites
Also the player, but I modified it (Idle animation).
The pirate is a modified version of the player (wooden leg, colors, sleeping)
Everything else is custom made: for example all items, the crashed plane, the HUD, the portals, the switches, the radio ...
Also the music and sound effects are custom made.
Cool game btw :ok_hand:
Can I find your game also on indiexpo website? The channel is linked with them.
glad that you like it.
i would love it to see my game in one of your videos! the game is currently only available on itch.io and i try to keep my number of online accounts as sparse as possible. i currently have no plans on uploading it elsewhere.
but i like your videos and subscribed to your yt-channel :-)
@blackquiltro linux build is obligate, the windows build was the bonus ;-) glad that you like it.
@krassenstein thanks! and a good idea,... we will see if i continue working on the game when the rating is over.
@bohrmaschine2000 thanks! glad that you like it!
Woooh that was so stressful !
The graphics were very fancy ! That's sad that the audio is minimalistic !
Gameplay-wise, the movement felt a bit erratic. Seems it's physics-based with a bit of "gliding" but I'm not sure there's a need for that on grass. I didn't manage to enable the wheelbarrow which was a nice idea, but I didn't need it. I don't know if you lowered the difficulty at the last minute (jam games tend to be too hard due to lack of playtest), but I never found the need to use all these branches.
Atmosphere-wise, it would have been interesting to think of a correlation between all the props. The portals and the switches feel particularly out of place and kind of suck you out of the world.
Congratulation on making all of this alone and with open-source tools (big Godot fan myself).
Keep making games!
hi @reddashgames glad you like it and thanks for the congrats i take them alone :-D
hi @rolodophone thanks for playing and the feedback
hi @drjedd, you are right the wheelbarrow is a little bit buggy,... you can drop/pick items on one side and "activate" (attach it to the player) on the other side.
anyways: thanks for the feedback! and thanks for playing.
you are right the wheelbarrow is a little buggy,... but its not necessary to win the game :-)
Anyways, I really enjoyed your game. Nice job!
thanks for playing. there is this area on the map (as you say after the yellow portal) where you win the game. it wouldn't make any sense if the radio tell you that you have to keep the fire burning until you find the yellow portal,... but after that you have solved all puzzles i have programmed, thats why you win at this point.
the text on the victory screen says, that there is a plane descending towards the island so imho that makes (at least a little bit) sense.
thanks :)
Luved the pirate.
@pndaa thanks for your kind words! glad that you like it.
@willians-rodrigues i don't have a mac around myself,... so i can't test and therefore not uploaded a mac build ... sorry. but anyways thanks for your feedback so far. maybe some youtubers or twitch streamers will play it so you could check it out this way. and of course i really liked the music and effects of ignis :-) it was a great concept for the theme and all (sounds, visuals, gameplay) fits together very well!
I really like the nice atmosphere, you are crashed on a tropical island, and even if the fire was a timer, I did not felt the need to rush to rescue it, and honestly it is nice to be able to take your time. I tried to use the wheelbarrow, but since it's not required (and the game is not hard, thus making the wheelbarrow optionnal), I just did not use it ^^
Overall very nice entry, I liked the atmosphere, the music would be repetitive for a longer game, but fit really well into the mood and gives a holiday feeling that is cool to have in these times ^^
hi @savvu, thanks for your kind words. i am happy that you like it.
(Also congrats on getting a pixel art praise from @savvu, since his game is also really gorgeous, i recommend checking it out ^^ )
and oh yeah, you are right @savvu s pixel art is really top notch! its an honor :-) his whole game feels very polished!
It was probably too easy, but I know it would have been annoying to have a weaker fire... I didn't really need the chariot, and I did the rest of the game without coming back to the fire. You hit the theme in the spot though!
The movement were too strange, the character takes time to build inertia but loses it too fast; the chariot was really problematic for how it changes the hitbox size and shape: I needed to go to an empty space to rotate at the correct position to go on the right part of that island... And seeing the space left somehow would really have been nice.
Also the pirate blocking the passage wasn't really clear, I initially thought I had an issue with the tree collider.
Makes me think of some old RPG Maker 2003 games on a world map with enigmas to free the way! It was nice. I don't know if the fire mechanic would be other than annoying if it was on a full sized game though.
It's a nice game, I would have played it longer if more content
... blub
thanks for your feedback. ofcourse there are some things that could (Should!) be improoved, but time, you know. the game is quite easy and short, thats true,... but hopefully thats also the reason more poeple can play the whole game :-)
My biggest suggestion for improvement would be to update the hit detection, it was a little frustrating trying to navigate some of the smaller/narrower areas and getting caught on trees and the shore.
The other suggestion I would have is making the sticks not fill up the fire to 100% - as it was I had no need for the wheelbarrow, but if it didn't fill it up I would have to load it up to stay lit.
I really enjoyed your game, and it was a nice take on the theme - again I can't say enough good things about your art style. Congrats on submitting!
thanks for your comments and improvement suggestions! i really appreciate that you played my game and i am glad that you like it.
But all in all neat game and well done!
thanks for your feedback! i really appreciate that you have played my game :-)
thank you for your feedback!
thanks for your feedback and playing my game. i like the pirate the most too and the wheelbarrow is definetly buggy and also not necessary to win the game, but still a nice gimmick (if it would work).
i made a playthrough where you can see how the wheelbarrow can be used.
starting at 1:30 https://www.youtube.com/watch?v=zXHewd8485A
you can drop items on one side into it and then carry the wheelbarrow from the other side.
This game has very good mood and is addictive. Nice graphics, missing fx when user do interaction (like add batery to the radio). The wheelbarrow is not realy maniable beacause the collision box is too big for the map.
Good job.
thank you for your feedback!