OtherworldlyFlavors by erebus
Your master has entrusted a mysterious plant to your care. You and the other acolytes must keep it alive till he returns in 30 days.
This is my first time using Godot.




Ratings
| Overall | 318th | 3.647⭐ | 77🧑⚖️ |
| Fun | 319th | 3.547⭐ | 77🧑⚖️ |
| Innovation | 454th | 3.387⭐ | 77🧑⚖️ |
| Theme | 168th | 4.047⭐ | 77🧑⚖️ |
| Graphics | 530th | 3.44⭐ | 77🧑⚖️ |
| Humor | 310th | 3.193⭐ | 72🧑⚖️ |
| Mood | 210th | 3.632⭐ | 74🧑⚖️ |
| Given | 79🗳️ | 103🗨️ |
This game is at it's best right at the start when everything is mystery and you don't know what to expect, but it's more likely than not that you won't beat it right away. And then the repetition kicks in. Somewhere around the third try (that's when I beat it) you just stop reading all the text, and it just transforms into a game of counting how much times did I go to these or those folks.
Add a little bit of randomization and a couple of unique non-repeating events to the mix and this game would absolutely shine!
As the above commenter said, the time I won I wasn't reading anything because I already knew what was going to happen. I was just trying to keep count of everything and make sure I had what I needed to keep things under control. More variety or more ways to succeed would have been more interesting.
It is very polished and I liked the drawings and flavor though!
I may have missed something but it seems that some options (early game) are random such as the first food choices. Getting off to a good start there helped a lot on the run I beat it on however by the end I think I still had a few choices I could have used so there may be more fudge in it that I initially felt.
Fun little experience!
I tried to do something with Godot in 3D for this LD, and the experience was smooth and productive.
By the way I liked your game, style, transition, gameplay, day 16 at max for the moment.
Idea is fun, game is quite good looking and nicely done. I enjoyed playing, it, great job !
Wish you kept working on this idea, because I would definitely LOVE to play it again. :3
I liked the game and I hope I have found all the endings, and I enjoyed the process of learning the game. I didn't like that the selection blocked the view of the flower, so I did not know how healthy it is when selecting next option.
What a shame there are no sound effects.
It would have been nice to have some sound effects and maybe a looping music track that depended on the current health of the plant / corruption of the player, and maybe some more flashy vfx.
Also one thing bugged me was the UI box that kept sliding up from the bottom of the screen moves slightly to the left as it comes up and slightly to the right as it goes down.
But I still quite enjoyed it, it was interesting enough to play through a few different to see what would happen to each party as you gave them more and more fruit. Good job!
Really liked it and i am keeping it on my PC for sure so my friends can try it too!
(Thank you again for reviewing my game lol)
The discovery at the start is really the best part, but the game is short enough for this starting wonder to stay through all the game, which is really nice :)
Played on stream: https://www.twitch.tv/videos/601008131
I usually avoid occult topics but I gave this game a try.
It's well made. Too bad there's no sound.
The only thing is that it feels like the decisions are not really making sense, for me it was just a guess work. Ok, everyone is worse of after eating the fruit several times, but it was very hard for me to make meaningful decisions. So, I've tried it a few times with different choices and I can see that there are quite a lot of paths, but I just couldn't survive all 30 days...
I guess I'm just not a cultist person. :smile:
Keep up the good work.
I gave up after 8 attempts, only making it to 29 days once.
It's quite hard, esp. as the choices are not always the same on a replay.
Really well done, only thing missing is some sound.
I have reported to the Godot community your problems as a first time user, and they will change shortcuts to use `F2` for renaming, and `F1-F3+CTRL` to switch betweens 3D/2D/Script/ views.
I'm pretty sure that everyone has said their piece before about not reading the text anymore and about the delay of the UI so I don't need to address that further. So if you're gonna improve this game, then random events should take place and it would actually be really interesting to see this kind of game flourish as the story and mechanics about managing all of this and making sure this plant stays alive without going over and under.
Once you get the knack, it's actually pretty easy to figure out and finish all 30 days. I do like the how this panned out. Outstanding job! Pretty good as your first Godot game too!