Time Bomb by Flightless

[raw]
made by Flightless for Ludum Dare 47 (COMPO)

coverimage.png

Story

  • As the autopilot for a deep space vessel, your sensors have detected time bombs aboard. It is up to you to prevent having the ship and the valuable cargo being stuck forever in a time loop.

Controls

  • Tilt: Left arrow, Right Arrow [or A+D]
  • Jumpjets: Arrow up [or W or Space]
  • Restart: R [or Escape]

Tools Used

  • Unity
  • Audacity
  • Paint.net
  • BeepBox

https://www.youtube.com/watch?v=YQa5sweJaZs

Ratings

Overall 540th 2.947⭐ 21🧑‍⚖️
Fun 510th 2.763⭐ 21🧑‍⚖️
Innovation 463th 2.921⭐ 21🧑‍⚖️
Theme 608th 2.263⭐ 21🧑‍⚖️
Graphics 489th 2.895⭐ 21🧑‍⚖️
Audio 245th 3.263⭐ 21🧑‍⚖️
Humor 141th 3.176⭐ 19🧑‍⚖️
Mood 394th 2.972⭐ 20🧑‍⚖️
Given 33🗳️ 4🗨️

Feedback

JCMonkey
05. Oct 2020 · 03:38 UTC
the music is ok, graphics are ok, the game seems interesting, but i just cant get the controls of this character down. i keep spinning out of control.
JulienLussiez
06. Oct 2020 · 21:36 UTC
Interesting concept.
fachscahfttf
06. Oct 2020 · 21:43 UTC
Controls are pretty wobbly.
I did not quite understand what i had to do, or how to achieve it
🎤 Flightless
06. Oct 2020 · 21:46 UTC
@fachscahfttf Yes - the robot controls similarity to a Segway - it tries to keep upright on its own. I have uploaded a video showing how to play the game in case you are curious.
dunderroffe
07. Oct 2020 · 07:06 UTC
Like the mood and the concept.
Took a while until I understood that I was controlling a robot and not a bomb :face_palm:
Roolow
07. Oct 2020 · 15:26 UTC
the googly eyes were a great touch! interesting idea for a game.
cogcomp
10. Oct 2020 · 16:49 UTC
Nice graphics, but I also found the controls a bit too finicky.Otherwise a very well executed idea. Well done!
Endurion
11. Oct 2020 · 05:25 UTC
Neat idea, very polished entry. But boy, the controls are doing me in! :)

All the time I keep rolling the bomb too fast so it misses the eviction shaft.

It feels as if the gravity is changing to the right (you can't fly up as easy as in the left part). Also, the force of the jets not linear? My instinct tells me keeping left or right pressed should give me more force, but it feels like there's a cap.
Wabble
12. Oct 2020 · 00:58 UTC
The 'segway' type characther was interesting, althouhg it was hard to control it witht the porpolsors!

Got rid of 3 of the bombs on after some tries :p
davidB
12. Oct 2020 · 18:19 UTC
Sometimes ago I heard about a Ubisoft rules to make good game you should have good 3C:
- Camera
- Caracters
- Control

And like other I had lot of pain with the control, but I enjoy the Caracters and Audio
mediyaz
15. Oct 2020 · 09:57 UTC
Hilarious concept - the robot is ridiculously ill-suited to its task of ejecting the timebombs, and yet they're the only one there to do it! It's like a house is on fire, but the only one that can save it is the goldfish - flopping around over the phone trying to call the fire department and operate a foam fire extinguisher. I really liked this goofy yet challenging game.
dcrdro
15. Oct 2020 · 11:34 UTC
Well, it's definitely unusual control. But it's really hard :/ I think it should be improved. Especially the movement up.

I liked other things: visual, audio, and the concept of throwing all bomb in one hole, which can be used also for moving up.

So, generally not bad game!
Leon Oost
17. Oct 2020 · 16:08 UTC
This is one of the games that make you ragequit, but than you come back because you want to finish it. Cool game!
Derek Volker
17. Oct 2020 · 19:31 UTC
I know it's innovative and it's supposed to be fun the wonky controls but i couldn't get the hang of them and didn't like them after all. I do in fact like the idea, just as the graphics and the audio in the game. Congrats on developing it in 48h with an innovative approach as well.