Time Bomb by Flightless

Story
- As the autopilot for a deep space vessel, your sensors have detected time bombs aboard. It is up to you to prevent having the ship and the valuable cargo being stuck forever in a time loop.
Controls
- Tilt: Left arrow, Right Arrow [or A+D]
- Jumpjets: Arrow up [or W or Space]
- Restart: R [or Escape]
Tools Used
- Unity
- Audacity
- Paint.net
- BeepBox
https://www.youtube.com/watch?v=YQa5sweJaZs
Ratings
| Overall | 540th | 2.947⭐ | 21🧑⚖️ |
| Fun | 510th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 463th | 2.921⭐ | 21🧑⚖️ |
| Theme | 608th | 2.263⭐ | 21🧑⚖️ |
| Graphics | 489th | 2.895⭐ | 21🧑⚖️ |
| Audio | 245th | 3.263⭐ | 21🧑⚖️ |
| Humor | 141th | 3.176⭐ | 19🧑⚖️ |
| Mood | 394th | 2.972⭐ | 20🧑⚖️ |
| Given | 33🗳️ | 4🗨️ |
I did not quite understand what i had to do, or how to achieve it
Took a while until I understood that I was controlling a robot and not a bomb :face_palm:
All the time I keep rolling the bomb too fast so it misses the eviction shaft.
It feels as if the gravity is changing to the right (you can't fly up as easy as in the left part). Also, the force of the jets not linear? My instinct tells me keeping left or right pressed should give me more force, but it feels like there's a cap.
Got rid of 3 of the bombs on after some tries :p
- Camera
- Caracters
- Control
And like other I had lot of pain with the control, but I enjoy the Caracters and Audio
I liked other things: visual, audio, and the concept of throwing all bomb in one hole, which can be used also for moving up.
So, generally not bad game!