Yakka by MidnightMist
The village child must keep the spirits alive before its too late. Help him across the island in this puzzle adventure!

Screenshots


Personal Note
This is our first Ludum Dare ever and it was a blast! Big props to my sister who did all the graphics. I wish we could have incorporated more challenging gameplay though! While brainstorming, we though of the concept of keeping culture alive, so we tried to incorporate our Sri Lankan culture into it while reflecting the theme more literally in the game as well! We hope you enjoy :) You can watch our devlog here: https://www.youtube.com/channel/UCnwPMw74a4wXBTw5RwB3RZQ
Edits
- added the WebGL version (best to play on full screen)
- fixed restart bug
| Youtube | https://midnightmist.itch.io/yakka |
| Youtube | https://midnightmist.itch.io/yakka |
| Original URL | https://ldjam.com/events/ludum-dare/46/yakka |
Ratings
| Overall | 1635th | 3.313⭐ | 42🧑⚖️ |
| Fun | 1954th | 2.949⭐ | 41🧑⚖️ |
| Innovation | 1759th | 3.013⭐ | 41🧑⚖️ |
| Theme | 1986th | 3.244⭐ | 41🧑⚖️ |
| Graphics | 206th | 4.375⭐ | 42🧑⚖️ |
| Humor | 998th | 3.043⭐ | 37🧑⚖️ |
| Mood | 879th | 3.577⭐ | 41🧑⚖️ |
| Given | 77🗳️ | 47🗨️ |
The additional of your cultural heritage is nice touch as well.
Edited: I found the plank to cross the sea! It's fine now. :)
Took me a while to find the plank hehe
Well done!
Great job overall, and I can see this being fleshed out to have more puzzles and maybe even incorporate stories of specific/famous Yakkas!
i stumbled across your game via your excellent devlog video on yt. its a great video!
while playing i found a small bug: if you try to jump on the raft while its in the air (directly after you spit it out) it some how sticks to the character and stays attached to the game.


to wrap it up: very nice game! i like it a lot!

Another interesting correction that could be made, some way to make the tongue return faster if the person lowers it (or another solution equivalent to that).


1 - Mecânicas, Aprendizado e Fluxo:
A mecânica de utilizar a língua é bastante interessante. Tendo potencial para ser explorada de diversas formas.
Sobre o aprendizado, creio que tenha sido tranquilo. Dentro do jogo há um menu inicial bastante simples que mostra os controles utilizáveis.
Algo que atrapalhou meu fluxo de jogo foi a areia estar escondendo a tábua (eu não consegui enxergar isso, mesmo depois de vários minutos tentando). Apenas ao verificar o que poderia ser feito (em mensagens e no registro de desenvolvimento) que eu consegui realmente avançar.
De qualquer forma, parabéns pelo projeto. :)
Creio que (em caso de continuidade) algumas coisas possam ser melhoradas (deixei uma mensagem acima apontando duas coisas simples de serem resolvidas).
Sobre os peixes, eu pensei que eles se chocariam comigo e que eu seria jogado para trás ou cairia da tábua. Hahahahah.
2 - Gráficos, Áudio e Narrativa:
A arte gráfica é muito bonita e atrai o olhar.
O áudio faz referência a algumas questões culturais (li sobre o intuito do projeto em relação ao tema).
Senti falta de mudança na música, para ela não se tornar repetitiva. Caso continuem o projeto, creio que seria bom ambientarem cada local com uma música diferente que reflita mais o desafio.
A narrativa foi me entregue ao final e através de mensagens no fundo da cena.
3 - Cultura:
O projeto me deixou curioso sobre mitos locais da região retratada.
Não entendi o que aquele homem mais velho estava fazendo fora de casa (seria uma referência?)...
Caso façam a continuidade do projeto, favor mandar link para mim (ou me marcar aqui). :)
4 - Monetização:
Creio que o jogo precisaria de muita extensão para ser vendável, mas a arte é muito interessante.
Se derem continuidade, polimentos, diversificarem nas mecânicas e reforçarem temas narrativos, creio que o jogo poderia ser vendido como peça de expressão cultural em stores como itch.io ou mesmo Steam.
Por outro lado, como o jogo possui poucos botões para controlar, seria possível fazer algum tipo de portabilidade e colocar ele para smartphones.
1 - Mechanics, Learning and Flow:
The mechanics of using the tongue are quite interesting. Having the potential to be explored in different ways.
About learning, I think it was easy. Within the game there is a very simple start menu that shows the usable controls.
Something that hindered my game flow was the sand hiding the board (I couldn't see it, even after several minutes of trying). Only by checking what could be done (in messages and in the development log) did I really move forward.
Anyway, congratulations on the project. :)
I believe that (in case of continuity) some things can be improved (I left a message above pointing out two simple things to be solved).
About the fish, I thought they would hit me and that I would be thrown back or fall off the board. Hahahahah.
2 - Graphics, Audio and Narrative:
The graphic art is very beautiful and attracts the eye.
The audio refers to some cultural issues (I read about the purpose of the project in relation to the theme).
I missed a change in the music, so it wouldn't become repetitive. If they continue the project, I think it would be good to acclimate each place with a different song that reflects the challenge more.
The narrative was delivered to me at the end and through messages at the bottom of the scene.
3 - Culture:
The project made me curious about local myths in the region depicted.
I didn't understand what that older man was doing outside the house (would that be a reference?) ...
If you continue the project, please send a link to me (or bookmark me here). :)
4 - Monetization:
I think the game would need a lot of extension to be salable, but the art is very interesting.
If they continue, polish, diversify mechanics and reinforce narrative themes, I believe the game could be sold as a piece of cultural expression in stores like itch.io or even Steam.
On the other hand, as the game has few buttons to control, it would be possible to do some kind of portability and put it on smartphones.