Zorla's Tavern by Nexushub
Hi there! Come to our friendly neighborhood tavern to enjoy drinks with fellow adventurers and take on quests! Heheheh… I mean, no eldritch horror here, just a friendly place to rest! Definitely not a trap!
For a much more relaxing experience, play on a touchscreen device.



April 22: The html5 port is made immediately after Ludum Dare 46 as allowed by the rules (PC version is unchanged), with the following changes:
Fixed a bug where Zorla dies after winning
Fixed a bug where mute key activates every frame M key is pressed
Fixed a bug where speech bubbles changes too quickly
Fixed a bug where a big tentacle was 90 degrees off while growing
Gibs on death are hard-coded in html5 and slightly different
Music only starts after main menu and do not reset due to browser sound autoplay issues
You cannot alt-enter to fullscreen in html5, so no text indicating so
Due to touchscreen fat fingers, item collision box is enlarged in IOS and android
Ratings
| Overall | 496th | 3.815⭐ | 29🧑⚖️ |
| Fun | 1003th | 3.426⭐ | 29🧑⚖️ |
| Innovation | 1122th | 3.333⭐ | 29🧑⚖️ |
| Theme | 617th | 3.944⭐ | 29🧑⚖️ |
| Graphics | 335th | 4.25⭐ | 30🧑⚖️ |
| Humor | 262th | 3.796⭐ | 29🧑⚖️ |
| Mood | 410th | 3.852⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 18🗨️ |
Graphics are really really good, congrats on that.
But the gameplay is very tiring, only fast drag and drop. I did it on a trackpad, it was kind of tedious but I managed to complete it anyway :sweat_smile:
Good job on your game!
:ok_hand:
(Nit-pick - aside from the click-and-drag maybe being more fun as, say, directing the attacks and just waving the mouse over the loot to have to balance where your mouse it at any given time, there was only a minor juicy sound effect overload near the end of the game. Not sure if it's fixable, but just so you know.)
But the animation of the enemies makes poor next to this.