Zorla's Tavern by Nexushub

[raw]
made by Nexushub for Ludum Dare 46 (JAM)

Hi there! Come to our friendly neighborhood tavern to enjoy drinks with fellow adventurers and take on quests! Heheheh… I mean, no eldritch horror here, just a friendly place to rest! Definitely not a trap!

For a much more relaxing experience, play on a touchscreen device.

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April 22: The html5 port is made immediately after Ludum Dare 46 as allowed by the rules (PC version is unchanged), with the following changes:

Fixed a bug where Zorla dies after winning

Fixed a bug where mute key activates every frame M key is pressed

Fixed a bug where speech bubbles changes too quickly

Fixed a bug where a big tentacle was 90 degrees off while growing

Gibs on death are hard-coded in html5 and slightly different

Music only starts after main menu and do not reset due to browser sound autoplay issues

You cannot alt-enter to fullscreen in html5, so no text indicating so

Due to touchscreen fat fingers, item collision box is enlarged in IOS and android

Ratings

Overall 496th 3.815⭐ 29🧑‍⚖️
Fun 1003th 3.426⭐ 29🧑‍⚖️
Innovation 1122th 3.333⭐ 29🧑‍⚖️
Theme 617th 3.944⭐ 29🧑‍⚖️
Graphics 335th 4.25⭐ 30🧑‍⚖️
Humor 262th 3.796⭐ 29🧑‍⚖️
Mood 410th 3.852⭐ 29🧑‍⚖️
Given 34🗳️ 18🗨️

Feedback

HomoLudens
21. Apr 2020 · 01:37 UTC
I finished the game! Congrats! It was beautiful and honestly, I stayed for the names. Unforutnately the core gameplay loop of dragging items got boring very fast but the rest of the game (and the humour) carried it
Maka
21. Apr 2020 · 14:51 UTC
The concept is really cool and I had fun, but the way of picking things up is a bit frustrating. Nice job!
lucisaurus
21. Apr 2020 · 20:51 UTC
Wow very nice game! such a nice graphic :) very well done!
JBDEV
22. Apr 2020 · 09:59 UTC
The art is amazing!! I think you should port this game to mobile, it's "pick'n'play" style would be particularly nice for that platform in my humble opinion. Great work!
AdrianKrawczyk
22. Apr 2020 · 10:01 UTC
beatiful art
cowa
22. Apr 2020 · 10:01 UTC
Very satisfying game when the plant grows and make devastating attacks!
Graphics are really really good, congrats on that.

But the gameplay is very tiring, only fast drag and drop. I did it on a trackpad, it was kind of tedious but I managed to complete it anyway :sweat_smile:

Good job on your game!
Gao Ming
22. Apr 2020 · 10:04 UTC
Good!!!😍
Miklou
22. Apr 2020 · 10:14 UTC
Nice ! I laugh a lot ! Well done
dq_201
22. Apr 2020 · 10:15 UTC
Good art work and music,it's really exciting to watch my monster grow up,the only thing is that my monster seems to be invincible, and no blood was lost throughout.
TechnoNugget
22. Apr 2020 · 10:16 UTC
I have a pixel art fetish and this pleases me. Awesome job on the art, such smooth animations. It felt more like an interactive short comedy than a game, reminded me of "little shop of horrors"

:ok_hand:
JAsonsumm1
22. Apr 2020 · 10:59 UTC
Yeah this was really awesome! amazing job on the art and humor :D I'd play that again!
Remus Rain
22. Apr 2020 · 12:56 UTC
by the was the "PC browser" built also works on mac!
Twistashio
22. Apr 2020 · 13:03 UTC
I did enjoy your game and found it really to get into. I liked the idea of you evolving your plant to grow bigger as you kill more people. That brings me to the art. Really good job on the art work you guys did. The animations were smooth and felt natural. There were no bugs that I could see. Good Job!
Roey_Shap
22. Apr 2020 · 13:12 UTC
@technonugget's comparison to an interactive comedy is a good description. I can't say that the core gameplay of clicking and dragging was all that engaging, but considering the length, the theming, party names (which maybe should be highlighted more or something?), animations, and juice of the rest of the game, it worked out. Great work putting all of your team's efforts together so seamlessly! Thanks for a fun few minutes.
(Nit-pick - aside from the click-and-drag maybe being more fun as, say, directing the attacks and just waving the mouse over the loot to have to balance where your mouse it at any given time, there was only a minor juicy sound effect overload near the end of the game. Not sure if it's fixable, but just so you know.)
civmaniac
22. Apr 2020 · 14:44 UTC
Made me laugh! Good story, introduction in the beginning is really great! Graphics are really nice. Gameplay loop is boring, you probably know it. Although, growing the beast is really satisfying. Seeing it tearing those silly adventurers to pieces. Great animations and good choice of sounds, btw! Not for the mouse, I feel like my carpal is coming back xD
Pierre CILLUFFO
22. Apr 2020 · 14:57 UTC
The animation of the monster is sublime.
But the animation of the enemies makes poor next to this.
Matootsy
27. Apr 2020 · 12:25 UTC
This is not in my taste, but I can say that the graphics and animations + introduction are very well made. Looking at the theme, it seems a little bit off. Not very original in my humble opinion, But the finishing is very clean. Congrat!
Le Don
01. May 2020 · 13:35 UTC
The art and mood of that game is great. I also liked the dialog and intro cutscene. I personally just wished there would be more gameplay-wise. And also in later staged I thought it get's a little hard to keep track of the mouse cursor. Maybe a bigger, custom made might work better.
Jupiter_Hadley
06. May 2020 · 13:41 UTC
Nice graphics, fun game. I included it in my Ludum Dare 46 compilation video series, if you want to take a look. :) https://youtu.be/LDazM6iYHxE