Rouge Connection by Edalbung
You are connected to a red weird ball, and all people wants to break it, what happens if it breaks ?
Made during LD46 - 18-04-2020 to 21-04-2020, where the theme was "Keep it Alive".
Controls: ZQSD or WASD or Arrows direction for movement, and to throw the red weird ball, put the mouse position towards the location where you want to throw it, and press left click !
Credits:
Music: Red Ant - Quincas Moreira (Youtube Royalty music)
Feedback sounds: Made with Bfxr
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Making of video:
https://youtu.be/NtzmWIM97NI
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Updated the cover image on itch.io & on LD46 page - 22/04/2020
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/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/game/img?e=LD46&gid=60829&u=/
Twitter: https://twitter.com/edalbung
Instagram: https://www.instagram.com/stephouleportugaisdesiles/
Youtube channel: https://www.youtube.com/channel/UC4ksCtGtQJzCU9zkg2jtXuA
| Youtube | https://edalbung.itch.io/rouge-connection |
| Original URL | https://ldjam.com/events/ludum-dare/46/rouge-connection |
Ratings
| Overall | 2073th | 3.079⭐ | 65🧑⚖️ |
| Fun | 2178th | 2.77⭐ | 65🧑⚖️ |
| Innovation | 928th | 3.429⭐ | 65🧑⚖️ |
| Theme | 1676th | 3.444⭐ | 65🧑⚖️ |
| Graphics | 1142th | 3.69⭐ | 65🧑⚖️ |
| Given | 80🗳️ | 129🗨️ |
Yes, I will put a lot more time in this game !
I found the camera difficult to use - The way that it quickly jumped ahead of me when I turned around was disorienting, and if I was making a short movement instead of starting a run, my character would disappear off screen for a second or so.
Camera concerns aside though, this is a very stylishly executed concept!
I can just stand there and shoot the ball left or right from me. all the particles, bloom and highscores don't really help with it. think more focus on the gameplay would've done it well
I'm really interested in how you made the string :D
@geryon-games : Thank you ! Duly noted for the more juicy ball "throw", I think that it is a really good idea ! :)
@koolruz : Thank you ! I'm glad that the graphic style pleased you :)
@franklin-lei : Thank you ! I'm happy to know that the music fits well ! :)
@max-louis : Thank you ! I was in red mood and I used a dark red palette, so I'm glad that you liked it ! :)
@hannahelena : Thank you ! :) Noted for the incentive, I will think about some features like these kinds you wrote.
@dovahkciin : Thank you ! :)
@relictooth : Thank you ! I will surely make it as bigger game ! :)
@gallahron : Thank you ! :) Noted for the stamina, I will think about making the stamina less restricting.
@albertnez : Thank you ! :)
@giordas : Thank you ! Nice score ! :) (Mine was about 450, but I'm the creator so I "cheat" haha)
@studiocurtis : Thank you ! :) Noted for the motivation, maybe by putting the enemies faster, it may give the desire to move, I will make some tests.
@jeroenwimmers : Thank you ! :) Yes, I will think about putting a lot more in the core gameplay, in order to add more variety and difficulty.
@daichifob : Thank you twitter neighbour ! :) Good ideas for the enemies, and the ball directions, I will make some tests. Moreover, for the string, I used this tutorial => https://www.youtube.com/watch?v=FcnvwtyxLds (It is well explained !)
I specifically love the visual artstyle and the use of glowing objects.
@studiocurtis : I hope that mine was helpful too :)
@Anonymous : Thank you ! :) Yes, I plan in the future to rework the throwing system.
@patricio : Too bad, I'm sorry for this issue on your system :/ You can try the exe version if you want, you can find it at the bottom of the current link page of the game, here:

Please let me know, if you are still in trouble with this version too !
@ben657 @goutye @slimbun @kregames @reece-geofroy @euforia-games @savvu : Thank you for your feedback ! :)
@illuminegames @yodog @marrero171 : Thank you for your feedback ! Duly noted for the sound level, I will put an option to set the level, and I will put a less powerful sound level by default.
@pee-thief : Thank you for your feedback ! Neat idea for the the ball color change when attacking, and when it is vulnerable, I will apply this cool idea ! :)
@thedestoryer @generictoast : Thank you for your feedback ! Yes, currently it is very limited, I had a lot of ideas, for example using the ball to draw the character towards its location, unfortunately I ran out of time, but I will sure apply some of these ideas on the game.
@amerigo-gazaway : Thank you for your feedback ! Yes I will keep you in mind if I need some original music ! :)
@finnthepirate : Thank you for your feedback ! I have to admit that God of War was an inspiration for me, so I think that the game will evolve in this type of style !
@jsmailes : Thank you for your feedback ! I will rework the throwing system, indeed, I'm not satisfied about the current state of it.
@proforce @dankar : Thank you for your feedback ! I will dezoom the camera when we throw the ball, I think that it will solve the issue.
@kevin-sun : Thank you for your feedback ! Yes, as I said above, I will put a lot more on the challenge and things to do.
@hwaet : Thank you for your feedback ! It was exactly this kind of effect that I wanted the player to feel ! :) And duly noted for the buffer on the camera.
@thedouche : Thank you for your feedback ! Nice catch for the bug, I will fix it with the new throwing system !
@bot12313 : Thanks ! Yeah it is a kind of simulation of Yo-Yo ^^
@bisvilla @thecritterscove : Thank you ! I thought about a Jump mechanic during the jam, where the character will use the ball as mecanism to jump, I will test if it works, but anyway your feedback convinced me to implement a Jump feature.
@ristoretto @brandon-gonzalez : Thank you for your feedback ! I have to be honest, I think that I was too extreme for the stamina usage, I will tweak it.
@kregames : Thank you, and no problem for the video ! :)
A last note, yesterday, I posted a making of video about this project, so if you want to take a look at it, don't hesitate !
https://youtu.be/NtzmWIM97NI
I will be curious to see what it develops into as you add more gameplay.
Gameplay is very simple and gets repetitive fast. I explored the area left and right and after that there was not really much to do but stand and click the ball from time to time. I found that there is really no incentive to move around much. Most of the time just standing works fine. Which doesn't make for a very thrilling gameplay :wink:
Good stuff:
• Great job making simple graphics look nice. The blur effect is a good touch and overall it feels very good.
• The gameplay is unique and different, but still simple enough to understand.
• It's a nice self-contained entry.
Improvement points:
• There's not much time to react to the guys coming towards the ball because the screen is pretty zoomed in. Pulling it backwards and adding a Y dimension to it could probably add a lot more.
• Pretty quickly I realized the the only successful way to play is to just shoot left and right without moving. Some more tweaking would be very helpful, and some reason for the ball to be behind you other than as a weapon could add a lot.
Nice work!
It will help to improve my work ! :)