Nine to Five by Kristian Kurktchiev
We've all be working from home since the pandemic hit. Sometimes, it just feels like a timeloop, doesn't it?
Relive the existential dread that is a nine-to-five dev job, now during your off hours, too!
In "Nine to Five", try to be the best employee possible! Keep track of your score in the start menu, and try to find the secret ending to break the loop
Also, if you make it to the weekend, you get a little surprise ^_^

Made by: Kristian Kurktchiev Felipe Medeiros Nami Pour Sabet Ali
Ratings
| Overall | 1344th | 3.079⭐ | 21🧑⚖️ |
| Fun | 1657th | 1.947⭐ | 21🧑⚖️ |
| Innovation | 1114th | 3.028⭐ | 20🧑⚖️ |
| Theme | 29th | 4.447⭐ | 21🧑⚖️ |
| Graphics | 804th | 3.553⭐ | 21🧑⚖️ |
| Audio | 430th | 3.605⭐ | 21🧑⚖️ |
| Humor | 469th | 3.139⭐ | 20🧑⚖️ |
| Mood | 328th | 3.842⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 8🗨️ |
I agree with Rein that the going to bed/getting up animation takes time, maybe after the first day there could have been a skip button to that? Also some sort of time indication to show how much of the working day is left?
I was not able to break the loop xD
EN: This error occurred when I tried to press "comment" without selecting alternatives.

1 - Mecânicas, Aprendizado e Fluxo:
Há pouco controle do personagem (proposital, mas desconfortável).
O controle da interface do computador está interessante (salvo o erro (imagem acima)).
Senti falta de um relógio.
Senti falta de um objetivo claro.
Aprendi a evoluir, mas não encontrei uso para meu avanço.
2 - Gráficos, Áudio e Narrativa:
Aplicação interessante de modelagem tridimensional.
Focaria em usar fade-in e fade-out mais duradouros ao dormir.
Seria interessante ter como clicar no relógio para desligar ele ao acordar (alarme irritante).
Senti falta de narrativa que conduzisse a experiência ao patamar de jogo.
3 - Cultura:
The game talks very well with the current situation of people (pandemic COVID-19 in 2020).
The game also talks about the idea of work (routine and interpersonal relationships).
4 - Monetização:
Não consegui imaginar uma forma de monetização para este projeto atualmente.
**[EN] Analysis...**
1 - Mechanics, Learning and Flow:
There is little control of the character (purposeful, but uncomfortable).
The control of the computer interface is interesting (except for the error (image above)).
I missed a clock.
I missed a clear goal.
I learned to evolve, but found no use for my advancement.
2 - Graphics, Áudio and Narrative:
Interesting application of three-dimensional modeling.
I would focus on using longer lasting fade-in and fade-out when sleeping.
It would be interesting to be able to click on the clock to turn it off upon waking (annoying alarm).
I missed a narrative that would take the experience to the next level.
3 - Culture:
The game talks very well with the current situation of people (pandemic COVID-19 in 2020).
The game also talks about the idea of work (routine and interpersonal relationships).
4 - Monetization:
I couldn't imagine a way of monetizing this project today.
Thank you Gustavo for the feedback. In fact the short time avoid us to implement a lot of features and enhancements that we'd like to implement. Including some that you mentioned.