Nine to Five by Kristian Kurktchiev

[raw]
made by Kristian Kurktchiev for Ludum Dare 47 (JAM)

We've all be working from home since the pandemic hit. Sometimes, it just feels like a timeloop, doesn't it?

Relive the existential dread that is a nine-to-five dev job, now during your off hours, too!

In "Nine to Five", try to be the best employee possible! Keep track of your score in the start menu, and try to find the secret ending to break the loop

Also, if you make it to the weekend, you get a little surprise ^_^

image.JPG

Made by: Kristian Kurktchiev Felipe Medeiros Nami Pour Sabet Ali

Ratings

Overall 1344th 3.079⭐ 21🧑‍⚖️
Fun 1657th 1.947⭐ 21🧑‍⚖️
Innovation 1114th 3.028⭐ 20🧑‍⚖️
Theme 29th 4.447⭐ 21🧑‍⚖️
Graphics 804th 3.553⭐ 21🧑‍⚖️
Audio 430th 3.605⭐ 21🧑‍⚖️
Humor 469th 3.139⭐ 20🧑‍⚖️
Mood 328th 3.842⭐ 21🧑‍⚖️
Given 13🗳️ 8🗨️

Feedback

potatopancakes
06. Oct 2020 · 00:19 UTC
Deffinetly nailed the mood and theme categories. Very cool game.
BellringerQuinn
06. Oct 2020 · 00:26 UTC
This is a masterpiece!
Rhaelser
06. Oct 2020 · 00:32 UTC
Nice character animation and original idea!
ytrewq
06. Oct 2020 · 00:33 UTC
Played about 10 minutes, honestly got bored... Has a good mood, nice setting, but there doesn't seem to be any story or game-like elements, eg progress indicators, actions that have results in the game world. "Depression simulator cinematic" is not very engaging :stuck_out_tongue:
🎤 Kristian Kurktchiev
06. Oct 2020 · 00:39 UTC
"Depression simulator cinematic" is a beautiful way to put it @ytrewq lmfao. Thank you for the feedback everyone, we really appreciate it!
Heho
06. Oct 2020 · 00:52 UTC
what a great idea. It just works, because its horrifyingly relatable
Glayson
06. Oct 2020 · 01:18 UTC
Great ideia, but i more or less, i became a little depressed... it's practically my life simulator
Rein
06. Oct 2020 · 01:50 UTC
Played about 15 minutes and decided to give up. I second what @ytrewq said. If there was some kind of indication of progress or story arc it would be much better, but right now every time I have to sit through the "going to bed/waking up" animation I go do something else for a minute.
eskooh
13. Oct 2020 · 01:48 UTC
Interesting, and it seemed like I kept getting up from laying on balloons and eventually the game just froze (HTML) Great idea for the topic!
LouHunni
13. Oct 2020 · 13:23 UTC
Definitely fits the theme! But I didn't really get what I was supposed to do :sweat_smile:
I agree with Rein that the going to bed/getting up animation takes time, maybe after the first day there could have been a skip button to that? Also some sort of time indication to show how much of the working day is left?
I was not able to break the loop xD
blobo
14. Oct 2020 · 16:31 UTC
I definitely feel like I need some sense of direction. Most importantly, I'm not even sure what the win condition is, so putting in more time playing the game to find the secret way to break the loop feels off-putting. The wake up / fall asleep animation does take a lot of time, and should probably have a skip button, as others have mentioned, but another thing that I think would be really important is to have an on-screen clock, so I know how close it is until my character falls asleep. Overall, I really like your take on the theme (though it's a bit depressing) and the artwork and application names were pretty goofy. Really great work all around!
gustavo.christino
24. Oct 2020 · 15:39 UTC
PT-BR: Este erro ocorreu quando eu tentei apertar "comment" sem ter selecionado alternativas.

EN: This error occurred when I tried to press "comment" without selecting alternatives.

![j1.png](///raw/bc7/6/z/3a6a8.png)
gustavo.christino
24. Oct 2020 · 15:59 UTC
**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo:
Há pouco controle do personagem (proposital, mas desconfortável).
O controle da interface do computador está interessante (salvo o erro (imagem acima)).
Senti falta de um relógio.
Senti falta de um objetivo claro.
Aprendi a evoluir, mas não encontrei uso para meu avanço.

2 - Gráficos, Áudio e Narrativa:
Aplicação interessante de modelagem tridimensional.
Focaria em usar fade-in e fade-out mais duradouros ao dormir.
Seria interessante ter como clicar no relógio para desligar ele ao acordar (alarme irritante).
Senti falta de narrativa que conduzisse a experiência ao patamar de jogo.

3 - Cultura:
The game talks very well with the current situation of people (pandemic COVID-19 in 2020).
The game also talks about the idea of work (routine and interpersonal relationships).

4 - Monetização:
Não consegui imaginar uma forma de monetização para este projeto atualmente.


**[EN] Analysis...**

1 - Mechanics, Learning and Flow:
There is little control of the character (purposeful, but uncomfortable).
The control of the computer interface is interesting (except for the error (image above)).
I missed a clock.
I missed a clear goal.
I learned to evolve, but found no use for my advancement.

2 - Graphics, Áudio and Narrative:
Interesting application of three-dimensional modeling.
I would focus on using longer lasting fade-in and fade-out when sleeping.
It would be interesting to be able to click on the clock to turn it off upon waking (annoying alarm).
I missed a narrative that would take the experience to the next level.

3 - Culture:
The game talks very well with the current situation of people (pandemic COVID-19 in 2020).
The game also talks about the idea of work (routine and interpersonal relationships).

4 - Monetization:
I couldn't imagine a way of monetizing this project today.
Meatball
25. Oct 2020 · 06:40 UTC
Great game all around. Too real... f'n Toby!
ProdigySP
29. Oct 2020 · 13:01 UTC
Obrigado Gustavo pelo feedback Gustavo! De fato a falta de tempo nos privou de implementar uma série de coisas, incluindo algumas melhorias citadas por você!

Thank you Gustavo for the feedback. In fact the short time avoid us to implement a lot of features and enhancements that we'd like to implement. Including some that you mentioned.