Commuter by Aran Ink

[raw]
made by Aran Ink for Ludum Dare 47 (JAM)

mainmenucommuterthing.png Limbo is filling up with bad drivers who have been sentenced to an eternity of commuting. It's time for you to make some space by commuting their sentences as fast as you can. Use traps, towers, and your inexplicable godlike powers to send them tumbling, drifting, and exploding into the afterlife.

Do it fast enough, and you'll even earn yourself a gold medal! Shiny.

We've also included a level editor for you to make your own levels! Customize everything from the track to how hard it is and how many items players are allowed to use!

(Please note that custom levels are not saved between play sessions on the WebGL version!)

INSTRUCTIONS:

Press SPACE to open the pause menu in WebGL builds, or ESC in Windows or Mac builds. Level editing is also disabled in WebGL builds.

1. Before a level starts, place towers or traps by clicking the checkbox on the left, then click on the road for traps or in open space for towers. Each map will have a different max number of traps and towers which you can place.

2. Hit start level!

3. Click traps to activate them for a period of time. Click and drag the mouse to shove cars around with your awesome wind powers. Be careful not to run out of power!

AranTestScene_5.png

Updates: * 10/6/2020: Ported to WebGL * 10/6/2020-2: Disable the level editor in WebGL, it's still broken. Sorry! We'll try to get a fix for this soon. * 10/7/2020: - Audio fixes -- WebGL build now correctly "filters" pre-level audio like the PC + Mac version do, and the volume sliders no longer reset when opening the pause menu. Sorry about that, folks with loud speakers! The WebGL audio fix also resulted in slightly more consistent music behavior when switching between levels and menus, which is included in all versions. - Wind effects activate correctly if you start your drag on a tower. - The original (Monday@6PM) builds are still available on the itch.io page at the bottom of the list. * 10/11/2020: - Level Editor added to the WebGL version, but levels won't be saved between play sessions.

Ratings

Overall 583th 3.645⭐ 64🧑‍⚖️
Fun 448th 3.637⭐ 64🧑‍⚖️
Innovation 739th 3.395⭐ 64🧑‍⚖️
Theme 782th 3.645⭐ 64🧑‍⚖️
Graphics 419th 3.968⭐ 65🧑‍⚖️
Audio 209th 3.887⭐ 64🧑‍⚖️
Humor 486th 3.119⭐ 61🧑‍⚖️
Mood 871th 3.319⭐ 60🧑‍⚖️
Given 59🗳️ 74🗨️

Feedback

Maaot
02. Oct 2020 · 21:26 UTC
Hey
Vadzim
05. Oct 2020 · 23:12 UTC
Great job!
PurpledArtFrog
05. Oct 2020 · 23:14 UTC
Looks really really nice :thumbsup_tone1:

:purple_heart: :dart: :frog:
Gale-swift
05. Oct 2020 · 23:17 UTC
Enjoyed this different take on a tower defense. Having time be the goal makes it less stressful than a standard TD. I wish placing towers/spikes/etc was more intuitive, and that spikes automatically deployed.
FishMasterino
05. Oct 2020 · 23:19 UTC
Very polished audio and graphics, nice job
MidoriMelody
05. Oct 2020 · 23:23 UTC
This looks really cool
Noah Kuhn
05. Oct 2020 · 23:30 UTC
A very clean game with very intuitive gameplay. My only complaint is that my poor laptop couldn't run it with a higher framerate, but that's on me. Overall very nice! :smile:
SaltFactory Studio
05. Oct 2020 · 23:31 UTC
Aesthetics look clean and the music keeps the players really engaged. Game idea is also really creative given the theme. Great job!
dreamscale
05. Oct 2020 · 23:41 UTC
Fun game, pushing bad drivers off a cliff is very satisfying :laughing:
Seth Tal
05. Oct 2020 · 23:50 UTC
This is great! everyone on this project should be very proud of what has been accomplished in so little time. I think some user feedback needs a little bit of tweaking, but otherwise very well done. Also some of the UI needs some polishing, but hey the gameplay is what's important.
Jag
06. Oct 2020 · 02:06 UTC
I love this! its a very unique idea
Skleembof
06. Oct 2020 · 02:40 UTC
Pretty fun and very polished. This has a lot of potential for a mobile game I think but you would need to figure out how to add another layer of gameplay. It didn't seem like there was any strategy to placing the traps since the cars eventually loop around and can't avoid them. The strategy was waiting to press the start button so that the cars are close to the traps from the beginning.
coderTrevor
06. Oct 2020 · 04:40 UTC
Really fun game! I played all the levels and got gold on most of them. It feels very polished overall, even though there were a few forgivable bugs (one I remember is a yellow car fell off the track but didn't die). The graphics are great and the mood is good. I just wish there was some element that added a little bit more challenge, or maybe a sense of level progression. The medals do provide some nice incentive but I wanted just a little bit more. This could be the start of a commercial game, I think.

The one feature I found myself really wanting over and over again was the ability to replay the level from the point after I placed the traps, because I usually didn't change their position if I was just fractions of a second from gold.

Great job!
Frederik Boye
06. Oct 2020 · 09:00 UTC
The visuals and feel are very satisfying, but it feels like there isnt much strategy involved in placing towers and traps - it makes little difference where i place them. Consider ways to make player choices feel more impactful. Other than that, great effort in this short timeframe.
teronk
06. Oct 2020 · 09:31 UTC
Really well made. Can't stop trying over and over again :D
Bredera
06. Oct 2020 · 11:42 UTC
This is the most polished game I came across so far. The graphics are really nice, the audio fits perfectly and the gameplay is simple but very addictive. Great job!
caeonosphere
06. Oct 2020 · 11:55 UTC
It's the rare LD submission that includes a level editor! I liked the interpretation of the theme, even if I couldn't get those dang spikes to work. The wind powers were fun as well.
Holtzzy223
06. Oct 2020 · 13:11 UTC
Level editor! Bad drivers! What more could you ask for?!
wrimo
06. Oct 2020 · 15:02 UTC
This is great. Really nicely polished and an interesting idea. I would love to see this developed more with more towers and vehicles types. My one complaint is that sometimes the screen shake felt a bit too strong.
m0dsat
06. Oct 2020 · 16:49 UTC
The effects are really nice. Great take on a looping tower defence.
Malle
06. Oct 2020 · 17:13 UTC
The effects are really nice, you made a impressive polished game. Please add some different Tower and Traps. Spezial Air defence, or moving Laser barriers which bring the drivers close to the edge. Makes a lot of fun, great job
N8Dev
06. Oct 2020 · 17:28 UTC
It's incredible that you finished this game in only 72 hours! I love this spin on a TD game, and I really enjoyed it. A couple things though, the WebGL version runs poorly on my laptop with 16 gb of ram. When I downloaded it, I got stuck on the loading screen so I wasn't able to fully enjoy it :/ Finally, I felt the tie to the theme was a little weak, but I saw that the cars looped around, so I guess it's there. Really great game, with some more content this could be a really great game, great job with the models if you made those as well. Feel free to rate my submission :)
Gonzalol
06. Oct 2020 · 17:35 UTC
It's pretty and fun. It need some work on the gameplay.
eldogg
06. Oct 2020 · 19:22 UTC
Yes! Now this is _game_. So much fun destroying everything - played lots of games in the jam which punish this behaviour - but you all have it right. And the music brings up the energy even more. Good job all around.

BTW WebGL seems to run much better when not in fullscreen.
Chocolat-Endive
06. Oct 2020 · 21:31 UTC
At the beginning, I did'nt see that I could place some traps and the second level seemed impossible. I guess some little UI improvement could make the checkbock more visible?

Except for that minor thing, it was quite fun. The music works well with this kind of game. That's a very good job for a 72h jam.
hsnavarro
06. Oct 2020 · 22:45 UTC
I think that an UI showing how the game works (what are the controllers and what are your options in the game) would be a good idea. I took some time to understand how to play it, but after that I liked a lot.
detectiveLosos
07. Oct 2020 · 01:13 UTC
It's a bummer to start with a bad thing, but at first I couldn't figure out how to place anything on the grid and it didn't help a whole lot that when you click on the placeable objects it just ticks the circle like you are going through some sort of a checklist.

But yeah, after I finally figured the controls out I had a pretty fun time blasting everything into pieces. I didn't find it all that engaging to chase the time limits for the medals, so I played it more like a sandbox game trying to beat the level with only spikes or with only a force push or even competing with my own turrets on who will be the fastest: me pushing the cars off or the turrets exploding them.
It also seems like there are a whole lot of really similar levels that has no meaningful difference between them, but yeah it's quite difficult to make a jam game be content rich.

Overall it's a really neat idea with quite a beautiful visual presentation. I found it at it's best when it's played like a sandbox, but right now it has too few toys in it to keep the player engaged for all the levels you have created.
mnursey
07. Oct 2020 · 02:43 UTC
Hey very neat game,

Unfortunately it was confusing at the start because I didn't know how to place the objects. A tutorial or a few lines of text would of helped a lot.

The game play is fun and it's super cool to smash the cars into each other, off the road, and into oblivion.

Cool idea!
icxon
07. Oct 2020 · 04:53 UTC
I was not expecting to see a tower defense with cars :smile: And was not expecting to see a built-in level editor. Great Job!

Here is my playtest: https://youtu.be/SZpYIYDWAJg
Blind Lemon Games
07. Oct 2020 · 05:00 UTC
nice entry! also was confused about placing the towers. neat game though. Like that song you used. loved the car physics
Jenny Bourke
07. Oct 2020 · 17:07 UTC
This game is super pretty, I love the particle effects! It was little visually hard to read due to the fog, but it was super fun to bump cars off the road >:)
yangying
08. Oct 2020 · 10:06 UTC
OMG this game is so cute!!!! It's very polished and funny, even though I an not really a fan of tower defender I still have a good time with it. Especially the music which really construct a feeling of crowded city and relaxing! Good Job!
BroReNata
08. Oct 2020 · 18:47 UTC
Had a great time with this. Music is phenomenal. Visually looks great. Only suggestion would be that the level select menu (particularly the font) is kind of an eye sore compared to the rest of the game and could use some polish.
Sirkovitch
08. Oct 2020 · 19:10 UTC
Lovelly art style and music ! It was really fun to play
pee-thief
08. Oct 2020 · 22:11 UTC
sick! its super satisfying pushing the cars off the road
PeachTreeOath
08. Oct 2020 · 22:42 UTC
Can't believe you guys squeezed a level editor into this lol, though I guess it probably helped a lot with development once it was in place.

A TD with cars is a great pitch, surprised I haven't seen that concept before in retrospect. The cars are really satisfying to kill, since it gives off that Ding! on success. The wind mechanic is especially fun when you can send a whole train of cars off to their doom.

One thing about the game is that progression isn't too satisfying. I know it's the time limit of a jam, but after playing a few levels, I just skipped to the last level because I was just using the same skill set and knowledge every time.

The base of the game is solid though, and has a lot of potential paths for it to go in. You have a great presentation on top of everything as well, which makes this really attractive and giffable.
Eugenik
09. Oct 2020 · 01:49 UTC
Lovely art.
Rhoka
14. Oct 2020 · 02:17 UTC
Good job here! Really solid base. I wish there was some way to see my previous scores recorded somewhere though. Also, when the rounds and goal times are so short I never really found any reason to take time to use the spikes rather than blowing them off the level.
Jin9310
14. Oct 2020 · 08:06 UTC
Really nice entry and the fact that you have a level editor is just beyond believe! Great job
DangerBlack
15. Oct 2020 · 14:54 UTC
Great entry!
I really like the game, unfortunately one car does not get destroyed properly and I had to restart!
Still really amazing and thanks for the webgl build!