The Alby Mansion by leunarie

[raw]
made by leunarie for Ludum Dare 47 (JAM)

Credits!!

Carter Shipes: Project Director

Charlotte Booker: Character Artist, Creative Director

Kathy Xiao: UI Designer, Environment Artist, Narrative Designer

Kendrick Tran: Narrative Designer

Devin Long: Narrative Designer, Level Designer, Programmer

Tyler Schmitt: Programmer

Ratings

Given 3🗳️ 0🗨️

Feedback

Amin_JK000
06. Oct 2020 · 18:48 UTC
![Screenshot (17).png](///raw/56c/33/z/39291.png)

I couldn't run the game :(
Marc-Antoine Girard
06. Oct 2020 · 20:57 UTC
I got an error, could not play the game :(
Doc_Moustache
06. Oct 2020 · 21:57 UTC
I succeeded to play the game. First try to tweak the build settings of RPGMaker to permit people to not have to download the RTP package.

Then I liked the character designs (you tried to draw original characters at least).

But the timer was maybe a bit too much. Maybe you could let the player being pretty chill about it? Also the loop aspect is a bit forced and frustrating because of the die and retry but with limited mechanics. Finally the narration arrives like a rock at the player and there might need a bit more of subtility to give it.

Though the very concept of it is nice and there are good beginnings of level design/narrative enviro in it
SpawnCampGames
10. Oct 2020 · 03:51 UTC
Go rate some games my friend
Swynfel
13. Oct 2020 · 10:15 UTC
I managed to get the game running by installing the "RPG Maker VX Ace" Run-Time Package, downloadable at https://www.rpgmakerweb.com/run-time-package (Maybe you should bundle it with the game next time, or at least mention it on the page?)

The story was nice, and a good excuse for the game-play. I think you should have added a check-list of all the items to collect, because it wasn't always clear what I was missing, or how to find it. I would have also liked a little bit more variety in the game-play (mini puzzles?).

I also liked the effort to draw your own characters.

I ran into a couple of bugs here and there (e.g. raining continues after you go back inside), and (I suppose) default Game Maker values that weren't changed and are strange or aren't necessary to the game you made (the rpg menu, the stats, the character description, etc.). They didn't impact the game-play too much, but if you ever want to polish the game you should look into them.

Like Doc_Moustache I think the timer was not necessary, especially because it could encourage players to skip the dialogues. (I also completed the game in less than half the time available, so it doesn't add a lot to the game-play.)

If I'm not mistaken, the Audio wasn't made during the jam (no-one is listed as Composer in the Credits), you might want to opt-out of Audio next time.

You seemed to have a big team, it might have been difficult to coordinate everyone, but you managed to submit a complete working game, so congratulations! If you have time, don't forget you should rate some games, ideally at least 20 (and since you are six, it should be fast)!